Stellaris
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Smaller Planetary Construction Panel - UIOD
   
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307.407 KB
2022년 5월 23일 오전 9시 44분
2023년 6월 4일 오후 5시 24분
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Smaller Planetary Construction Panel - UIOD

설명
Update notice:
The game, and in turn, UIOD, has not changed the planetary construction panel in several versions, and the mod version number was never updated. I'm updating to 3.8.x, as it still works fine. However, if you see any problems, with this, please let me know in the comments and I'll take a look. Thanks!

Description
Small sub for UI Overhaul Dynamic. It simply makes the planetary construction panel in planet view smaller. You must run this with UI Overhaul Dynamic; this is not standalone.

Compatability
  • Should work with any UI Overhaul Dynamic mod that doesn't change the planet view gui file.
  • Tested and compatible with Bigger Planet View.
  • Tested and compatible with ! Dark Blue UI Remake.
  • Does NOT work when ! Dark Blue UI - Planet Interface is installed. The gui file has a different filename, so it won't override. Working on a separate submod for DBUI Planet Interface.
    Simple fix; updated the override file name to also provide compatability with ! Dark Blue UI - Planet Interface.
  • This will not break saves. Add and remove at will.

Game Version
Tested with game version 3.4.x, 3.5.x, 3.6.x, 3.7.x, 3.8.x. Will probably work with all future versions until layout is changed. Probably compatible with any 3.x.x but has not been tested. Use at your own risk with older game versions. If you try it and it works, please leave a comment below; the description will be updated accordingly.

Sorting
I recommend the following sort order, but you should change this as needed, or as instructed by other mod authors. Note: I would not recommend using Bigger Planet View with Dark Blue UI mods.

Credits
Credit goes to the author of UI Overhaul Dynamic. Thanks to Orrie for making such great additions to a game I love.
댓글 17
fLaMaster 2024년 1월 31일 오전 1시 52분 
Seems still works. Used with 300 buildings mod.
RedRover72  [작성자] 2023년 7월 3일 오후 1시 48분 
@savadrin
No, this is a submod for UIOD.
savadrin 2023년 6월 25일 오전 10시 02분 
is there a version that doesn't need UIOD? running the mod by itself leaves the panel looking like it's broken off on the right, even though it's still functional
RedRover72  [작성자] 2023년 6월 4일 오후 5시 17분 
Finally updated the version number. No changes were made except for the version number in the descriptor file.
If you see anything out of place, please leave a note in the comments.
RedRover72  [작성자] 2023년 5월 18일 오전 8시 16분 
I haven't updated to 3.8.x yet, but I plan to do so soon. I doubt there will be any changes, though.
RedRover72  [작성자] 2023년 3월 14일 오후 1시 45분 
Greetings, I'm on holiday till the middle of April, so I won't be able to test/update anything till then. I don't think any UI changes were made to the planet build window, so I'm hoping this still works as-is.
I haven't made any changes since 3.4, other than updating the version number, so it will probably be fine. You can probably ignore that pesky yellow triangle.
However, if you do experience any issues with this mod, please post and I'll look at it when I return.
RedRover72  [작성자] 2022년 12월 2일 오전 6시 26분 
Updated mod descriptor and thumbnail to 3.6. No mod changes were made. Please report any issues. Thanks and enjoy!
RedRover72  [작성자] 2022년 9월 20일 오전 7시 19분 
I don't expect any issues with using this mod in version 3.5; I didn't see any changes by Paradox that would change the functionality in any way. I do, however, plan on playing a test game when the new version releases and will update if needed.
RedRover72  [작성자] 2022년 8월 14일 오후 3시 41분 
@savadrin - Not sure what to say about that. It's well beyond the scope of this sub-mod. UI scaling is not well supported in the base-game, much less within UIOD.
Not trying to be cute or funny or dismissive; in all seriousness, perhaps some low magnification reading glasses would help? I'm at the age where I need them more and more frequently myself.
savadrin 2022년 8월 1일 오전 12시 45분 
i wish someone would make a stand-alone version of this. UIOD does not work with UI scaling, which i need to see, so when i run at 1.5x UI scale the panels are twice as tall as the number of pixels on my screen.