Stellaris
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Guilli's Exploration And Expansion Tweaks
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2 mag 2022, ore 8:57
23 mag, ore 0:47
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Guilli's Exploration And Expansion Tweaks

Descrizione
Guilli's Exploration and Expansion Tweaks
For version 4.0+ of the game.

Highly recomended in combination with my Guilli's Planet Modifier and Features mod!
Compatible with my Guilli's Technologies Guilli's Technologies mod!


This is a small mod to add a little flavour to start experience. It helps give you a feel of progression when exploring next to just surveying and expanding.


  • FTL speed has been lowered by a lot
  • Several techs added to speed up FTL from early to late game
  • Some survey speed techs were added too
  • Base planet hyperlane view distanced reduced by 1 jump


Hope you enjoy, if not let me know! Thank You
Discussioni più popolari Visualizza tutte (1)
1
7 nov 2023, ore 13:51
RUS?
Vorobyhek
67 commenti
Guilliman  [autore] 31 mag, ore 1:30 
Have steam check file integrity of stellaris, that'll force download/update any missing mod stuff too apparently.
CrimsonArckaon 30 mag, ore 23:40 
Hello just downloaded the additional mods and it say it miss the file descriptor, have you any idea how to fix it ? i did try to download it again and removed it from my computer, but same issue after :(
Lazy Author 24 mag, ore 18:26 
I see, thanks
Guilliman  [autore] 24 mag, ore 12:28 
Will work fine with those mods. This mod does not overwrite any ship stuff directly. So this will work 100% with those mods.
Lazy Author 24 mag, ore 8:16 
Hello, just to be sure, does this mod have any compatibility issues with mods like NSC3 which adds new ships, as well as new science type ship?
Guilliman  [autore] 23 mag, ore 0:51 
Updated to 4.0
Torblorone 18 mag, ore 18:48 
@Lord Inquisitor from what i can tell, it still works fine
Lord Ɨnquisitor 10 mag, ore 14:44 
Does anyone know if this mod is compatible with 4.0? And if it isnt will it receive an update?
Odin 20 mar 2024, ore 17:15 
I think with the new changes to the research tree this mod could use a slight re-balance. Maybe reducing the number of techs to get to "full" normal game speed? Maybe having some of the techs show up earlier?

I am not sure what the answer might be but right now with the 3.10 update the game is already slowed down a ton in the early game. This mod is still amazing I am just not sure I will use it alongside the slowed down research of the base game now :)
narkogrib 13 feb 2024, ore 8:11 
It would be nice with extra time for collecting debris or picking up a crashed satellite on a pre-ftl world when your ships are that much slower early in the game