Stray
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How to get all achievements
By levin
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Chatterbox Cat
Receiving condition: meow 100 times.

Click on the "circle" or ALT to meow. Do it 100 times. This can be done even at the very beginning of the game. Perhaps this will be your first achievement, if you read this material before passing. It will take no more than two minutes to meow 100 times. You can meow during videos and animations.
Cotapult
Receiving condition: Bounce 500 times.

To jump, you need to find some ledge where a hint appears with the name of the desired key / button ("Space" or "cross", respectively). You will be able to get this trophy automatically during the first pass, because you will have to jump throughout the game. A quick way to do this already in the first chapter is the moment when the game tells you how to jump on several ledges to a row, holding the "Space bar" or "cross". You can jump to one side and the other. I repeat, there is no need to waste time on a quick farm of the achievement, since you will earn it on the first pass (I managed to earn an achievement somewhere on the "Roof" chapter).
Productive day
Condition of receipt: sleep for more than an hour of real time.

Throughout the game you will find various places where you can click on the "triangle" to fall asleep. A good place to do this is the fourth chapter of "Slums". After meeting the Keeper (a robot with a straw hat and a staff standing in front of the garage), go to the left side to find a robot with a guitar named Morusk. It is to him that you need to bring musical notes. On the left side of the Maruska there is a small cat bed: interact with it to attract. Take care of any business within the next hour, do not press any buttons. You don't need to press any buttons, just leave the console or PC on and make sure the controller battery doesn't run out, otherwise your game will be paused.
Cat-dunk
Condition of receipt: throw the ball into the basket.

In the fourth chapter of "Slums", after a conversation with the first humanoid robot, whose name is the Guardian, look for a basketball on his right side. Push him off the ledge so that he rolls down and gets into the bucket. If it doesn't hit the bucket, restart the game from the checkpoint and try again.
You can't catch up with a cat (secret achievement)
Condition of receipt: complete the first chase for the Zurks and do not get caught.

In the second chapter of "Dead City" you will run away from the Zurks for the first time. This will happen after you find a dying robot. You will be chased by small beetles with yellow glowing eyes — Zurki. You have to go through this chase so that none of the bugs cling to you. When you see a hint with an image of a "circle" or the ALT key, it means that the Zurk has clung to you, and you have failed the attempt.If this happens, restart the last checkpoint and repeat the steps. The chase takes about one minute. If done correctly, the trophy is unlocked by jumping out the window at the end of the chase. The simplest tactic is to constantly move in a zigzag. Constantly tilt the left stick to the left and right, press the A and D keys alternately. If you constantly change the direction, moving in a zigzag, it will be more difficult for the Zurks to jump on the cat. This is one of the most difficult achievements in the game. Keep restarting from the checkpoint until you succeed. If you don't want to deal with this at the first pass, you can try again later, through the chapter selection menu.
Khitrokot (secret achievement)
Condition of receipt: pass through Midtown and do not get caught by the Guards.

In the tenth chapter, titled "Midtown", you will find yourself in a place of the same name. After you bring the Blazer a twist and a worker's helmet, you can get to the factory. This is the very place associated with this achievement. Sentry drones with blue spotlights are flying at the factory. To get an achievement, you must not get caught in their eyes. If their spotlight turns yellow or red, restart the last checkpoint immediately. This action is allowed, and it does not invalidate the achievement, so use it as often as necessary. You need to go through the factory, then return to Clementine's apartment (there will also be guardian drones there) and leave the residential complex unnoticed. The trophy is unlocked the moment you get close to the nightclub.Each drone patrols a certain area and moves along a strictly defined route. Some drones will be stationary, but at certain intervals they will necessarily change the direction of the spotlight. Take your time, study their routes and quickly pass by while they look the other way.
Tips for each drone:

•The first drone — when it looks to the left, run past it to the right.

•Second and third drones — in the next room, you need to wait a little for the left drone to fly to the right. Then jump over the barrels in the water, bypassing two drones.

•The fourth drone. Jump on the box on the left to get to the switch behind it. Pull the lever, jump over the railing and hide behind the boxes in the middle. When he turns away, run to the already open door on the left side.•Fifth and sixth drones — in a corridor with moving containers, you need to hide behind containers to stay in the shadows. They block the drone's view.

• Seventh and eighth drones — in the next corridor, after jumping on barrels in the water, run after the left drone. Use the moving container again to stay in the shadows and get past the eighth drone.

There is a red laser grid at the end of the corridor. Jump into the barrel in front of her and roll her through the lasers so you don't get hurt. Activate the robot on the right and park it at the fence on the left side. Jump over it, lower the lever to lower the fence and gain access to the second robot. Put one robot on the left platform, the other on the right. After that, roll the barrel to the middle platform. Leave the factory using the cable car outside.

•The first two drones in the Clementine residential complex. When you leave the factory and go to the residential complex of Clementine, you will see the first two drones in the lobby. They remain motionless and just rotate the spotlights. Run from one obstacle to another until you can bypass the stairs and climb up.

