Warhammer 40,000: Darktide

Warhammer 40,000: Darktide

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All Ranged Weapon Marks & Types [Last Updated Sep 2024]
By omar_uav
List out all ranged weapon types and the hidden differences between each Type and Mark.
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Introduction
With many Types and Marks of Ranged Weapons , and with many hidden features and stats that are not shown, This Guide will summarize all Ranged weapons. Ogryn Included!

Each Weapon Series do have 3 weapon types.


Hint:Use the Contents table/Guide Index on the right to quickly find the weapon you have doubts about.

If you are looking for Melee Weapons: https://sp.zhabite.com/sharedfiles/filedetails/?id=3086754561
Weapon Modifiers
Each weapon do have 5 Modifiers , they do improve with gear score increase, up to a max of 80%. Its basically the weapon stats.

Common Modifiers:

  • Damage
    Controls Base Weapon Damage.

    The higher the value , the more damage you do to all targets, it also controls the damage percentage vs Infested as (PoxWalkers,PoxHound) and damage percentage vs Unarmored as of most Dreg Shooters (Yellow wearing troops).

  • Stopping Power
    Controls Base Weapon Penetration & Stagger

    The higher the value, the less damage gets mitigated by enemy armor, each type of armor do have its own value, as of Armored in Scab Units (Green Guardsmen looking), Carapace (Crusher) , Maniac (Scab Specials & Elites), Unyielding (Bulwark/Reaper).
    While also it increases stagger, which higher value have better chance of stunning a unit.

  • Ammo
    Controls Base Weapon Magazine & Capacity

    More Ammo & Magazine Size with value increase.

  • Stability
    Controls Sway, Recoil, and Scatter

    Higher value reduces recoil, Idle Sway, and Scatter for Hip firing & Continuous Aimed Firing.

  • Mobility
    Controls Sprinting Speed, , Dodging Speed, Dodge Distance, and Scatter of Weapon while firing on the move, also Dodge Limit

    Some weapon do gain less than others in Mobility Modifier, Most Weapon do get Dodge Limit controlled by Mobility while other weapons dont.


  • Collateral
    Controls Stagger,Stagger Value to Armor , and Suppression

    Stagger do stop target from moving, or stop a target from firing, example shooting a Reaper with multiple shots of a high Stagger weapon will stun the reaper, or shooting a Rager with a high stagger weapon would knock him down.

    A weapon can either have Collateral or Stopping Power, not both.
    Some Weapons do lack Suppression Value in Collateral.

  • Reload Speed
    Controls Reload Speed

    In Weapons that do have a Fixed Value of Ammo as (Bolter,Revolver) do have Reload Speed Modifier.

  • Charge Rate
    Controls Speed of Charging Hip & Charged Shot

    Plasma Gun never shot instantaneous , even for a normal shot, it always charges, this modifier lowers the charging time.

    While also controls Charge Rate for Lucius Helbore Lasguns.

  • Range
    Controls Damage Drop off & Damage Drop off to Armor Types

    the higher the value goes up, it allows "shorter range" to be up, for example a full modifier of range, will allow the gun to perform 100% damage up to 15 meters, while a 50% modifier of range will allow 100% damage at 7.5 meters, while also other aspects as damage to armor, and max range.

  • Blast Damage
    Controls the Damage of the Explosion

    the value is set for base damage and damage modifier to unarmored and infested.

  • Blast Radius
    Controls the Size of the Explosion

    the value is set of how big the explosion is and the AoE of Suppression it provides, while also the size of core of that explosion , targets at the center of explosion take higher damage than on the edge of the explosion.


  • Penetration Blast
    Controls the Damage & Stagger to Types of Armor

    Flak, Carapace and yielding damage value & stagger are calculated per this modifier , the higher the value the more damage and stagger you can inflict.

Kantrael Las Guns Series
Normal Variant of Lasguns.


  • Semi Automatic Firing
  • Holographic Sight
  • Flashlight Attachment
  • 10% Critical Chance


All of Kantrael Weapons Series Do perform higher damage on longer ranges (15 Meters+) than short ranges for some reason.




Example here , shooting at Scab Rager (Flak Armored) from different ranges.

