Tavern Master

Tavern Master

117 rating
Ultimate Hotel Guide
Oleh Rephath
This guide tells you how to set up hotels to maximize income and conserve space. Follow these instructions to earn over 15,000 gold per floor, from hotel rooms that rent for an average of 2000 gold for a single room. Money! Success! What more could you want?
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Laying Out the Hotel Room
So, to optimize your hotel rooms, you need to understand how profit is determined. Each room is classified from 1-5 stars, and the more stars it has, the more someone is willing to pay for it. For the build we're going with, only star rating matters; increasing the number of decorations, adding extra furniture, putting in more windows, none of that stuff will help you sell a room. And the most profitable rooms are, not surprisingly, 5 star rooms. So what does that take?

You need a 5 star bed, a 5 star wardrobe, one door, two window, a bath, fireplace, nightstand, and a light (I use a chandelier). Putting all of these in an area of at least 256 spaces (4 sections) will give you a 5 star room with one bed and a lot of empty space. And empty space means missed profit; we can do better.

It turns out, a hotel room can have up to 5 beds in it and still be valid. And adding more beds doesn't require adding anything else. You still only need one wardrobe, one nightstand, one bath, etc., regardless of how many beds you have in the room. All told, you can fit four double beds and a single, plus all the other stuff, in 384 spaces (6 sections). There's even room for an extra decoration or two if you're feeling generous. This gives you total sleeping area for 9 people, each of whom is paying a premium for a 5 star room. Now, that premium isn't as high as they would pay if they had the room to themselves. But if you go with one bed to a room, you end up buying five times the amount of furniture and using up a lot more space, so this method give you more profit for less investment and in a maximally compact form.



You do have to be a little careful with positioning here. A person can walk by the foot and sides of the bed, but the headboard is impassible. If the headboard is blocking access to a bed, guests won't pay for the spot and waitresses won't make the bed. A good way to test is to go into third-person mode and walk through the room yourself, making sure you can get to both sides of every bed. As far as I can tell, you don't technically need to be able to access any of the other furniture in the room, so long as it's there.

The only question left is how much you charge. Higher prices lessen the odds that someone will rend the room, and lower prices increase the odds of a rental. So what's the ideal price point? A bit of trial and error tells me that the ideal price point is 333-334 gold, which comes with a 2/3 chance the bed will be rented for the night. That's an average of 222 gold per sleeping space, which is 2000 gold per room per night (depending on how you round) which is a pretty solid amount of money.
Fitting Rooms into the Floor
So, a good inn has more than one room available to rent, so let's put more in. Each room takes up 6 grid sections, and there's 60 grid sections to a floor, so in theory you can put 10 rooms in a floor, right? Problem is, there's some restrictions. Every room needs to have 2 windows and a door. Even Worse, those whiny customers insist on having access to their rooms, which means that the door has to connect to a hallway that connects to a staircase. So, my layout below has 8 rooms to a floor, all around the perimeter. You can cram a 9th in there if you want, but I don't recommend it. This gives you space which you can use for bathrooms, games, research desks, fire extinguishers, waitress stations, or whatever else you want. I put the rooms on the perimeter so the windows are all facing outside, but that's not technically necessary. The only requirement is that your room have windows, and whether those windows face the beautiful outdoors or the toilets inside doesn't seem to make a difference.



With 8 rooms each giving you 334 gold per guest, with 9 spots that each have a 2/3 chance of being occupied, that averages out to 16,000 gold per night. That is a good chunk of change for a single floor. Put 3 floors like this in your tavern, and that's 48,000 gold per night, on top of whatever other income you get. And since you only pay for a few waitresses to clean them and wax for the chandeliers, your upkeep is minimal. No sending adventurers to risk life and limb for strawberries, no buying drinks or paying for food, nor do you have to put up with bars or kitchens and their accompanying staff.

And those are the secrets of a good hotel room.
19 Komentar
Varlun 4 Jun @ 8:33pm 
Well crap. Turns out the double beds have a hidden room value or something. Can't get as much out of the room using single beds. So then the ideal setup is 2 doubles and 1 single.
Varlun 4 Jun @ 8:27pm 
So the final takeaway is this: Just make rooms and a layout that look nice to you. 2x2 rooms with 3 beds. Single/double beds bring the same income, so always use single beds.
Varlun 4 Jun @ 8:26pm 
So in summary: 4 beds is pretty much the sweet spot in terms of return on investment, but it's not worth making the room bigger to fit it. If the room is already bigger though, go for it.

So plan your layout to have as many 2x2 rooms as possible. I'd even consider having multiple stairwells to accomplish this.

All that being said. You really don't need to completely min max this. By the time you have a single full floor of 5 star hotel rooms, which aren't min maxed, money already won't be a problem anymore.
Varlun 4 Jun @ 8:22pm 
And!! I've just noticed that the single and double beds don't actually make a revenue difference. They cost the same, regardless. But the double costs 1800, whereas the single costs 1200.

Now, continuing to downsize from the examples below. 5 beds gets you 835, 4 gets you 800, 3 gets you 753. So again, going from 3 beds to 4, you get an extra roughly 50 gold, for the cost of 1200 gold. That's 24 days to pay off. Not too bad, but I wouldn't prioritize it.

Only 2 beds brings in significantly less, at 566.
Varlun 4 Jun @ 8:12pm 
Furthermore. Again, using the 3x2 setup. So with 5 beds (one single), you get 835 total. Simply removing one double bed, you get significantly more out of the rest. You still get 800 total. So you're getting an extra 35 gold per day out of the room... for the cost of an 1800 gold bed. That'll take 51 days to pay off. Honestly, it'd be better to just leave the space empty.

I used basically this layout, except using 2x2 rooms along the long edges. So the corner rooms are still 3x2.
Varlun 4 Jun @ 12:00pm 
Second, I noticed that adding more beds to a room lowers the chance every bed will be rented. So that's bad. I did a quick comparison, and using your setup, adjusting the prices so they just barely have 100% chance to be used... your 3x2 room brings in 835 gold total. Divided by room area of 384, that comes out to about 2.2 gold per tile.

So, by simply removing 2 beds and shrinking the room to 2x2, I was able to improve this. Prices raised significantly, still barely at 100%. 753 gold for the room, divided by 256 room area, comes out to 2.9 per tile.
Varlun 4 Jun @ 11:58am 
This guide is a bit wrong and missing a couple things. First of all, you even mention the couple of extra decoration spots, but you aren't using them. There's a max decoration value each room can have, and with this setup, you aren't even hitting that. Whether you use those spots or throw some stuff on the walls, you need to hit that limit. Actual hotel decorations also seem to be worth a lot more. You can see this by changing things and looking at the chance to rent every time.
cappoSB 15 Apr @ 7:42am 
You missed something important:
Hotel rooms always need a door, but this door doesn't necessarily have to lead to a hallway or stairwell. This way, you can connect the rooms like a string of pearls, allowing for 16 more beds according to your usual construction method.
A 9-bed room and a 7-bed room (on 5 tiles), because one tile is needed for the stairs.
I have a photo of it here:
https://sp.zhabite.com/app/1525700/screenshots/?p=1&browsefilter=mostrecent
Fuzzy Egg 26 Mar @ 4:13pm 
Where is the stairway/entrance for the last picture with 8 hotels?
Darthpsi 9 Feb @ 5:54pm 
A great guide, just transformed my game