Intruder

Intruder

26 ratings
Super Simple Cheat Sheet
By Define Brackish Water
Here are the important stats for every gun, information about every item, pictures of all ranked maps, useful console commands, and explanations for every feature in the game. TL;DR advice at the top.
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Tips For Newbies!
  1. To accurately shoot with the sniper you need 78 balance or above, so stay still while crouched or go prone.
  2. The SMG and silenced pistol can't shoot through doors, but the other guns can!
  3. You can set off C4 by right clicking with the mirror cam stick.
  4. Aiming with the explosive grenade will throw it with a shorter fuse.
  5. If someone has a shield, you can push them over with your hands up close.
  6. If you ragdoll while carrying the briefcase it will fall off your back; don't forget to pick it back up!
  7. This game has bullet drop! Aim a little higher than your target if your target is far away.
  8. Both pistols have a maximum range of 65 meters. That won't be relevant on many maps, but the distance between the bridge and the building on Mountainside is a good example of something too far away.
  9. C4, Laser Sensors, and Bananas can be removed with the use key. Shooting or blowing them up doesn't affect them.
Movement Options
When you move there are three key factors: 1) how fast you're going, 2) how much sound you're making, and 3) how much energy you're using. Running low on energy does not change how fast you move but it can affect your aim.

Going up and down a ladder is almost the same as swimming in water. The way you move is the same but what items you can use are different.

When in water you can only use these items:
Your pistol, lockpick, mirror cam, bush camouflage, and your hands.

When on ladders you can use the above items and these items:
C4, binoculars, and bloon cam.

The following table is a ROUGH ESTIMATE based off of the time it takes to move 100 meters in-game. It is expressed this way so you can tell the relative differences in speed. ADS is short for aiming down sights.

style of movement
speed in meters per second
noisy? (no armor)
noisy? (with armor)
energy use
sprinting (no armor)
4 mps
noisy ⚠️
---
drain ➖
sprinting (with armor)
3.1 mps
---
noisy ⚠️
drain ➖
walking
2.8 mps
noisy ⚠️
noisy ⚠️
recover ➕
swimming + sprinting
(no armor)
2.8 mps 🌊
silent
---
recover ➕
swimming + sprinting
(with armor)
2.3 mps 🌊
---
silent
recover ➕
crouch walking
2.2 mps
silent
noisy ⚠️
drain ➖
walking + ADS
2.1 mps
silent
noisy ⚠️
recover ➕
swimming
2 mps 🌊
silent
silent
recover ➕
crouch walking + ADS
1.7 mps
silent
noisy ⚠️
drain ➖
swimming + ADS
1.5 mps 🌊
silent
silent
recover ➕
crawling
1 mps
silent
silent
static
crawling + ADS
0.95 mps
silent
silent
static
ragdolled
---
---
---
static
What is Energy?
Energy is a resource that is drained as you perform actions. It will never stop you from doing something, but having low energy can make you breathe heavily (other players can hear this) and making shooting accurately harder.

You spawn with 70 energy. Having low energy does not affect your movement speed or jump height. Each weapon has different low energy penalties.

The amount of energy you have affects how long you will stay down after being knocked over.
If you have above 40 energy, then it will take 3 seconds before you can stand up again.
If you have between 40 and 25 energy, then it will take 3.85 seconds before you can stand up again.
If you have under 25 energy, then it will take 4.6 seconds before you can stand up again.
There is also a 1 second delay between standing back up and re-entering first-person.
What is Balance?
Balance is a very important mechanic. If your balance ever reaches 0, you will fall over and ragdoll. When standing on the ground it is constantly regenerating up to a maximum value. Certain actions put you at a greater risk of being knocked over than others.

