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Also - the Cymbal Monkey enemy does actually show up a second time I just found out! Have all the end-game items, and instead of finishing I was going through the rooms again; he shows up in-front of the door leading to the elevator mechanism that we fix early on.
- The glass enemies in the flooded basement are also filled with an acid or something; when you break a limb via melee, I have noticed a green "puddle" forms and has little red ember like emissions. While the damage is minimal (and non-existent with 40%+ def) - it can add up as each puddle = 1 hit and they can make quite a few
- Jack-in-the-Box can be attacked immediately without waking it up; last time I just charged in, stood directly in-front of it, and melee'd it out (seems like the hit-box is wonky, and it attacked too high/far and whiffed me)
Otherwise, I can also confirm the weird hit-boxes on the male flower golem; thought I was losing my mind at first, but I think it's their size makes parrying them not work 100% of the time (since you can try spinning a touch to the left and right to parry both hits, but there isn't an easy 1 direction does both).
- You can shoot Box with Jack in the Box from the pistol (aim indicator doesn't change color while the box is closed), he'll activate, but you will have more time (since you're further from him), and also he will take less bullets in that case
Aim a bit to the left of them to block their right handed swipe. While doing this. blocking the left handed swipe doesn't seem to cause any "clink" but also seems like they just... completely whiff it somehow.