At 5M , 338 Damage.
At 15M, 421 Damage.

No matter how far you go it stays 421 Damage, tried all the way from 55Meters stayed the same.

Kantrael MG Ia Infantry LasGun
The Normal Variant of the Kantrael Series, Consider it as the Assault Rifle or the all Rounder Variant.


  • Medium Damage
  • Medium ROF
  • Uses 3 rounds per shot.


Kantrael MG XII Infantry LasGun
Battle Rifle/DMR Variant of the Kantrael Series, that sacrifices slight ROF for nearly twice the damage.



  • Lowest ROF of Series
  • Highest Damage
  • Uses 3 Ammo Per Shot
  • Ammo Efficient & Highest Ammo Reserve

From my View, i see that its the best choice of the Kantrael Series, high damage, highest ammo Reserve, uses 3 Ammo per shot just as normal variant, the best choice to use against human sized specials and massed ranged troops.
Kantrael MG IV Infantry LasGun
The Carbine SMG variant of the Series, Highest ROF, but lowest damage.





  • Highest ROF
  • Consumes 2 Ammo per Shot (Less Ammo Consumption)
  • Lowest Damage
Infantry AutoGuns Series
Basic Autoguns, based on Assault Rifles, that do reward precision over range, while also able to preform effectivly at close range.



  • Full Auto
  • Iron Sight Based
  • FlashLight
  • More Versatile than Lasguns
  • 3% Critical Chance
Graia MK VIII AutoGun
The Normal Variant of the Autoguns, the all rounder Assault Rifle




  • High ROF
  • Good Damage & Penetration Over Range
  • Precise
  • Critical for 3 Rounds in a Row
Agripinaa MK I AutoGun
The battle rifle variant of the Graia Autogun, lower ROF and Ammo for increased damage & penetration.


  • Highest Damage & Penetration
  • Lowest Damage Drop off Range
  • Lowest RoF
  • Most Precise
  • Critical for 2 Rounds in a Row



Agripinaa iron sight changes with skin, the front sight post is larger, due to shorter weapon length.
Columnus MK V AutoGun
The Carbine SMG variant, with higher ammo, higher ROF, over lower range and damage.



  • Highest ROF
  • Highest Ammo Capacity
  • Still Precise with Short Bursts at Long Range
  • Low Damage over Range
  • Critical for 3 Rounds in a Row
Braced AutoGun Series
The Run&Gun Variant of the AutoGuns. Higher overall ammo & higher short range DPS, in expense of no ADS and overall lower accuracy





  • No ADS
  • Suited for Short Range
  • HIgh DPS
  • 3% Critical Chance
Columnus Mk II Braced AutoGun
The normal Variant of the Braced Autoguns, good penetration, high ROF, moderate stability, and a decent damage.




  • High ROF
  • High DPS
  • Good Damage vs Armored
  • Acceptable Recoil
  • Close range Weapon only
  • Critical for 3 Rounds in a Row
Agripinaa MK VIII Braced AutoGun
The highest in Bullet Damage & Penetration, while also able to perform acceptably in medium range, in trade of higher recoil and lower ammo count, while also only Braced AutoGun with Stopping Power





  • Good Vs Armored Targets
  • High Damage & Stagger
  • Lower Ammo
  • High Recoil
  • Critical for 2 Rounds in a Row

Graia Mk IV Braced AutoGun
The Fast Firing Variant of the braced autoguns, very fast in rate of fire, in expense of lower accuracy and less damage to armored targets, The only braced gun that gets ROF bonus on bracing.




  • Highest ROF
  • Highest DPS vs unarmored
  • Bracing increases ROF
  • High Recoil
  • High Ammo Consumption
  • Critical for 2 Rounds in a row
Lucius Helbore Lasgun Series
A similar type of Lasguns compared to Kanteral, but its shots are chargeable for higher damage and ammo consumption. (Hold Down Left Mouse button to charge the shot)
Well known for the Death korps of Krieg Rifles


Fix Bayonets !
  • Iron Sight ADS
  • Charging Shots
  • Bayonet Attached
  • 10% Critical Chance


All Helbore Lasgun Series Do higher Damage on longer range Damage Scales with range Far is considered at (15 Meters+).