Maximum balance for various actions:
Jumping, swimming, climbing ladders: 5
Sprinting: 29/30
Walking: 48/49
Standing: 49/50
Crouch walking: 64/65
Crouching without moving: 79/80
Crawling: 89/90
Prone: 100

When you are shot you will lose balance.
Explosions from C4, grenades, and mortars will always knock you over.
You can use your bare hands to push another player over.
Putting a barrier between you and the explosion by going around a corner or using a shield will block all damage from an explosion. In rare circumstances, another player's body or a Cardboard Decoy may block an explosion.
When shooting, your balance will decrease by a small amount but this will never cause you to fall over.
The recharge rate of your balance depends on the maximum balance possible for your current stance. For example: Going from mid-air to prone will let you reach the stable sniper rifle balance number (78+) sooner than if you went from mid-air to crouching without moving.
What makes sound?
Silence is a key part of stealth. Knowing what actions cannot be heard by other players is just as crucial as knowing what actions can be heard. The following tables are the distance at which something is 100% silent in an open field. You'll need to be much closer for teammates to hear your finger snapping!

Panther
Panther bullet impact
Shrike
all other guns
reloading
<12.5 meters
<15.0 meters
<99.5 meters
>215 meters
silent

Banana peel slip
Hand Signals & finger snapping
Stumbling
Lockpicking
Attempting to open locked door
Heavy breathing
<29.2 meters
<10.4 meters (teammates only)
silent
silent
silent
<14.0 meters

Movement noise
Regular
Armored
Sprinting
<29 meters
<29 meters
Walking
<8.6 meters
<26.6 meters
Walking while aiming
silent
<26.8 meters
Standing jump
<29.1 meters
<29.1 meters
Crouch walking
silent
<14.7 meters
Crouch walking while aiming
silent
[coming soon!]
Crouch jumping
silent
<29.1 meters
Crawling
silent
silent

Even though you can hear your own footsteps when crouch jumping while not aiming, it's always silent for other players.
Weapons
Overview
door penetration
muzzle flash
bullet tracer
single shot armor knockdown
firing smoke
impact smoke
PANTHER
no
no
no
any headshot
small
small
SHRIKE
yes; <3.28m
yes
no
any headshot
small
small
MANTA
no
yes
yes
headshot only while standing
large
large
HAMMERHEAD
yes; <6.30m
yes
no
always while standing; depends on distance
large
large
FALCON
yes; >204m
yes
yes
any headshot or while standing
large
large


Panther - the silenced pistol
  • Maximum range of 65m
  • Has no bullet tracer
  • Has no muzzle flash
  • Quiet shots from a distance
  • Small puff of smoke on firing and on bullet impact, same as Shrike
PANTHER
headshot
body shot
headshot w/ armor
body shot w/ armor
health damage
125 HP
25 HP
75 HP
15 HP
balance damage
100 BAL
45 BAL
100 BAL
27 BAL

    Low energy penalty:
  • Hipfire screen sway
  • Inaccurate hipfire
  • Aiming down sights is unsteady briefly


Shrike - the laser sight pistol
  • Maximum range of 65m
  • Can shoot through doors if 3.28m away or closer
  • Has no bullet tracer
  • Has a laser sight (toggleable on/off)
  • Small puff of smoke on firing and on bullet impact, same as Panther
SHRIKE
headshot
body shot
headshot w/ armor
body shot w/ armor
health damage
125 HP
25 HP
75 HP
15 HP
balance damage
100 BAL
45 BAL
100 BAL
27 BAL

    Low energy penalty:
  • Hipfire screen sway
  • Inaccurate hipfire (shot does not land where the laser sight is)
  • Aiming down sights is unsteady briefly


Manta - the SMG
  • Three firemodes: full auto, 2-shot burst, and semi-auto
  • Can use a red dot sight
  • Constant minor sway when aiming down sights and stationary if energy is less than 60.
  • Zero sway when aiming down sights and stationary if energy is above 60.
  • Large puff of smoke on firing and on bullet impact, same as Hammerhead and Falcon.
MANTA
headshot
body shot
headshot w/ armor
body shot w/ armor
health damage
100 HP
20 HP
60 HP
12 HP
balance damage
100 BAL
32 BAL
between 50 BAL and 63 BAL
19.2 BAL

