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created a simple model in unity using the provided RealtimeCSG from the discord,
turned on "Show Meshes",
and used the GameObject > Turbo Overkill Modding > Export to OBJ to export the Obj file to the correct location (C:/User/[yourname]/AppData/LocalLow/Trigger Happy Interactive/Turbo Overkill/ModContent/[the name of your mod file]) with the correct name (wgeo.obj).
It exports a wgeo.obj file but the file is showing as being 0 bites large?
I wonder if I can use any other program than Unity to make custom obj geometry and if so, what requirements such geometry might have.