Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The header is a line surrounded by square brackets ( "[" and "]" ) and will be in the format "[something.something]" or "[something something]". You can have more than one header in a config file; as long as you copy the header line exactly and have the entries under the right headers, it'll work.
Specifically for XComWOTCLootIndicator_Extended.ini, there is only one header, line 9:
[WOTCLootIndicator_Extended.WOTCLootIndicator_Extended]
Make sure that is above the lines you listed, and that's all you need. (You technically don't need the comments (anything starting with ";" and going to the end of the line), but they will help you remember what they are for.)
SHOW_LOOT = true ; Show the loot icon on enemies that have loot
REQUIRE_SCANNING = true ; Show the loot icon on enemies ONLY if they are under any of the effects listed, requires [SHOW_LOOT] set to true also
PERSISTANT_SCANS = true ; If [REQUIRE_SCANNING] is set to true, should the Loot Indicator persist if it has been shown/scanned once
Or do I have to leave the entire contents of the ini file?
In other words, in the local mod, do I just put the parts that I want to override, or keep the entire contents?
Thank you!
You do NOT need a separate folder for each mod and you can place all your cosmetic unlocks/removals/adjustments in the same config file. (Splitting things into folders is just for organisational help)
Does this work with edits for doubling or removing assets?
See, all my edits relate to cosmetic mods, where I either remove entries, or copy them to appear in another list in the game, i.e., copy the existing line, and amend the location and Template Name.
So, e.g., in the '[WOTC] Riddick Squadmate' mod, I want the goggles to also appear in Lower Face Props. I copy the relevant entry, and edit as follows:
+BodyPartTemplateConfig=(PartType="FacePropsLower", DLCName="RiddickWOTC", TemplateName="SM_WOTC_2013RiddickGogglesDown_T1_Conventional_M_EGIR_FPL1", ArchetypeName="wotc_audioghoulsm_riddick.ARC_WOTC_2013Goggles_M", Gender=eGender_Male, bCanUseOnCivilian=false, bVeteran=false)
So, what would be the code in a Local Mod format? Also, would I need separate folders in the Local Mod Folder for each of the mods?