ENDLESS™ Space - Definitive Edition

ENDLESS™ Space - Definitive Edition

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Terraforming Guide
By nebulæ and 1 collaborators
Describes terraforming in Endless Space: the various planet types, planet type bonuses and how to terraform one planet type into another.
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Introduction
Перевод на русский язык - Галактик

Endless Space has 12 types of planets (not including asteroid belts). Each planet type has an associated approval rating. Gas giants have a -20 approval negative effect and lush terrestrial planets have no effect on approval rating. Planet types also have bonuses for Food, Industry, Dust and Science (FIDS). The in-game icons for each is: Approval , Food , Industry , Dust and Science .

Terraforming requires researching technologies than can be found on the bottom of the Technology Tree under Exploration and Expansion. Terraforming to Class I and II planets requires access to special resources. Tundra planets require Adamantian. Arid Planets require Siderite.
All Class I planets require access to Quadrinix.
Quick Reference
This quick reference guide groups the different planet types by their primary bonuses. The top row shows the Class V planets, which are gas giant planets. The second row has Class IV, followed by Class III and Class II. The bottom row has Class I planets, which are lush terrestrial planets. Once all the proper technologies are researched, terraforming can be performed between any row and the one above or below it. Planet types on the same row can also be terraformed.



Example #1:
A system contains a Helium planet that needs to be converted to an Arctic planet to reduce the negative Approval effect but keep the Science bonus. If the Helium planet is colonized and the correct technologies are known (Deuyivan Construction, Atmospheric Engineering and Low-Temp Hydration), the following transformation can occur:
  • Helium --> Barren --> Arctic

Example #2:
A Tundra planet's Industry bonus was helpful to improve a system but now more Dust is required to support it. The Tundra planet can be terraformed to an Hydrogen planet with the correct technologies (Low-Temp Hydration, Graviton Manipulation and Deuyivan Construction):
  • Tundra --> Arctic --> Lava --> Hydrogen

Example #3:
Late in the game a new solar system is colonized with two huge gas giant planets; one Methane and the other Hydrogen. These planets would make excellent Jungle planets in order to support a higher population with a focus on Industry. There are several terraforming routes to take but here are two that would work with the right technologies (Graviton Manipulation, Soil Revivification, Low-Temp Hydration, Exotic Thermodynamics and Mass Hydration) and access to the right resources (Adamantian and Quadrinix):
  • Methane --> Lava --> Arctic --> Tundra --> Jungle
  • Hydrogen --> Lava --> Desert --> Tundra --> Jungle
Technology Requirements
Terraforming can be performed after researching the appropriate technology in the Exploration and Expansion branch of the technology tree. The technologies listed below are required to terraform a planet into the named planet type.


Class V Planets

Deuyivan Construction - Methane, Hydrogen and Helium planet types


Class IV Planets

Graviton Manipulation - Lava planet type


Atmospheric Engineering - Barren planet type



Class III Planets

Soil Revivification - Desert planet type


Low-Temp Hydration - Arctic planet type



Class II Planets

Exotic Thermodynamics - Tundra planet type


Mass Particle Displacement - Arid planet type



Class I Planets

Complex Regulated Systems - Terran planet type


Mass Hydration - Jungle and Ocean planet types
Planet Type Bonuses
Each planet type has different effects for Approval, Food, Industy, Dust and Science.

Approval Negative Effects:
  • Class V: -20 Approval (thumbs-up)
  • Class IV: -15 Approval (thumbs-up)
  • Class III: -10 Approval (thumbs-up)
  • Class II: -5 Approval (thumbs-up)
  • Class I: n/a

Planet Food Bonuses:
  • Class V: n/a
  • Class IV: n/a
  • Class III: +1 Food
  • Class II: +2 Food
  • Class I: +4 Food

Planet Industry Bonuses:
  • Class V (Methane): +20 Industry (gear), +1 Dust (coin) and +1 Science
  • Class IV (Lava): +12 Industry and +1 Dust (coin)
  • Class III: n/a
  • Class II (Tundra): +6 Industry , +2 Dust (coin) and +2 Science
  • Class I (Jungle): +4 Industry , +2 Dust and +2 Science