    Low energy penalty:
  • Hipfire screen sway
  • Very inaccurate hipfire
  • Aim Down Sights screen sway until 60 Energy


Hammerhead (H2) - the shotgun
  • Can shoot through doors if 6.30m away or closer
  • Has no bullet tracer
  • Always breaks glass in one hit
  • Can use a red dot sight
  • Pump-action, reloads one at a time
  • Damage is reduced at range:
    At 3m, health damage starts decreasing down to a minimum of 35 damage at 20m+
    At 6m, balance damage starts decreasing down to a minimum of 51 balance damage at 20m+
    At about 5m, energy damage starts decreasing down to a minimum of 10 energy damage at 20m+.
  • Balance damage ignores armor
  • No small balance cost when firing
  • Zero sway when aiming down sights and stationary.
  • Large puff of smoke on firing and on bullet impact, same as Manta and Falcon
HAMMERHEAD
headshot
body shot
headshot w/ armor
body shot w/ armor
health damage
250 HP - 175 HP
50 HP - 35 HP
150 HP - 105 HP
30 HP - 21 HP
balance damage
100 BAL - 51 BAL
100 BAL - 51 BAL
100 BAL - 51 BAL
100 BAL - 51 BAL
energy damage
100 ENG - 10 ENG
100 ENG - 10 ENG
100 ENG - 10 ENG
100 ENG - 10 ENG

    Low energy penalty:
  • None


Falcon - the sniper
  • Can only be fired accurately while crouching without moving or prone (78+ balance needed)
  • Can shoot through doors at any distance.
  • Some maps have wind that can affect long-distance shots
  • Holding down the sprint key will let you zoom into the scope
    Alternatively, if "toggle aim-down-sights" is on then holding down the aim down sights key (Fire2) will let you zoom into the scope
  • Hipfire is as accurate as aiming down sights
  • Due to how balance recovers slower when nearing the maximum potential amount of balance for the current stance, lying down prone has a higher accurate rate of fire than crouching.
  • Large puff of smoke on firing and on bullet impact, same as Manta and Hammerhead
FALCON
headshot
body shot
headshot w/ armor
body shot w/ armor
health damage
450 HP
90 HP
270 HP
54 HP
balance damage
100 BAL
85 BAL
100 BAL
51 BAL

    Low energy penalty:
  • Hipfire screen sway
  • Aiming down sights is unsteady briefly


Shield
  • Blocks bullets
  • Drops to the ground if user falls over or dies while shield is out
  • Doesn't block being pushed over with hands
  • Will block explosive damage if shield blocks all "rays" used to detect if the explosion hit you
  • Slow weapon switch speed

Remote Charge - C4
  • Deals 20 damage
  • Deals 2 extra damage if player is ragdolled
  • Deals 100 balance damage at point blank range
  • Detonates sequentially, not all at once
  • Can be disabled by getting close and pressing the use key
    (Does not return to inventory, this deletes the C4)
  • The red light turns green 3/20ths of a second before the click sound plays client-side
  • The Mirror Cam can detonate C4 1/3rd of a second faster compared to holding C4 because it has no animation delay

Grenade
  • Deals 20 damage
  • Deals 2 extra damage if player is ragdolled
  • Deals 100 balance damage at point blank range
  • Aim down sights to throw with a short fuse
  • Live grenades can be pushed around by other explosions
  • Beaning a player's body deals 5 damage
  • Beaning a player's head deals 100 damage

Smoke Grenade
  • Blocks line of sight
  • Can be pushed around with an explosion, but this won't affect already emitted smoke
  • Beaning a player's body deals 5 damage
  • Beaning a player's head deals 100 damage

CS Grenade - tear gas
  • Blurs vision
  • Reverses x-axis and y-axis controls
  • Will not affect yourself or your teammates
  • Can be pushed around with an explosion
  • Beaning a player's body deals 5 damage
  • Beaning a player's head deals 100 damage

Banana
  • Will cause any player who touches it to slip
  • Restores small amount of energy when placed (Yum!)

