Left 4 Dead 2

Left 4 Dead 2

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Cuba's Common Infected
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Infected: Common Infected
Game Content: Models, Textures
Filstørrelse:
Offentliggjort:
Opdateret:
195.261 MB
24. apr. 2022 kl. 12:56
7. aug. 2023 kl. 11:27
20 ændringsbemærkninger ( vis )

Abonner for at downloade
Cuba's Common Infected

I 1 samling af Cuba
Cuba's Vanilla+ Mods
51 genstande
Beskrivelse
Get the Flu, Join the Mob.

Greetings fellow hoodlings, like me you were happy to see the new common infected included in the Last Stand update. However once I saw they were mostly unaltered beta infected textures I thought there was some areas they could be improved on. So my plan was simple, recreate all the beta textures with the valve retail style but keep the original TRS designs and skingroups.

This is the result.

The major selling point of this over other mods is that I haven't just toggled off the scum and grime layers in photoshop, I've fully done them from scratch using the retail L4D1 textures as a base, so they still retain some of the grime and scum but to a lesser more toned down extent.

The next major thing is the heads. In the later years of L4D1's development it was decided to use the same textures on multiple different head models to give the illusion of more variation. While there is nothing wrong with this and its a smart and cheap way to get results, I think that you get a lot of strange looking faces by doing it. TLS also seemed to assign the wrong heads too, resulting in some really shonky looking heads.

I have decided to stick to the original method of having only 4 textures per head, while that may sound bad I can assure you that it results in much nicer looking infected (and its beta so you cant hate). Workers will only have worker face textures, Suits will have Suits, etc. Some faces have been tweaked to make the colors of the infected more consistent and reduce neckseams on the females. I have added a few all new face textures directly inspired by the beta textures to replace some really poorly done faces that got added quite late in development too.

As for bonuses, any low resolution textures have been remade to full quality. I have restored the original National Guard infected's head and gave it matching retail textures to boot. I restored an unused female suit lower to give them a tad more variety. I also gave them all their original L4D1 animations, so no more scuttles and weird spazzing (L4D2 CI will still use their own animations). Finally, I restored some of the facial bones that got cut when TLS recompiled them.

TL:DR
  • High Quality Vanilla+ Textures
  • L4D1 Animations
  • Restored Content
  • Better Facial Animations

With that monolith of preface out the way, Enjoy!
I had fun working on this and I hope you enjoy using it!

P.S
If you think the title is too vain, feel free to call it Cuba's Complete Corrected Consistent Common Infected Overhaul.

Credits:
Valve/TRS - Models and Files
Cuba - Textures and Compiling



Populære diskussioner Vis alle (1)
11
16. aug. 2024 kl. 3:20
IGNORE THIS
ChickenChucker96
283 kommentarer
FentYeen 12. juni kl. 4:45 
would love if this were compatible with xdr mods
DarkSide360 11. juni kl. 13:24 
can you make a version with gib/gore?
Jozuno 11. juni kl. 10:40 
it only happens with z_increment commands though, i cant get it to happen normally
Jozuno 11. juni kl. 10:31 
@Agent A38 can confirm, seems to be a vanilla bug
Cuba  [ophavsmand] 4. juni kl. 17:20 
No
ndhart321 4. juni kl. 13:55 
is this compatable with human skin color mods?
Agent A38 28. maj kl. 14:18 
Some of the commons don't gib right. The wounds spawn but their limbs and head stay attached.
ChickenChucker96 27. apr. kl. 13:29 
not sure if anyone has said this but the arms actually changing skin tone to match the head is really friggin' cool.
ChickenChucker96 20. mar. kl. 10:42 
nice
Cuba  [ophavsmand] 6. mar. kl. 22:10 
Its something i did want to do. I could at least make a very basic one that stops bugs when using this mod.