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TBH, the real lesson is it's not really worth building T2 stuff as a scientist, and T1 stuff is only needed to defend your city and kill whatever gets too close (I just finished a game having only ever made 2 attack units: both were the same tank design, I accidentally attacked a galeth with the first one before healing it.)
If I'm feeling particualrly warlike, I build all that plue 2 Multi-attack mechs per continent that Im taking, and enough scout planes (T1 planes with no armor and T3 missiles) to ensre no troop movement goes on, and also, free kills if they try. This takes anywhere from 10-25-50 turns, but is totally worth it. I find also, equiping an ATV with the movement device, after getting time dialation, makes a great city capture vehical/quick defence, especially with roads.