Your hands
  • Can break glass
  • Can knock over other players
  • Can arrest fallen enemies
    Arresting enemies will give a small energy boost.
  • Can check to see if a player is dead
Gadgets
Radio
  • Lets you speak with teammates everywhere, though enemies nearby can also hear you speak

Mirror Cam
  • Primary fire lets you swivel the camera in any direction
  • Secondary fire will detonate C4
  • Slightly transparent
  • The Mirror Cam can detonate C4 1/3rd of a second faster compared to holding C4 because it has no animation delay

Lockpick
  • Used to unlock doors, vents, and windows

Laser Sensor - motion sensor
  • Sends a beep to whoever placed it when anything touches a 3.3m invisible line in front of it
  • Can be triggered by physics objects including C4, grenades, and sometimes mid-flight shotgun rounds

Binoculars
  • Can send a picture to teammates
  • Has a selectable team radio function
  • Has a selectable mode that lets you save screenshots to a folder.
    Files are saved here:
    C:\Program Files (x86)\Steam\steamapps\common
  • Will show wind direction (if any) to help compensate for long distance shots (such as on Mountainside)
NOTE: You cannot share pictures of camera feeds! Players only see the wall behind it, which is how it looks like before you get close to it. (Pictures of mirrors still work.)

Bloon Cam
  • Can send pictures to teammates
  • One C4 and one laser sensor can both be placed onto the bloon and carried away at a slower speed
  • Has a red stripe if used by Intruders and a blue stripe if used by Guards
  • Only one can be active per-person. Placing a second one pops the first

Cardboard Decoy
  • Won't block bullets or explosions
  • Will bump into thrown grenades
  • C4 and Laser Sensors won't stick to it
  • Can block the raycast from explosions, but this is difficult

Heavy Armor
  • Additional unique sound when moving
  • Can only move silently while prone
  • Damage reduced by 40%
  • Balance damage reduced by 40%
  • Sprint speed reduced by 20%
  • Jump height reduced by half
  • Jumping takes twice as much energy
  • Sprinting takes 30% more energy

Medkit
  • Heals a teammate for 50 HP; always stops bleeding
  • Cannot be used on yourself

Red Dot sight
  • Attaches to either the SMG or the shotgun
  • Holding down the sprint key will let you zoom into the scope
    Alternatively, if "toggle aim-down-sights" is on then holding down the aim down sights key (Fire2) will let you zoom into the scope
  • Exists as either an inventory item or as an attachment to the weapon
  • Has a dedicated options menu spot
    Attachment auto-attach: Always / only if no room / never
    (I recommend leaving it on Always. There's no point in manually putting it on.)

Bush Camouflage
  • Envelops the player in a green bush
  • You can still use your hands
Misc. Items
Briefcase
  • Only Intruders can pick it up
  • Will be dropped if the holder falls over or dies
  • An Intruder can take it off of another Intruder's back
  • Will block bullets
  • Can be moved short distances by explosions or large physics objects after being dropped

Goober Grenade
  • Joke item modeled after the grenade
  • Bounces when thrown
  • Deals 25+ damage on contact and ignores armor, very likely to hit multiple times for a one shot kill
  • Deals 100 balance damage

Banana Rifle
  • Joke item modeled after the sniper
  • Fires bananas at high speeds
  • No balance requirement for accuracy
  • Headshots deal 100 damage, otherwise deals no direct damage

