Stellaris

Stellaris

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Leader Traits: Merge-Add Species Traits
   
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24 mar, 2022 @ 22:07
3 jun, 2023 @ 6:37
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Leader Traits: Merge-Add Species Traits

I 1 samling av corsairmarks
Corsair's Stellaris Mods
57 artiklar
Beskrivning
Overview
Beginning with Stellaris version 3.3 "Libra" it is possible to enable traits like Cybernetic and Psionic to be applied to your Pops via gene-modding! Beginning in version 3.2 "Herbert," Stellaris disallows these traits from being merged onto subspecies which don't already have them, which put a damper on creating super species that melded mind, machine, and science. This mod revives that gameplay - gene-mod away!

Changes
The Cybernetic, Latent Psionic, and Psionic species traits can be merge-added from one species template to another of the same overall species. As of Stellaris 3.5 "Fornax" and 3.6 "Orion," there are special traits for the Overtuned origin and cybernetic empires - this mod also allows those to be freely merge-added and merge-removed.

This mod also adds some extra tweaks:
  • Empires with the Genetic Resequencing tradition can remove the Cybernetic, Latent Psionic, and Psionic traits
  • Empires with the Great Awakening tradition can add the Latent Psionic trait
  • Non-xenophobic empires who have finished the Brain Slug quest chain can add that trait to any species templates
  • Empires who have Pops whose species already Brain Slugs can add that trait to other related subspecies (i.e. passes the is_same_species trigger)
  • Empires who complete the Enigmatic Cache quest chain successfully or partially successfully can add the corresponding traits
  • Empires who complete the Alien Box quest chain can add their chosen red/green/blue trait to some species templates
    • Any species that is the "same" as a species which already has the trait (i.e. passes the is_same_species trigger)
    • Don't accidentally gene-mod away your last pop with the special trait, or you will lose access - your scientists need examples to study in order to apply the same changes
Compatibility
Overwrites four core Stellaris files, and thus is not compatible with other mods that make changes to the same files:
  • common/traits/04_species_traits.txt
  • common/traits/06_distant_stars_traits.txt
  • common/traits/09_tox_traits.txt
  • common/traits/10_species_traits_cyborg.txt
This is due to how the game handles overwrites for traits. Mods that add new traits or edit other trait files will work just fine.

Built for Stellaris version 3.8 "Gemini." Not compatible with achievements.

When to Install
This mod can be safely added or removed from your savegame after the game has started. It replaces four core trait definitions files but does not add gameplay objects. If you remove it, your game will work normally. All species will keep their current traits, but you will no longer be able to apply species templates with them to Pops without those traits.

Recommended Dependency Mods
Leader Traits: All Eligible Species Traits ensures your leaders have all the appropriate leader traits for their species traits, which is often why players want to create species with Psionic/Cybernetic/Brain Slug Host/Erudite. Technically optional, but highly recommended so the game adds leader traits like you intuitively expect.

Recommended Companion Mods
Like leaders? Try a couple of my other leader-related mods that work with this one.
Not Included in "Subtle Polish"
This mod is intentionally not included in my modpack Subtle Polish: A Collection of Fixes and Enhancements because of compatibility concerns when overriding traits. It is otherwise fully compatible.

Changelog
See Change Notes

Source Code
Hosted on GitHub[github.com]

[discord.gg]
32 kommentarer
StarDruid 6 jul, 2024 @ 18:36 
Unfortunately more then auto moding is broken, the way traits add life span have also changed from leader_age to leader_lifespan_add and it's missing other entries as well.
oneoneoneoneone 7 jun, 2024 @ 22:56 
Thats going to work (probably, im just an idiot) because the mod file is overwriting the vanilla with changes made and the automod traits were not in that file when this guy made the mod, so the mod is deleting these lines when active. Just add them back
oneoneoneoneone 7 jun, 2024 @ 22:52 
You can find the files this mod changes in your stellaris folder and you probably only need to copy paste the lines for the automodding traits into this mod to make that work.
C:\Program Files (x86)\Steam\steamapps\common\Stellaris\common\traits <vanilla files
common/traits/04_species_traits.txt <paste below into mod this mod file
check for auto modding files in the other files modified listed above
trait_auto_mod_biological = {
cost = 3
auto_mod = yes
category = normal

allowed_archetypes = { BIOLOGICAL LITHOID }
initial = no
randomized = no
species_potential_add = {
hidden_trigger = { exists = from }
from = {
has_technology = tech_gene_expressions
}
}
species_possible_remove = {
always = yes
}
species_possible_merge_remove = {
always = yes
}
potential_crossbreeding_chance = 1.0
slave_cost = {
energy = 1000
}
assembly_score = {
base = 2
}
custom_tooltip_with_modifiers = automodding_trait_biological_tooltip
}
MYSTERIO 31 maj, 2024 @ 15:53 
Would you mind updating this mod for the latest update, as this breaks the genetic auto modding trait, Vocational Genomics doesn't show up as a modifiable trait even with the technology unlocked. Plus trait modding has changed significantly with this latest update. Awesome mod otherwise.
Scar 25 apr, 2024 @ 4:30 
any chance you could make a patch for Stellaris:Evolved? Great mod :steamthumbsup:
Topley_Bird 23 feb, 2024 @ 16:50 
Hey, noticed a bug that because the modifier leader_lifespan_add is written as leader_age, the leader lifespan traits like Enduring and Venerable don't add more time for your leaders to do thing. Just wanted to leave this out here for anyone having that problem
Thels 8 jan, 2024 @ 10:44 
For people that want to know if this still works in 3.10, it seems to work most of the time, but Iddylic Bloom cannot apply the Bloomed trait.
corsairmarks  [skapare] 23 jun, 2023 @ 16:56 
I tried with only this mod active - here's what I got: https://app.screencast.com/LevJopaCxtv3v

You may have a mod conflict. Or try unsubscribing and resubscribing - possible an old file is conflicting, but I doubt it because trait files are full-override only.
corsairmarks  [skapare] 23 jun, 2023 @ 16:11 
I'll double-check it on my end - that tells me what to look at. Thanks.
Bepiss 23 jun, 2023 @ 7:20 
Its a species trait. there are two brainslug traits, one with the old icon, another with new one, but its the same bonuses. Maybe 2 different IDs assigned to these traits? Not sure.