Stellaris
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No Pirates!
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1.013 MB
2022년 2월 24일 오전 1시 23분
2024년 10월 29일 오전 10시 03분
업데이트 노트 19개 (보기)

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No Pirates!

설명
This mod sets the multiplier for piracy growth to 0, effectively removing piracy from anything excluding events, it also has an overwrite to the Criminal Heritage civic, removing it from use.

Helps performance a decent bit since Trade Piracy isn't getting calculated, Helps the AI a bit since it doesn't need to build for piracy, helps my sanity a bit since the system is a laggy, obnoxious mess.

I really hate pirates, corporate or otherwise.

This mod will never not work, given that it's a simple overwrite and a Define's edit, but I will keep this version updated to avoid the scary yellow box and red text!

This is marked for 3.14.*, but will work on every version since Megacorp (2.2).
댓글 16
Catdroid 2025년 5월 23일 오후 2시 10분 
Not sure when or even if you need to update for 4.0, but would you be able to keep a version for 3.14 if you update due to the amount of issues with 4.0 currently?
Dr. Nolegs  [작성자] 2024년 12월 25일 오후 6시 19분 
Yep! This mod makes your life so much simpler, PDX seems to be planning on revisiting this system given their Q&A's recently, so glad you got value from it.
Eddie Krueger 2024년 12월 25일 오후 1시 48분 
Works just fine, thanks! Now just my main fleet will make a tour across the empire to visit every red skull.
Eddie Krueger 2024년 12월 25일 오후 12시 35분 
After 15 minutes of trying to align a patrol route on a 3k+ trade route, and failing because Paradox thinks you DEFINITELY want to secure systems adjacent to them only, I'll give this a shot.
whitefire 2024년 10월 9일 오후 3시 18분 
Good for AI, good for CPU, good for me, good mod.
Dr. Nolegs  [작성자] 2024년 9월 14일 오전 8시 23분 
@普陀区汉族本科主播

Due to the fact I don't hard overwrite events (for compatibility) there are 2 ways pirates can spawn, not including another mod spawning them.

1. You enabled this mod mid-game, since it simply stops growth it doesn't clear what is already there.
2. Event Pirates, for Vanilla this is only the Thalassocracy, That one Espionage Action, and the Under one Rule event chain.


The First is just a quirk of disabling growth on an existing game, other then the three things listed in the second nothing else Stellaris does will spawn pirates, unless you have a mod that affects that system.
普陀区汉族本科主播 2024년 9월 14일 오전 4시 03분 
the piracy growth was down to zero however sometimes pirates still spawn
dust_on_the_code 2023년 5월 20일 오전 4시 36분 
nice mod i hate pirates becuse in the late game it just straight up fully stops the game for minutes at a time to create a single fleet becuse it created a new empire.
LeAnomalocaris 2023년 5월 10일 오후 4시 12분 
Good, pirates are such an unfun mechanic
Take the meds 2023년 2월 11일 오후 10시 56분 
nice mod, I fuckin HATE pirates stealing my trade. I cant learn how to patrol so might as well just get rid of em