Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
But people had already broken open the combat a year back. Also it's not just SURU there are plenty of others but his are particularly satisfying. Good guide nonetheless.
LJ Tech has certainly changed since I was workshopping this. Early juggles on console didn't use Boxer because the style genuinely wasn't in the game back then.
I've added a note at the start of the guide, pointing people towards SURU's channel. Happy to see he still pushing RGG's combat.
Cheers
you ABSOLUTELY want boxer enabled, the extra stance doesn't make anything harder, it's just 1 extra input for the cost of an entirely new moveset.
Boxer has the easiest and frankly highest juggle potential out of every style. The overhead uppercut cancel is an extremely busted move that can get max height on pretty much every enemy including bosses.
Check out SURU's channel, he's got some of the best tech on the combos in this game
https://www.youtube.com/watch?v=5LnrbkXlzIc
https://www.youtube.com/watch?v=3JTcncGieQw