Lucius Mk I Helbore Lasgun
The normal Variant out of the three, good ROF, good Charged Shot Damage & Rate, the All Rounder.






  • Fast Charging Rate
  • Decent ROF
  • 3 Ammo per Uncharged Shot
  • 6 Ammo per Charged Shot


MK I can Bayonet Charge allowing higher sprinting speed & allow timing of bayonet attack:
Lucius Mk II Helbore Lasgun
The Carbine Variant of the Lucius Series, Faster Firing, Less Ammo consumption, and a faster charge up, for an exchange of lower damage and lower stopping power.




  • Highest ROF
  • Fastest Charge Rate
  • Consumes 2 Ammo per Uncharged Shot
  • Consumes 4 Ammo per Charged Shot
  • Lowest Damage per Shot

MK II can Bayonet Charge allowing higher sprinting speed & allow timing of bayonet attack:
Lucius Mk III Helbore Lasgun
The Battle Rifle/DMR Variant of the Lucius Series, Highest Damage per shot and Highest Stopping Power, all for the exchange of high ammo usage.





  • Charged Shot 1Tap Special on high Difficulty
  • Very High Damage & Stagger
  • Lowest Sway
  • Consumes 4-5 Ammo per Uncharged Shot (inconsistent Ammo usage)
  • Consumes 9 Ammo per Charged Shot
  • Long Charge Time
  • Low ROF

MK III cant Bayonet Charge, and does not cleave due to short blade.
Accatran Recon Lasgun Series
Fast Firing Full Auto Lasguns, Those lasguns are of high rate of fire and are much stable than other variants, that can fill a room with lasers in no time, yet they do lack penetration to armor.





  • Full auto
  • Accurate with Low Recoil
  • Flash Lights
  • 0 Damage to Carapace Armor
  • 7% Critical Chance
Accatran Mk II Recon Lasgun
The Main Variant of the Recon Lasguns, High ROF, Good damage can damage every armor but the carapace, while also very stable and accurate even at ranges.







  • Highest in Stability
  • Best in Ammo Efficiency
  • Full Auto
  • Uses 1 Ammo Per Shot
  • Low Penetration
  • 0 Damage to Carapace
  • Critical for 2 Rounds in a row
Accatran Mk VIIa Recon Lasgun
The Heavier Variant of the Lasgun, that do packs a punch when compard to other variants, in term of damage and stagger, while also more rewarding in precise single shots, yet it have a high recoil and consumes 2 Ammo per shot.




  • Highest Damage Of the Series
  • High Stability
  • Highest DPS
  • Consumes lot of Ammo (2 Ammo per shot)
  • Low Ammo Efficiency
  • 0 Damage to Carapace Armor
  • Critical for 2 Rounds in a row
Accatran Mk VId Recon Lasgun
The fast firing Variant , with only 3.5 less RPM than a real life MG42, can remove a whole chip of horde or ranged infantry in seconds, yet its highly inaccurate while firing, with a very huge glow that covers the iron sight.





  • Highest ROF of the series
  • Wipe out unarmored targets in quick volley
  • Inaccurate compared to other variants
  • Uses lot of Ammo against specials/Elites
  • Critical for 2 Rounds in a row


The only Variant that does higher damage at longer range , although does less stagger at longer range. (15+ Meters is long range).

HeadHunters AutoGun Series
The more Accurate, Higher Damage per bullet and highest stagger of all types of AutoGuns, for a trade of Rate of Fire. HeadHunter series are based on Semi or Burst fire, designed for long range combat, but somehow lacks a scope.





  • High Damage & Low Damage Drop-off Range
  • Highly Precise
  • Have a Stock Bash Special Attack
  • 5% Critical Chance
Agripinaa Mk IX Headhunter AutoGun
A 2 round burst autogun, with decent damage per shot , the best in ammo value per damage, as it got a large ammo reserve with good Damage and Stopping Power per shot, all for a decreased ROF to a 2 round burst.