Planet Dust Bonuses:
  • Class V (Hydrogen): +1 Industry , +20 Dust and +1 Science
  • Class IV: n/a
  • Class III (Desert): +1 Industry (gear) and + 9 Dust
  • Class II (Arid): +2 Industry (gear), +6 Dust and +2 Science
  • Class I (Terran): +2 Industry , +4 Dust and +2 Science

Planet Science Bonuses:
  • Class V (Helium): +1 Industry , +1 Dust and +20 Science
  • Class IV (Barren): +1 Industry and +12 Science
  • Class III (Arctic): +1 Dust and +9 Science
  • Class II: n/a
  • Class I (Ocean): +2 Industry , +2 Dust (coin) and +4 Science
Planet Populations
The minimum population for each planet depends on the planet type as well as the planet size. Planets range in size from tiny to huge. The minimum populations are shown below for each class of planet. Some technologies and planet anomalies affect these values.

Tiny
  • Class V: +1 Population (methane, hydrogen and helium)
  • Class IV: +1 Population (lava and barren)
  • Class III: +2 Population (desert and arctic)
  • Class II: +3 Population (tundra and arid)
  • Class I: +4 Population (jungle, terran and ocean)

Small
  • Class V: +2 Population (methane, hydrogen and helium)
  • Class IV: +2 Population (lava and barren)
  • Class III: +3 Population (desert and arctic)
  • Class II: +4 Population (tundra and arid)
  • Class I: +5 Population (jungle, terran and ocean)

Medium
  • Class V: +3 Population (methane, hydrogen and helium)
  • Class IV: +3 Population (lava and barren)
  • Class III: +4 Population (desert and arctic)
  • Class II: +5 Population (tundra and arid)
  • Class I: +6 Population (jungle, terran and ocean)

Large
  • Class V: +3 Population (methane, hydrogen and helium)
  • Class IV: +4 Population (lava and barren)
  • Class III: +5 Population (desert and arctic)
  • Class II: +7 Population (tundra and arid)
  • Class I: +8 Population (jungle, terran and ocean)

Huge
  • Class V: +4 Population (methane, hydrogen and helium)
  • Class IV: +4 Population (lava and barren)
  • Class III: +6 Population (desert and arctic)
  • Class II: +8 Population (tundra and arid)
  • Class I: +10 Population (jungle, terran and ocean)
Class V Planets
Class V planets include Methane, Hydrogen and Helium planet types.







Methane Planet - Industry Bonus


Methane planets can be terraformed to:
  • Other Class V planets: Hydrogen and Helium
  • Class IV planets: Lava and Barren


Hydrogen Planet - Dust Bonus


Hydrogen planets can be terraformed to:
  • Other Class V planets: Methane and Helium
  • Class IV planets: Lava and Barren


Helium Planet - Science Bonus


Helium planets can be terraformed to:
  • Other Class V planets: Methane and Hydrogen
  • Class IV planets: Lava and Barren
Class IV Planets
Class IV planets include Lava and Barren planet types.





Lava Planet - Industry Bonus


Lava planets can be terraformed to:
  • Class V planets: Methane, Hydrogen and Helium
  • Other Class IV planets: Barren
  • Class III planets: Desert and Arctic


Barren Planet - Science Bonus


Barren planets can be terraformed to:
  • Class V planets: Methane, Hydrogen and Helium
  • Other Class IV planets: Lava
  • Class III planets: Desert and Arctic
Class III Planets
Class III planets include Desert and Arctic planet types.





Desert Planet - Dust Bonus


Desert planets can be terraformed to:
  • Class IV planets: Lava and Barren
  • Other Class III planets: Arctic
  • Class II planets: Tundra and Arid


Arctic Planet - Science Bonus


Arctic planets can be terraformed to:
  • Class IV planets: Lava and Barren
  • Other Class III planets: Desert
  • Class II planets: Tundra and Arid
Class II Planets
Class II planets include Tundra and Arid planet types. Terraforming to a Class II planet requires access to special resources. Tundra planets require Adamantian. Arid Planets require Siderite.





