Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
TBH, the real lesson is it's not really worth building T2 stuff as a scientist, and T1 stuff is only needed to defend your city and kill whatever gets too close (I just finished a game having only ever made 2 attack units: both were the same tank design, I accidentally attacked a galeth with the first one before healing it.)
If I'm feeling particualrly warlike, I build all that plue 2 Multi-attack mechs per continent that Im taking, and enough scout planes (T1 planes with no armor and T3 missiles) to ensre no troop movement goes on, and also, free kills if they try. This takes anywhere from 10-25-50 turns, but is totally worth it. I find also, equiping an ATV with the movement device, after getting time dialation, makes a great city capture vehical/quick defence, especially with roads.