•Three drones on the second floor. When you climb the first set of steps to the second floor, you will find three drones here at once. Go down the left corridor, then move along the middle one, where the second drone is flying back and forth. When the drone turns away, jump on the railing and jump to the AC units behind the railing. Wait for the drone to fly in the other direction, and then jump off the railing to hide behind it. Go up the next staircase on the left.

•Two drones on the third floor. There are 2 more drones on the top floor. Jump over the railing and balance on the beam in the middle, which connects to the other side and leads to Clementine's apartment. One drone is patrolling the area in front of the apartment. When he flies to the right, you can safely jump through the window into Clementine's apartment.

After collecting all the clues in Clementine's apartment, you will have to leave the residential complex unnoticed. Jump out of the window, making sure that the patrol drone is looking the other way, then jump over the railing to the beam in the middle of the floor and jump down the ledges/air conditioning units to the first tier. Make sure that the drone is turned away from below, and jump to the ground, and then run outside. The achievement will be counted on the way to the nightclub.
A cat without lives
Condition of receipt: die 9 times.

The first opportunity to get an achievement is the second chapter "Dead City". You are interested in chasing Turks (beetles with yellow glowing eyes, from which you need to run away). Instead of running away from the bugs, let them catch you. After they kill you, press the specified key/button to try again. Let the ♥♥♥♥♥♥♥♥ kill you 9 more times until you get an achivka. You can also register this achievement during any other clash with the Turks. You cannot die in the event of a fall.
Scratches (secret achievement
Condition of receipt: scratch the vinyl in the club.

Towards the end of the tenth chapter of "Midtown" you will find yourself in a nightclub. There is a record on one of the tables at the bar. Pick it up and place it on the turntable on the main stage. Then press the specified key/button to scratch the record.
Pacifist (secret achievement)
Condition of receipt: pass the sewer without killing a single Groundhog.

In the eighth chapter, "Sewer", you must act quickly and covertly so as not to kill a single Zurka (beetle with glowing yellow eyes). That is, in no case do not turn on the purple lantern (Doc's weapon). Just run past all the ♥♥♥♥♥♥♥♥ without killing anyone. It's okay if any of them stick to you. You can shake off the Zurka on the "circle" or ALT. Even if Zurk falls into the water, it will not be considered murder. The main thing is not to use Doc's weapon.You are also allowed to reboot from control points (if you accidentally killed a Zurka). If you don't want to deal with this at the first pass, you can achieve later, through the chapter selection menu or during the speedrun. After you go through the chapter once, it will be easier for you, because you will know where and at what moment to go.
Skorokot
Condition of receipt: complete the game in less than 2 hours.

To get the "Skorokot" achievement, you need to complete the game in 2 hours or less. Start a new game on the home screen by selecting an empty cell to save. Complete the plot in 2 hours. You can create a backup copy of the saved game in the PS+ cloud or on a USB drive (Console Settings > Saved Data and Game/App Settings > Saved Data > Console Storage). The two hours allotted to you is a good time reserve, especially if you follow only the main goals and ignore everything else. In this case, the game can be completed in about an hour and a half, that is, you will have about 30 minutes for mistakes.
Recommendations:

• Write down all passwords from the game on a separate piece of paper.
(•The code from the door in the apartment where you find B-12 — 3748 (behind the blackboard in the room on the right, you need to drop the bucket down).
•The code from the safe in the alley next to the musician in the Slums — you need to take the notes to programmer Elliot, then drop the picture above the inscription DUFER BAR in the Slum bar. The code on the wall will be 1283.
•The code from the terminal in Seamus' apartment (Doc's secret laboratory) is 2511. Behind one of the pictures there is a hint that "time will tell". There is a clock on the wall. You need to enter the number of hours indicated by each clock (from left to right).
•The code from the safe in Chapter 10 is 8542.)

•At the first pass, collect all the collectibles so as not to do it during the speedrun.
• During dialogs, press the keys /buttons that allow them to quickly scroll through.
•Rebooting from checkpoints or the death of your character does not rewind time, so try to avoid such situations.
•On the main screen, you can explore the save slot to see the current passage time.
•In the eleventh chapter there is a difficult part where you have to lock two drones in the cells on the left. They can kill you. Make a backup copy of the save before dealing with drones.
•Pause stops the speedrun time, so you can take a breather. You can also go to the main screen.

You should have such an approximate time by chapters (check in the save cells on the title screen; a deviation of 20-25 minutes is allowed; the time for the beginning of each chapter is indicated):

Chapter 1 — 0:00
Chapter 2 — 5:48
Chapter 3 — 12:47
Chapter 4 — 17:41
Chapter 5 — 23:55
Chapter 6 — 30:30
Chapter 7 — 39:18
Chapter 8 — 49:57
Chapter 9 — 58:44
Chapter 10 — 1:00:36
Chapter 11 — 1:14:29
Chapter 12 — 1:27:10
The final time is 1:35:20 (reserve ~ 25 minutes)
Unsuccessful jump (secret achievement)
Condition of receipt: drop inside the city.

