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E.g. what do we need to research to build a typical Artemis+40mm cannon Monitor with +-30dV for early defense. What do we need to research to build a +-60dV heavy patrol dreadnought with Coilguns? And what do we need to research to build Antimatter-powered monster Titan to take the fight to the aliens?
Thanks again for the guide, and please don't be offended by the criticisms. Just please watch your statements carefully so you don't misinform the players, even if you had best intentions at heart. Cu guys, back to the game.
Also a statement that "just add some Layered Defense Arrays to your stations to defend against aliens" is completely wrong. If aliens want to hit your station, they will, and pathetic LDA will not help whatsoever. Only a defensive fleet in orbit is able to do something against alien ships.
The real reason to have LDA on your stations is to support the visitors event (e.g. show generals our military LDA), to avoid damage to station during Lost Packet event (shoot it down with LDA), and most important, to clear Earth orbits of debris. You do not want to collect debris in LEO endlessly and run into the Kessler Syndrome event, trust me.
That would be taking over entire LEO-2 on Earth with a tier 2 research station of every kind. You have 8 orbit slots, and exactly 8 types of research. Typical research station consists of Layered Defense Array, Farm, few power sources, preferably Heavy Fission/Fusion Piles so you can stack more stuff, and the rest are research stations of specific kind.
That will require 24 MC (8 x 3) to run, so make sure you are ready for that. Once the research stations are up and running, they provide massive boost to your research output, as well as %% based boost, as well as unique bonuses to Earth activities and country investments.
This alone will put you so far ahead even of Brutal AI it's insane.
For a research guide not even mentioning this tactic is a travesty, sorry.
4) After that opener, the most important global techs are, again, not the ones you mention. It's "Arrival Domestic Policies" and "Arrival Economy", because both provide engineering techs for +5 orgs on the market every month, which is huge to establish massive lead vs AI. When everyone can gets few fresh orgs on their market, and you get 15+ that's path to global domination right there. You can cherry-pick best orgs out of the pool before AI gets its hands on it. Early game, naturally, that would be any unique orgs that give ADM, PER, and Boost.
Now, please treat the following as a constructive criticism, and not hatemongering.
There is so much misinformation and wrong statements, I hardly know where to begin, really.
1) You explode Academy with "They have not come in peace" event not by researching some tech, but by investigating an alien abduction event a few months into the game. It's a 5 ops investigation mission, important in storyline of anti-alien factions.
2) The main goal to lead the global research is to direct it where you want. That allows you to unlock certain access points when you are ready to take advantage of it. For example, you can successfully stall "Mission to the Moon" and "Mission to Mars" indefinitely until you have researched High-Speed Probes to until you have gathered enough boost to beat AI to the best mining spots.