Stellaris
858 oy
[4.0] Empires Expanded
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106.451 MB
12 Oca 2022 @ 11:47
11 May @ 7:42
115 Değişiklik Notu ( görüntüle )

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[4.0] Empires Expanded

Açıklama
Empires Expanded expands customisation of empires and paths to take!

EMEX revamps your Stellaris experience while still keeping that feeling of vanilla Stellaris. There is a variety to choose from, scaling from minor to game-changing.

Your feedback is highly appreciated! Any balance suggestions, bug reports, ideas, and other assistance is very welcome!

Check out my website for posts, devlogs, and details about my mods and other work![madeincanada.uk]

Features
This mod adds:
- 80 civics (incl. gestalt and corporate)
- 4 origins
- 4 ascension perks
- 10 species traits
- Unique edicts and policies
- Buildings and technologies
- and much more!

Add-ons & Variants
Legacy 3.14 Version
Civics Only Version
Vanilla Overhaul Submod
Recommended for use with 3 Civic Slots.

Compatibility
There is inbuilt compatibility with a plethora of other mods. These are:
- Gigastructural Engineering & More
- Stellaris Evolved
- Advanced Vanilla Buildings
- Petruxa's Ethics and Civics (and forks of it, yes that includes Bug Branch!)
- Expanded Traits, Civics, Pops, and More
- More Authorities
- Vassals Reworked and Expanded (FunEFork)
- Viable Feudalism
- Planetary Diversity
- Organic Zealots
If you have any suggestions of other mods, drop a comment below.

Localisation
The mod is currently available in:
- English
- Russian
- Chinese (Click for localisation submod)
If you wish to translate the mod into another language, let me know.

Contact
- Leave a comment below, I will be quick to respond
- Message me in the Stellaris Modding Den in #empires-expanded

Credits & Contributors
- MadeinCanada, creator and sole developer
- ElectroHelal, initial uploader and beta testing
- Journeyman Prime, ideas man and beta testing
- Dragon of Desire, compatibility and balancing
- hanson825, work on the Dwindling Arcologies origin
- VeryOriginalName and Maraniro, translating the mod into Russian and beta testing

[discord.gg]


If you enjoy the mod, why not like and favourite it? It really helps us and also makes the mod more accessible to others. You can also leave a comment, whether good or bad.

Click below to buy me a coffee! Any donations are always extremely appreciated. Thanks! :)
[ko-fi.com]
Popüler Tartışmalar Tümünü Görüntüle (3)
284
20 May @ 15:22
SABİT: Bug Reports
MadeinCanada
224
8 Eyl 2024 @ 4:03
SABİT: Suggestions and Improvements
MadeinCanada
0
20 May @ 22:44
German localisation
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759 Yorum
ケイデンスKeiNodens 26 May @ 8:57 
Thank you soooo much, letting me know. I would really love a compatibility patch. For now, I'll try both mods together, enjoy the game.
Thanks again for your hard work on this mod!
MadeinCanada  [yaratıcı] 26 May @ 2:08 
@ケイデンスKeiNodens Just had a look at NGS, it touches some policies like this mod, so that means that some civics from this mod that change existing policies (like bombardment or AI policy) won't work fully. I can make a compatibility patch so they work together though!

But currently, they'd still work mostly fine, with only minor issues, so if you want to play with both before the compatibility patch is out, then that should be all good, apart from a few policies every now and then
ケイデンスKeiNodens 26 May @ 1:50 
Hi!
Thank you for your hard work on this mod.

I was wondering if this mod is compatible with NGS.
If you’re not sure, that’s perfectly fine. I'll try myself.

Thanks in advance!
MadeinCanada  [yaratıcı] 23 May @ 13:18 
@Raven Might do, will touch up on most civics anyway so I'll look
Raven 23 May @ 8:52 
any chance for splintered hive civic to always spawn the same amount of stuff a bit annoying that the best option is to restart till u get the most out of it
chrischung369 20 May @ 15:54 
I still cheese to make the origin playable by trade Civilian and seasonal dormancy anyway. LOL
MadeinCanada  [yaratıcı] 20 May @ 15:35 
Makes sense, there's probably an issue because that civic changes the planetary setup process, so changes to 4.0 might not have translated properly. Will fix!
chrischung369 20 May @ 15:33 
@madeinCanada It also does not has any specialization on the planet (Archive, and Mix industry if that's the intended for the origin).
MadeinCanada  [yaratıcı] 20 May @ 15:22 
@chrischung369 Very likely bugged, I will investigate! Thanks for letting me know
chrischung369 20 May @ 13:12 
Is it normal that the Dwinding Arcologies origin start without a planetary administration? Or is it bc it is bugged from 4.0?