Snowball Launcher
  • Joke item modeled after the shotgun, fires snowballs at high speeds
  • Can push players and objects around
  • Can deal 19 to 1 damage depending on how close the explosion is
  • Direct hits can deal between 30 and 52 damage. (Might be due to a combination of a direct hit and explosion damage.)
  • Headshots deal 120 damage; armor reduces this to 73 damage
  • Indirect damage will never ragdoll a player
  • Highest vertical self-launch is about 13m

Bloon Gun
  • Joke item modeled after the Bloon Cam
  • Attacks identically to the Shrike pistol except the laser sight is slightly lower
  • You cannot have a Bloon Cam out at the same time as a Bloon Gun. Placing a second one of either will cause the first to pop, just like if you placed two Bloon Cams

Keycard
  • Allows the holder to activate another object, such as a locked keypad
  • The actual item can be dropped but some Workshop maps may have it as a scripted object such as a stapler

Ammo types
  • Pistol Ammo (shared between both pistols) in a red box
  • SMG Ammo in a green box
  • Shotgun Slugs in a brown box with two red stripes
  • Sniper Ammo in a black box
  • Banana Rifle Ammo in a black box with bananas sticking out
  • Snowball Launcher Ammo in an icy light grey box
All Ranked Maps
When creating a room the search box will only show Steam Workshop maps that you are currently subscribed to. This collection has every downloadable ranked map: https://sp.zhabite.com/sharedfiles/filedetails/?id=3173725984

Official Ranked Maps

Riverside
    Alternate versions:
  • Riverside B1 — Teams switch sides. Steal one of two briefcases in the South building. Same starting equipment and weapon placement but the armor is on the Guard side.
  • Riverside B1 Push — Teams switch sides. Intruders spawn with one briefcase and must deliver it to the South building with a shorter time limit. Same starting equipment and weapon placement but without armor.
  • Riverside B1 Hack — Teams switch sides. Intruders must hack 3 out of 4 computers in the South building. Intruders have scarce ammo! Different starting equipment for both teams. Map weapon placement is the same but there are two extra SMGs for the Guards and no armor.
  • Riverside B2 Alt — Different briefcase spawnpoints.
  • Riverside LMS — Uses the Last Man Standing gamemode. Extra random weapon spawns are spread around the map. Remember: There are no teams!

Mountainside
    Alternate versions: Mountainside has three pre-set sun positions that are chosen at random. Mountainside Day, Mountainside Night, and Mountainside Sunset are always at their respective sun position. Otherwise these maps are the same.

Cliffside
    Alternate versions:
  • Cliffside Raid — Steal one of two briefcases instead of hacking computers. The security room door is unlocked by default.

Oceanside
.
.
Cliffside Old
    Alternate versions:
  • Cliffside Old Raid — Steal one of two briefcases instead of hacking computers.

Oceanside Old
.
.
Player-made Ranked Maps

Construction
.
.
Dockpoint
.
.
Hazardous Materials
.
.
Hospitalside
.
.
Jungle Compound
.
.
Motel
.
.
Phil's Gas
.
.
Phil's House
.
.
Phil's Office
.
.
Phil's Saloon
    Alternate versions:
  • Phil's X-mas — Snow and presents instead of sand and cacti. The mapmaker changes it out seasonally.
.
.
Phil's Tower
.
.
Professional
.
.
QSwitch
.
.
Reprisal
.
.
The Wavelength
.
.
Viotech's Canyon
.
.
Zeroside
.
.
WareHouse64
.
.
Jims Coffee Shop
[picture coming soon]
.
.
Ocean Facility
[picture coming soon]
.
.
Viotechs Hilltop Manor
[picture coming soon]
.
.
Manifold
[picture coming soon]
.
.
Research Facility
[picture coming soon]
.
.
Foreseen Sequences
[picture coming soon]
.
.
Black Mesa South
[picture coming soon]
.
.
House Invasion
[picture coming soon]
.
.
Killhouse
[picture coming soon]
Commonly Used Commands
Here is a list of commands that you might use if you were hosting a game, messing around, or testing a map. A list of all console commands can be found here. Note that some commands have their own spot in the options menu.
https://sharklootgilt.superbossgames.com/wiki/index.php/Console_Commands

There are four types of commands: Those that can be used by everyone, those that can only be used by an admin, those that can only be used by an admin if cheats are enabled, and those that can be used by everyone if cheats are enabled. Commands are typed directly into the chat box; there is no console input window.


