Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
But people had already broken open the combat a year back. Also it's not just SURU there are plenty of others but his are particularly satisfying. Good guide nonetheless.
LJ Tech has certainly changed since I was workshopping this. Early juggles on console didn't use Boxer because the style genuinely wasn't in the game back then.
I've added a note at the start of the guide, pointing people towards SURU's channel. Happy to see he still pushing RGG's combat.
Cheers
you ABSOLUTELY want boxer enabled, the extra stance doesn't make anything harder, it's just 1 extra input for the cost of an entirely new moveset.
Boxer has the easiest and frankly highest juggle potential out of every style. The overhead uppercut cancel is an extremely busted move that can get max height on pretty much every enemy including bosses.
Check out SURU's channel, he's got some of the best tech on the combos in this game
https://www.youtube.com/watch?v=5LnrbkXlzIc
https://www.youtube.com/watch?v=3JTcncGieQw