  • 2 Round Burst
  • High Damage Vs Elites
  • Ammo Efficient
  • Low DPS
  • Critical for 1 Burst
Vraks Mk VII Headhunter AutoGun
The highest damage with the highest stopping power of all Headhunter AutoGuns, but does fire in a semi auto only.





  • Semi Auto
  • High Stagger & Damage Per Shot
  • High Recoil
Vraks MK III Headhunter Autogun
The Fastest firing of the Headhunter series, a 3 round burst firing rifle, while still maintaining accuracy of the headhunters, although does lower damage than other variant.





  • 3 Round Burst
  • Highest ROF
  • Hard to maintain recoil in continuous bursts
  • Critical for 1 Burst
Combat Shotgun Series
Close Range Weapon. shots multiple pellets on targets, that do have a limited range, with a huge factor of stagger on targets, best used on close range to targets. Each variant do have its own special ammo type.

  • CQC Weaponary
  • High Stagger
  • Aiming Down Sight Tightens Spread
  • 10% Critical Chance




Lawbringer MK VI Combat Shotgun
a normal semi automatic shell fed shotgun, that shot heretics , does good damage with good stagger, but is limited in range, its the baseline/normal variant of shotguns.




  • Special attack: Wider Pellet Spread (vertically)
  • Good Damage & Stagger (13 pellet)
  • Baseline Variant
  • Limited in Range
Agripinaa MK VII Combat Shotgun
The Light Weight Variant, Holds highest ammo, with the tightest spread, but holds the lowest damage of all shotguns, gains extra stagger and further reduced spread by ADS, special attack is "slug round" single shot, which is a long range single metal shot, it can 1 tap Dreg Rager at Difficulty 4. the slug do suffer from damage over range.




  • Special Attack longshot Slug round
  • Highest Ammo Count
  • Tightest Spread
  • Lowest Damage (7 pellets)
Kantrael Mk IX Combat Shotgun
The heavy shotgun variant, shots heavier pellets than the other variants, which does higher stagger and damage, but in expense of Ammo and Recoil, does have an Incidenary round as its special attack, that works good vs Hordes, also can burn bulwark, even if shot shield (although not effective).



  • Incidenary Round as Special attack
  • Highest Damage & Stagger (18 pellets)
  • Low Ammo
  • Highest Spread
Heavy Stubber Series
Big Boi Ogryn "HEAVY MACHINE GUN". used to lay heavy small arms fire on a lane of heretics/targets, that can be braced to increase accuracy.



  • High Amount of Stagger & Suppression
  • Braceable
  • Have a Penetration of 3 pox walkers.
  • Have a Bash Ability
  • 1% Critical Chance
Krourk Mk V Twin-Linked Heavy Stubber
The standard baseline variant of the Heavy Stubbers, normal range and performance between all three, with good ammo count and good damage, the 7.62mm Variant you can call.



  • Baseline Variant
  • Good Damage
  • Limited in Accuracy Over Range
  • Critical for 6 Rounds in a Row
Gorgunum Mk IV Twin-Linked Heavy Stubber
The Heaviest of all heavy stubbers, feels like a 50 Caliber Machine Gun.



  • Highest Damage & Penetration
  • Highest Damage Over Range
  • Most Precise
  • Lowest RoF & Ammo
  • Critical for 6 Rounds in a Row
Achlys MK VII Twin-Linked Heavy Stubber
The lightweight Heavy Stubber Variant, have the best firing on the move accuracy and recoil mitigation , while also plenty of ammo, but suffers from lowest damage and high recoil gain due to high rate of fire.



  • Best Fired on the move
  • Highest ROF & Ammo
  • Lowest Damage & Range
  • High ROF includes High Recoil Gain
  • Critical for 6 Rounds in a Row
Foe-Rend Ripper Gun Series
Ogryns Automatic/Burst Shotguns with Bayonet, to slice his food once it gets close! Used to shred waves or specials or elites alike at short-medium distance at max . with better ammo than shotguns and better damage, an ogryn can become a SWAT Breacher.