Public Commands
/kill
This command will immediately kill you.

/punish /forgive
There is a system that punishes friendly fire and teamkillers. If you type in /punish when the game prompts you to; the other player is reported, is slain immediately, and is slain again at the start of the next round (unless the map changes). Using /forgive is the same as not using /punish, but it sends a message to the other player that you forgave them.

/specfov /specfov 60
Sets the vertical field of view for when you spectate. The default is "60" which is equal to the common "90" horizontal field of view. Can be set as low as "10" (17 horizontal) and as high as "120" (144 horizontal). Accepts decimals. Resets upon map change or when leaving and rejoining. Useful for taking screenshots.

/goof 1 /goof 0
Turns the dunce cap on and off for yourself. When you are wearing this hat, players who team kill you will not be punished. This hat is removed upon leaving and rejoining or when the map changes.

Admin Commands
/makeadmin
The person who started a server always has the rights to promote themselves to the server admin role even if they leave and come back. This ability cannot be transferred to another player. After the map changes, they lose the admin role and must promote themselves again. You can also promote other players with this role. Other players who are promoted to admin also do not keep the admin role when the map changes.

/makeadmin Bob
If Alice started a server and wants to give Bob admin rights, then you would format the command like this. Alternatively, you can click on the (i) next to a player's name when you are an Admin to give or remove a specific player's admin privileges.

/reset /restart
Restarts the current round. Can cause strange behavior if used after a set ended and the teams are about meant to switch. I recommend remembering "reset" instead of "restart" so using /resetmatch is easier.

/resetmatch
Resets the entire match over and wipes the score. Useful for skipping the practice round or setting up competitive matches.

/endmatch
Ends the game early and displays the map vote prompt. If playing on a ranked map then XP that would be gained is forfeit.

/g /g Now everybody can read this message in bold.
Sends a chat message that all players, dead or alive, can see. Useful for talking as a dead player to alive players or as a spectator to alive players. Messages are not shown to be from a specific player, but since admin role promotions are announced in chat people can generally figure it out.

/changemap /changemap Riverside /changemap CliffsideRaid /changemap Viotech'sCanyon
Immediately changes the map the same way as a successful map vote would. For maps with spaces in their name simply remove the space but don't remove punctuation. "Cliffside Raid" becomes "CliffsideRaid". Allows for changing the map to any publicly available map on the Steam Workshop. The admin must be already subscribed to a map in order to switch to it, otherwise it will fail with the error message that no map by that name can be found.

/rtimer /rtimer 300 /rtimer 0
Sets the round timer in seconds. Takes effect at the start of the next round. Accepts values between "60" and "1200". Setting it to "0" will turn the timer off. Persists until the map changes. For example, setting the timer to "300" will set the in-game round timer to "5:00" (five minutes).

Cheats
/sgcheats 1
This command will enable cheats. You must be the admin of a room in order to use this.

/ssi /ssg /sss /spec
These commands will respawn you as an Intruder (/ssi) or as a Guard (/ssg) wherever your spectator camera's last position is. Move your spectator camera to a different position to respawn somewhere else.

The /spec command is usable without admin permissions or cheats enabled because it makes you a spectator. It's included here because typing it is faster than using the Team menu.

The /sss command functions like the /spec command, except that instead of putting you at your last known spectator camera position it will instead put your spectator camera where your (living or dead) playermodel is. If another player in the game is alive then becoming a spectator will always snap you to them.