You will get this achievement automatically, so it is impossible to miss it. It opens in the second chapter, after exiting the sewer and entering the "Dead City".
Not alone (secret achievement)
Condition of receipt: Get to know the B-12.

You will get this achievement automatically, so it is impossible to miss it. It opens in the third chapter, after the first encounter with the B-12 drone.
Have you swallowed your tongue? (secret achievement)
Receiving condition: Ask B12 to translate what the robot says.

You will get this achievement automatically, so it is impossible to miss it. It opens in the fourth chapter, during communication with the first humanoid robot Guardian.
Cat Track (secret achievement)
Condition of receipt: get to Midtown.

You will get this achievement automatically, so it is impossible to miss it. It opens in the tenth chapter, when you find yourself on a large, neon-lit street in Midtown.
Al-kot-ras (secret achievement)
Condition of receipt: get into an error.

You will get this achievement automatically, so it is impossible to miss it. It opens at the beginning of the eleventh chapter.
Eureka! (secret achievement)
Condition of receipt: pass the game and transport the city.

You will get this achievement automatically, so it is impossible to miss it. It opens after the completion of the storyline (the twelfth chapter).
Meow-lodia
Condition of receipt: bring all the notes to Morisk.
Curiosity killed the cat
Condition of receipt: put on a paper bag.

In the fourth chapter of "Slums", after communicating with the first humanoid robot, whose name is the Guardian, go down the stairs to his left. There you will find a paper bag lying on the ground and leaning against wooden boxes behind a sign with a red cat. Click on the specified key/button to interact with it. Your cat will put a paper bag on his head, and you will receive a trophy. There is also a humanoid robot named Marusk sitting here (if you look at him with your face, the package is to his right).
Astropha Cat
Condition of receipt: the opportunity to play mahjong with robots.

In the ninth chapter of "Roboveinik", after the introductory video, climb the stairs on the left and look for two robots playing mahjong at the table on the left side. Just jump on the table to unlock the trophy.
The cat's best friend
Condition of receipt: rub about 5 robots.

As you progress through the game, rub against different robots. There is nothing complicated about it. For example:

In the fourth chapter, rub against the Keeper, two robots in the alley (standing with your back to the Keeper, go down the steps and turn into the alley on the left) and the designer-grandmother.
In the tenth chapter, there are 6 robots at once that you can rub against! Get up from the subway and look into the pen on the right, where a lone robot is sitting. You can rub against it. After fully exiting the meters and taking a few steps, go behind the non-working elevator on the left. There will be another robot. Walk down the street opposite and at the store on the right you will see a robot in a white jacket. You can also rub against two robots that are sitting in front of the only cafe in the city, in the very center. Another police robot located at the energy barrier, next to the police car. In general, there are 10 robots in total, and you just have to rub against six of them.
I remember! (secret achievement)
Condition of receipt: Collect all B-12 memories.
Tele-cat
Condition of receipt: watch all TV channels.

In the fourth chapter of "Slums", as part of the main storyline, you will find yourself in the apartment of Momo (a robot in a straw hat and a green shirt with a flamingo). There is a sofa and a TV on the roofs under Momo's apartment. Jump on the sofa and press the specified key/button to interact with the remote and switch channels. Do this 7-8 times to get the desired achievement.
Icons
Condition of receipt: collect all the icons.
Territory
Condition of receipt: everyone in the state is scratched.
Conclusion
Well, the guide has come to an end. I did it for a long time, so I hope that you will appreciate it with a like and a reward. Have a good day, everyone, bye.

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26 Comments
TheMexi 14 Dec, 2024 @ 1:56am 
:D
Oddizeus 8 Apr, 2024 @ 11:51am 
lol asking for highest point award :er_sad:
IridescentOwl11 3 Apr, 2024 @ 9:47pm 
shut up and stop stealing my points:steamthumbsdown:
Szapi 8 Oct, 2023 @ 12:16pm 
You can't catch up with a cat has to be one of the worst achievements in gaming history. They act like there is a pattern to the Lidl Headcrab's jumps. Which by the way, there isn't.
solchicha 1 Oct, 2023 @ 9:11pm 
lol
Shati 20 Sep, 2023 @ 5:30pm 
Adding an illustration would be great
Envixity 15 Sep, 2023 @ 11:04pm 
when was this released i need to goddamn know all of these names are incorrect as of current
RyuZen 13 Aug, 2023 @ 7:47am 
your signature is trash. you should feel bad about trying to get others points.
BerzerkWrath 26 Jun, 2023 @ 3:47pm 
Nice guide, thanks!
"You cant catch up" took me like 20 tries.
But i would like to add that the achievements should be in order how they can be achieved as the game progresses.
Also nice would be, achievements that are automatically achieved could be mentioned first so we can skip them because we earn them without even trying to get them.
And, keep up the good work :steamthumbsup:
DecemberDuck 18 Jun, 2023 @ 7:49am 
I was at least 40 minutes off for getting the "Skorokot" achievement, now known as "I Am Speed" achievement, so I missed it.