Stellaris

Stellaris

34 ratings
Landmass - Guilli's Planet Modifiers and Features
   
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File Size
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411.935 KB
23 May, 2022 @ 12:02pm
26 Mar, 2023 @ 5:11pm
5 Change Notes ( view )

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Landmass - Guilli's Planet Modifiers and Features

In 2 collections by Icen
Galactic Resonance
19 items
Icens Galactic Scaling Collection
14 items
Description
Supports version 3.7.*
Description:
This mod aims to apply Landmass mod scales to Guilli's Planet Modifiers and Features entities.

Features:
- Upscaled Shields and Rings from GPM
- Upscaled Living Planet from GPM
- Upscaled GPM Planets

Mod Order:
- Landmass
- Any other mods
- Landmass patch mods

Future Plans:
- Maintain mod up to date with GPM and Landmass changes. (Please do let me know if GPM has any new additions or changes that I may need to scale.)

Known Issue:
- I haven't fully tested all sizes for shields and rings. Let me know if there are any issues with those.
- Not really an issue but I had to overwrite a scripted_effect file as it was making binary asteroids oversized.

FAQ:
Q: Why not just roll this mod in with your Landmass mod?
A: I originally thought that was a good idea until its time to once again update every single mod. It's much more easier to update patches and mods when things are separated and not packaged to one mod.

Q: Will you rescale XYZ?
A: You can do it yourself. I have put variables on top of each .asset file so you can easily switch values for things. Megastructures changed are Ringworlds, Dyson Spheres and Matter Decompressors. You can change the values for those on their own .asset file.

Q: Real Space? Gigastructures? Some other megastructure or planet/star mod?
A: Currently, I only plan to support my own ship sets and ship class mods.

Q: What other mods do you plan to do?
A: Please refer to my Galactic Resonance Collection for any planned mods and current progress.

Credits:
- Guilliman for the GPM mod
- Fredric Harbin (aka pho-ku) for the Logo font
- Stellaris Modding Den for the inspirations and place to get help and opinions
- IronyModManager devs for the fantastic Irony Mod Manager (Recommended for most PDX games)
- Paradox Interactive for the game itself
- GIMP Development team for GIMP

[discord.gg]
9 Comments
Akashugo 27 Mar, 2023 @ 7:11pm 
The rings are misplaced above the planets, again.
I will try to "Reinstall" the mod by unsubscribing and subscribing again. Steam workshop has always worked poorly for these things, sadly...
kinngrimm 14 Jan, 2023 @ 10:24am 
kk, so i did it correctly by default, was just wondering if could safe on a mod. Anyways thx for response and your work, much appreciated.
Icen  [author] 14 Jan, 2023 @ 10:20am 
@kinngrimm You do need Guillis Planet Modifiers and Features as this mod just patches things between that and Landmass.
kinngrimm 14 Jan, 2023 @ 4:46am 
gameplay dramaticly changed with this, i complettly underestemated the time constrains suddenly imposed by longer traveltimes. On the one hand one has more time to develop certain aspects of one growing empire on the other i therefor tend to spit out more Science Ships. One of the strategies i learend from watching multiplayer matches where you use science ships just to explore and find your guranteed planets i am struggling with if that still makes sense, i guess it does, but then having to go some ways double or becomes a hustle hrhr not a bad hustle but one which needs to be concidered more.
kinngrimm 14 Jan, 2023 @ 4:42am 
Do i still have to have " Guilli's Planet Modifiers and Features" installed or is this once replacing that?
Icen  [author] 25 Dec, 2022 @ 4:35pm 
Mod has been updated to 3.6!
Zetlin 7 Jun, 2022 @ 6:44pm 
Np, great work!
Icen  [author] 7 Jun, 2022 @ 4:51pm 
Updated to fix that issue! Thanks for the report!
Zetlin 7 Jun, 2022 @ 2:32pm 
Hey, great patch and mod so far except for this one little issue with the Precursor Shipyard model; all the planets with the shipyard look like [ https://sp.zhabite.com/sharedfiles/filedetails/?id=2818280117 ] this [/url]. The shipyard is meant to be encircling the planet. Could be due to other mods I have.