Tundra Planet - Industry Bonus


Tundra planets can be terraformed to:
  • Class III planets: Desert and Arctic
  • Other Class II planets: Arid
  • Class I planets: Jungle, Terran and Ocean


Arid Planet - Dust Bonus


Arid planets can be terraformed to:
  • Class III planets: Desert and Arctic
  • Other Class II planets: Tundra
  • Class I planets: Jungle, Terran and Ocean
Class I Planets
Class I planets include Jungle, Terran and Ocean planet types. Terraforming to a Class I planet requires access to the special resource Quadrinix.







Jungle Planet - Industry Bonus


Jungle planets can be terraformed to:
  • Class II planets: Tundra and Arid
  • Other Class I planets: Terran and Ocean


Terran Planet - Dust Bonus


Terran planets can be terraformed to:
  • Class II planets: Tundra and Arid
  • Other Class I planets: Jungle and Ocean


Ocean Planet - Science Bonus


Ocean planets can be terraformed to:
  • Class II planets: Tundra and Arid
  • Other Class I planets: Jungle and Terran
Asteroid Belt
Asteroid belts can be colonized but cannot be terraformed.

Notes
Originally posted by nebulæ:
  • Created July 6, 2014.
  • Updated quick reference July 8, 2014.
  • Added technology descriptions July 13, 2014.
  • Added planet sizes and FIDS symbols Aug 15, 2014.
  • Updated quick reference to include FIDS, added planet and asteroid info Feb 21, 2015.
16 Comments
Mister Universe 21 Jul, 2021 @ 11:58am 
Thanks for the guide, very good :steamthumbsup:
Jamison 7 Jul, 2016 @ 11:28am 
Helpful, thanks!
Barack 10 Apr, 2016 @ 10:38am 
Tbh i'm playing this game for years now and i still don't know why you should terraform and when.
best bulliet target 28 Jan, 2016 @ 2:15am 
terra form to incresse the yeild. it's not that hard. any of the type 1 are the best you can get (double the citizens) and they can hav way more active bounses and end in hundreds if not thousand for the entire system.
americanman_4_life 15 Nov, 2015 @ 7:09pm 
So... just to be clear, when you get to mid or late game, you can Terraform to change certain system, to balance all the bonuses of system, and become a stronger system?

Or do you terraform various systems, to the strength of one Bonus?? I mean, do you have one system all science? One system all Production? One system all Dust?? if that makes ense. Just carious. I'm stuck still trying to make sense of the terraforming challenges.

You answered alot about the how, and what it does... but not the why. Why you terraform?
valentinian1 15 Jul, 2015 @ 5:13am 
Very helpful. I'm an old MOO2 player who thought that teriforming went one direction only. Now I see the chart is split. At the top go for gas giants, and at the bottom jungle and terran.
QueerventureTime 14 Mar, 2015 @ 10:11pm 
I'd love to know the output calculations for each planet type at max population/improvements/research/etc. if possible. Great guide though!
That One Strange Fellow 7 Jan, 2015 @ 12:05am 
During my testing, I have found that by late-late-game Jungle worlds with Hyper-Scale Farms produce the most production/dust(if converted over). This would be because of the abundence of Food upgrades (doubling Food output anyone?) and the Food->Industry converter. At which point systems can give extremely large amounts of production and/or dust for the late game. I'm not sure about early game though, Class V seems to be very powerful during the mid game with Class III or IV being best for IDS early game.
Lichlord9333 6 Nov, 2014 @ 10:03am 
Class 4 or 5 planets are still the best to have around in endgame they just produce a load more of FIDS but population wise their not big however so some improvements are less good consider wisely what to take and what to skip.

To give you an example of a system purely made of class 4s for indutrial output see here
*note* this is like extremely end game in a huge galaxy I was earning of the thousand dust a turn...
http://sp.zhabite.com/sharedfiles/filedetails/?id=277829601
undertherox 22 Jul, 2014 @ 2:51am 
Perfect guide to have open constantly for quick reference. Also the tier list for the planets looks like it would be included as a glossy reference handout in the box. Be nice to have the fids details somewhere too, still the best guide for getting the most of out of your planets though