/lifecheck 0 /lifecheck 1
Prevents the round from ending when all players on a team are dead. Useful when experimenting solo. Also prevents someone new from joining a server, joining an empty team, and automatically ending the round because all (1) players on that team are dead.

/slowmo /slowmo 0.5 /slowmo 2 /slowmo 1
Speeds up or slows down the entire game, including the timer. Accepts numbers between "0.1" and "2.0". Set to "1" to turn the rate of time back to normal.

/gravity /gravity -9.81 /gravity 10
Sets the gravity for physics objects such as ragdolls, grenades, thrown C4, and chairs. Positive numbers are anti-gravity and negative numbers are regular gravity. The default is "-9.81". It is very easy to set it too high and send players hurtling into the stratosphere or through the floor of the map.

/respawnme
Respawns you where your respective team spawn position is. Functions similar to /ssi and /ssg.

/resglass
Resets all of the broken glass in the level.

/resdecals
Cleans up player-made blood and bullet hole decals.

/resobjects
Resets all physics objects back to their starting position. Does not affect dropped briefcases.

/gashitall 0 /gashitall 1
Makes CS Gas affect teammates. Displays debug lines that show the technical path that the gas took to hit you. Is less of a gameplay modifier and more of a debugging tool because the lines can be seen through walls.
Hidden Hotkeys
There are a few client-side commands that do not have their own dedicated key and instead rely on a specific key combination. They work when alive, while dead, and as a spectator.

Q + P
Push Q and P at the same time to hide your HUD. Pushing the buttons again, opening the menu, or using the item selection wheel brings it back. Q must be pushed before P.

Q + O
Push Q and O at the same time to toggle an extra outline of briefcase extraction zones. This is a debugging tool and will generally make it look worse. Resets after map change. Q must be pushed before O.

\ + Tab
Push \ (backslash) and the Tab key at the same time to toggle the console log. \ (backslash) must be pushed before Tab.

U + H + B
Push and hold U, then H, then B at the same time to take an extra high resolution screenshot. Saved as 3840x2160 in PNG, the file is saved here:
C:\Program Files (x86)\Steam\steamapps\common\Intruder\Intruder_Data
11 Comments
Define Brackish Water  [author] 30 Mar, 2024 @ 12:49am 
Corrected grenade beaning damage, added more accurate workshop collection link of ranked maps, mentioned additional way to give non-host players admin, and clarified /spec.
Define Brackish Water  [author] 7 Aug, 2023 @ 11:04am 
Added sound section! Also, arresting players gives you energy.
Define Brackish Water  [author] 6 Aug, 2023 @ 7:35pm 
Cleaned up and corrected shotgun energy damage info. Made armor knockdown section in overview chart clearer.
Define Brackish Water  [author] 24 May, 2023 @ 6:01pm 
Finally added water speed.
Define Brackish Water  [author] 24 May, 2023 @ 4:03am 
Added... the Bloon Gun, the WareHouse64 ranked map, a Steam Workshop collection of all ranked maps for easier subscribing, balance damage for body shots against armor, how close you need to be to shoot through doors for each weapon, the fact that the camera stick can activate C4 slightly faster due to the equip speed and lack of a delay between clicks, "/reset", and the limitation of binoculars that prevents it from sending camera feeds (other players only see the wall).
yaj 7 Mar, 2023 @ 9:36pm 
weird way to spell crow strats
Define Brackish Water  [author] 5 Feb, 2023 @ 3:27pm 
Added information about how energy relates to the amount of time you fall down for.
Define Brackish Water  [author] 30 Jan, 2023 @ 9:55pm 
Just added more accurate weapon damage information. I am limited on what I can confirm for balance damage.
Define Brackish Water  [author] 16 Jan, 2023 @ 10:18pm 
Made a major update to the guide! I really like how this turned out. I created a second "test" guide to store and draft changes until it was finalized.
Define Brackish Water  [author] 4 Jan, 2023 @ 10:24am 
Polybius sure can texture a mean egg.