  • Decent Anti Waves Weapon
  • Braceable
  • Can Engage Armored Targets with Blessing (Can Opener)
  • Limited Range & Accuracy
  • Got a Bayonet
  • 3% Critical Chance
Foe-Rend Mk V Ripper Gun
The Baseline/normal Variant , with normal accuracy and normal burst length in both fields braced fire and non braced fire, share many similarities with the accurate variant (MK VI).



  • Baseline Bursts of 3:3 (Normal FIre/Braced Fire)
  • Normal Spread and Recoil gain per shot
  • 3rd shot in burst is almost a miss to target
Foe-Rend Mk II Ripper Gun
The Short range of the Ripper guns, with highest damage of all the Ripper guns and also recoil, which leads it to have very low accuracy at mid range, yet a devastator at short range.



  • Bursts of 3:2 (Normal FIre/Braced Fire)
  • High Damage per shot
  • high Spread and Recoil gain per shot
  • 2nd and 3rd shots are almost a miss.
Foe-Rend Mk VI Ripper Gun
The Accurate Mid-Ranger Variant that focuses more on sending those pellets beyond short range, in exchange of lower ROF, with a small base spread and little gain of recoil per shot, it allows higher range of firing.



  • Bursts of 2:3 (Normal FIre/Braced Fire)
  • Lowest Spread and Recoil gain per shot
  • 2 shot burst tend to be giving a lower DPS
  • Cant Be Full Auto in Braced
  • Critical for 1 Burst
Stub Revolvers Series
High caliber handguns, a real handcannon, packs a punch in its shot with very high damage and cleave, able to penetrate multiple targets at once, allowing it to deal with specials and elites easily, Revolvers have a high base critical rate chance, while also do extra damage with critical hits. Revolvers are instantly drawn, allowing them to be a quick intervention weapon. All of that bonuses comes with limited ammo and reload speed.

Special Modifiers:
Penetration
Controls Weapon Penetration to Armor.

Although works similar to Stopping Power, it lacks influence over stagger, which means Revolver have a fixed stagger value, while also its damage to armor are much higher than weapons influenced by Stopping Power.

Critical Bonus
Extra Damage to Critical & Melee Critical Chance.

allows higher Damage done with Critical shot , and also higher chance of bash to be critical.

  • High Damage & Stagger
  • Over penetration to targets
  • Critical hit based weapon
  • Special Attack Bash
  • Limited Ammo & Reload Speed
  • 26% Critical Chance (With Full Critical Bonus)
Zarona Mk IIa Quickdraw Stub Revolver
Variant used to smite those who oppose the Imperium sheriff. A revolver that does decent damage and penetration, yet is limited by reload speed and ammo capacity.





  • High Damage & Stagger
  • Very high penetration (Highest Penetration to carapace armor)
  • Fixed Ammo Value
  • Slow reload
  • Low Ammo in Magazine

Using Alt-Fire (Right Mouse Button)

4 Scab Shotgunners in 1 shot oh baby a quadruple oh yeah
Agripinaa Mk XIV Quickdraw Stub Revolver
A Variant of the Revolvers, that trade aiming down sights for an auto loader, with an instant reload and higher ammo count, yet with lower accuracy and lower damage. A wild wild west imperium soldier.






  • High Damage & Stagger
  • Decent Penetration
  • Very High RoF
  • High Ammo & Instant Reload
  • Lacks ADS
  • Lacks Multi Target Penetration



Using Alt-Fire (Right Mouse Button) Allows rapid firing
Accatran Heavy Laspistol Series
A single handed pistol, that is very similar weapon to Kantrael Lasguns Series, single fire , quick drawn with a very fast reload speed with a better ammo efficiency , yet lacks any real damage and stopping power.




  • Ammo Efficient
  • Low Recoil
  • Fast Drawn and Reload
  • Mediocre Damage & Stagger
  • Low Penetration
  • 20% Critical Chance
Accatran MG MK II Heavy Laspistol
Variant of the Accatran Las pistols, the normal variant that uses 2 ammo per shot, with high mobility and ammo reserve, yet lacks in damage and penetration.



  • Consumes 2 Ammo per Shot
  • Ammo Efficient
  • Low Recoil
  • Fast Drawn and Reload
  • Low Damage & Stagger
  • Low Penetration
Accatran Mk X Heavy Laspistol
Variant of the Accatran Las pistols, which is considered the heavier variant, that uses 3 ammo per round, yet also deliver a higher payload.



