Stellaris

Stellaris

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Guilli's Exploration And Expansion Tweaks
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2. mai 2022 kl. 8.57
23. mai kl. 0.47
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Guilli's Exploration And Expansion Tweaks

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Guilli's Exploration and Expansion Tweaks
For version 4.0+ of the game.

Highly recomended in combination with my Guilli's Planet Modifier and Features mod!
Compatible with my Guilli's Technologies Guilli's Technologies mod!


This is a small mod to add a little flavour to start experience. It helps give you a feel of progression when exploring next to just surveying and expanding.


  • FTL speed has been lowered by a lot
  • Several techs added to speed up FTL from early to late game
  • Some survey speed techs were added too
  • Base planet hyperlane view distanced reduced by 1 jump


Hope you enjoy, if not let me know! Thank You
Populære diskusjoner Vis alle (1)
1
7. nov. 2023 kl. 13.51
RUS?
Vorobyhek
67 kommentarer
Guilliman  [skaper] 31. mai kl. 1.30 
Have steam check file integrity of stellaris, that'll force download/update any missing mod stuff too apparently.
CrimsonArckaon 30. mai kl. 23.40 
Hello just downloaded the additional mods and it say it miss the file descriptor, have you any idea how to fix it ? i did try to download it again and removed it from my computer, but same issue after :(
Lazy Author 24. mai kl. 18.26 
I see, thanks
Guilliman  [skaper] 24. mai kl. 12.28 
Will work fine with those mods. This mod does not overwrite any ship stuff directly. So this will work 100% with those mods.
Lazy Author 24. mai kl. 8.16 
Hello, just to be sure, does this mod have any compatibility issues with mods like NSC3 which adds new ships, as well as new science type ship?
Guilliman  [skaper] 23. mai kl. 0.51 
Updated to 4.0
Torblorone 18. mai kl. 18.48 
@Lord Inquisitor from what i can tell, it still works fine
Lord Ɨnquisitor 10. mai kl. 14.44 
Does anyone know if this mod is compatible with 4.0? And if it isnt will it receive an update?
Odin 20. mars 2024 kl. 17.15 
I think with the new changes to the research tree this mod could use a slight re-balance. Maybe reducing the number of techs to get to "full" normal game speed? Maybe having some of the techs show up earlier?

I am not sure what the answer might be but right now with the 3.10 update the game is already slowed down a ton in the early game. This mod is still amazing I am just not sure I will use it alongside the slowed down research of the base game now :)
narkogrib 13. feb. 2024 kl. 8.11 
It would be nice with extra time for collecting debris or picking up a crashed satellite on a pre-ftl world when your ships are that much slower early in the game