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Сообщить о проблеме с переводом
Due to the fact I don't hard overwrite events (for compatibility) there are 2 ways pirates can spawn, not including another mod spawning them.
1. You enabled this mod mid-game, since it simply stops growth it doesn't clear what is already there.
2. Event Pirates, for Vanilla this is only the Thalassocracy, That one Espionage Action, and the Under one Rule event chain.
The First is just a quirk of disabling growth on an existing game, other then the three things listed in the second nothing else Stellaris does will spawn pirates, unless you have a mod that affects that system.