  • Consumes 3 Ammo per Shot
  • Ammo Efficient
  • High Critical Damage
  • Fast Drawn and Reload
  • High Flak Armor Damage
  • Low Damage to Maniac & Infested
Single Variant Weapons
This list do contain all the weapons that are of a single variant only.


Godwyn-Branx Pattern Bolt Pistol
Smaller variant of bolt guns, one handed and commissar's favorite, able to be drawn at a fast speed when compared to a bolter, while doing exact same damage as a bolter, yet with reduced overall ammo and Rate of Fire.



  • High Damage
  • Highly Accurate
  • All rounder
  • Alt-Fire allows faster RoF
  • Low Ammo
  • Low RoF
  • 10% Critical Hit Chance
Ironhelm "Hacker" Mk IV Assualt Shotgun
Doomslayer Favortie. Double barrel shotgun with immersive damage and piercing power and stagger. Alt-Fire shots both barrels at once giving immersive stagger and damage. comes at the cost of constant reload



  • Versatile short range Shotgun
  • Alt-Fire gives 20% extra damage and Stagger
  • Can penetrate multiple targets (but not ogyrns)
  • Low Damage over Range (worse than other shotguns)
  • 10% Critical Hit Chance





Ironhelm Hacker able to stop/stun top down attack of crusher.
Locke Mk IIb Spearheard Boltgun
Very High Caliber weaponry, that shots high penetration shells, that are infused with explosive payload to penetrate and explode in a target. that shots in a 2 rounds burst while in hip firing, and semi auto while aiming. Larger than a 50 Caliber





  • High Damage & Stagger
  • Good vs Everything
  • Explosive Payload
  • Very Heavy
  • High Recoil
  • Limited Ammo
  • 10% Critical Chance
Ius Mk III Shredder Autopistol
A smol AutoGun, based on the braced Autoguns Series with a very high ROF, that shots in hipfire or braced position, very decent in short range, loses its effectiveness on a fast rate as range increases.




  • High Mobility
  • Good Close Range DPS
  • High Ammo
  • Low Stopping Power
  • Highly Inaccurate
  • 3% Critical Chance
  • Critical for 4 Rounds in a Row
M35 Magnacore Mk II Plasma Gun
Charged Based Plasma Launcher, that is very effective against armored targets and multi concentrated targets that can either quick charge or fires a charged shot, in expense it require heat management and ammo management.






Special Modifiers:
Charge Rate
Controls Speed of Charging Hip & Charged Shot

Plasma Gun never shot instantaneous , even for a normal shot, it always charges, this modifier lowers the charging time.

Thermal Resistance
Controls Heat Generation Per Shot



  • High Damage
  • Can Over penetrate non armored targets
  • Penetrate Bulwark Shield and Stun Bulwark
  • Requires Ammo & Heat Management
  • 10% Critical Chance
  • Very long reload time (10 Seconds)

OverHeating with charged shots, causes weapon to explode and instant down (need to be revived)
OverHeating with normal shots ,reduces heat to 80% and with a Toughness chip off.

Special Attack: Venting Heat
while venting over 38% you cause self damage to Toughness.
Artemia Mk III Purgation Flamer
A small Flamethrower, that can purge and cleanse anything that goes in its range yet strong vs hordes and single target, can either throw little flames , or open up the valve for higher intensity. Its only 2 weaknesses is range and ammo.




Special Modifiers:
Cloud Radius
Controls Weapon Range, AoE Radius, and AoE Suppression

Higher Value allows a longer range of Flame Range, while also a wider area of effect, which allows better damage vs hordes and waves. An important Modifier for Multi Targets.

Burn
Controls Damage over Time Stack (DoT) and Amplification Speed

how many stacks of flame you can stick to a target, each stack increases damage on target, and how fast do the target gain a stack. An important Modifier for Single target.

  • High Damage & Stagger
  • Flame Stacks
  • Horde Remover
  • High Damage over Time
  • Limited Range
  • Limited Ammo
  • 5% Critical Chance
Lorenz Mk VI Rumbler

A Single shot large size grenade launcher, very similar to the "Thumper" , used to throw those heretics around, that can be used to stop a wave of pox walker or halt the attack of ragers, or even flush enemy out of cover, a true use of utility gun, can also bash people around with it. If you break it, its on your rations allowance.


  • Explosive Timed Payload (Not on Impact)
  • High Utility of Stagger, Damage and Wave Flushing
  • Aim Assist & Shell Bounce
  • Shell does Higher Stagger on Direct Hit
  • Single Shot
  • Very Limited Choices of Blessings
  • Average Damage
  • 8% Critical Chance
Lorenz Mk V Kickback

Similar to mechanism to the rumbler, but the payload is switched to a "Buckshot" Shotgun rounds, a single fire shotgun with high damage and stagger to target that can be used on multiple or single target depending on the choice and need.



  • Single Fire shotgun
  • huge pellets spread size
  • needs to reload after each shot
  • 8% Critical Chance
Blastoom Mk III Grenadier Gauntlet

A hybrid Weapon of both Melee and Ranged at once, with the capability of doing Melee attacks or shooting grenades over range , can also perform a special explosive punch to shot the grenade right in the heretic face, yet the weapon explosive payload quite weak when compared to Rumbler GL.




  • 4 Shot Magazine
  • Hybrid Melee Ranged
  • High Stagger Melee
  • Explosive Punch Special
  • Weak Melee & Weak Explosive Payload
  • 3% Critical Chance
What to Choose?
All depends on your class and playstyle,

Sharpshooter:

With Sharpshooter mostly your job is to hunt down specials and elites, or massed ranged troops, you would either require good single target weapons as Bolter or Decent ROF while accurate at range weapon to hunt massed ranged infantry in cover.

  • Kantrael Lasgun
  • Accatran Recon Lasgun
  • Boltgun
  • HeadHunter AutoGuns
  • Lucius Helbore Lasgun
  • Revolver
  • AutoGuns

Zealot:

As Zealot you are mostly going to close up the Gap with the enemy , you would mostly need CQC weapon , or in some cases can be expanded to Kantrael lasguns, or Autoguns. although best options are Flamer or Braced Autoguns.

  • Braced AutoGuns
  • AutoGuns
  • Kantrael Lasgun
  • Flamer
  • Revolver

Ogryn:

Ogryn most weapons are close to mid range, as ogryn mostly in the front line, different weaponry can give different utility to the team from either doing great CC and ranged flushing of cover, or filliing lanes with lead, or a weaponry used to eliminate targets at close range.

  • Ripper Guns
  • Rumbler
  • Twin-Linked Stubbers
Wish you Happy Heretic Hunting!
63 Comments
omar_uav  [author] 12 Jun @ 7:35am 
90% yes, but nothing of the new weapons added.

I stopped Darktide sadly.
B OL 12 Jun @ 3:45am 
Is this still accurate?
Bubs 25 Dec, 2024 @ 10:43pm 
@nyanto that is a different guide by someone else
try https://sp.zhabite.com/sharedfiles/filedetails/?id=2896560965
Nyanto 25 Dec, 2024 @ 10:03pm 
Why no staff?
FleetOfWarships 7 Dec, 2024 @ 6:41pm 
Another update to include the heavy stubber for the ogryn would be greatly appreciated!
Questionable 29 Oct, 2024 @ 4:10pm 
Ty, this guide & the melee items one has been super helpful for figuring out what the differences between each mark is without having to waste a lot of time dipping in and out of menus and the training room
omar_uav  [author] 29 Oct, 2024 @ 8:42am 
@UKRAINIAN GIGACHAD

You welcome, am glad that it helped!

@Questionable

I will hopefully this week.
Questionable 29 Oct, 2024 @ 4:38am 
Any chance for this guide being updated for the new weapon changes?
SlavnyiUA 20 Jul, 2024 @ 12:08pm 
Thanks for the update!
omar_uav  [author] 15 Jul, 2024 @ 4:17pm 
@LucLeto
@3dpropan
You the best guys, ! am honored to help :gohtiger: