Stellaris

Stellaris

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[4.0] Empires Expanded
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106.451 MB
12. led. 2022 v 11.47
11. kvě. v 7.42
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[4.0] Empires Expanded

Popis
Empires Expanded expands customisation of empires and paths to take!

EMEX revamps your Stellaris experience while still keeping that feeling of vanilla Stellaris. There is a variety to choose from, scaling from minor to game-changing.

Your feedback is highly appreciated! Any balance suggestions, bug reports, ideas, and other assistance is very welcome!

Check out my website for posts, devlogs, and details about my mods and other work![madeincanada.uk]

Features
This mod adds:
- 80 civics (incl. gestalt and corporate)
- 4 origins
- 4 ascension perks
- 10 species traits
- Unique edicts and policies
- Buildings and technologies
- and much more!

Add-ons & Variants
Legacy 3.14 Version
Civics Only Version
Vanilla Overhaul Submod
Recommended for use with 3 Civic Slots.

Compatibility
There is inbuilt compatibility with a plethora of other mods. These are:
- Gigastructural Engineering & More
- Stellaris Evolved
- Advanced Vanilla Buildings
- Petruxa's Ethics and Civics (and forks of it, yes that includes Bug Branch!)
- Expanded Traits, Civics, Pops, and More
- More Authorities
- Vassals Reworked and Expanded (FunEFork)
- Viable Feudalism
- Planetary Diversity
- Organic Zealots
If you have any suggestions of other mods, drop a comment below.

Localisation
The mod is currently available in:
- English
- Russian
- Chinese (Click for localisation submod)
If you wish to translate the mod into another language, let me know.

Contact
- Leave a comment below, I will be quick to respond
- Message me in the Stellaris Modding Den in #empires-expanded

Credits & Contributors
- MadeinCanada, creator and sole developer
- ElectroHelal, initial uploader and beta testing
- Journeyman Prime, ideas man and beta testing
- Dragon of Desire, compatibility and balancing
- hanson825, work on the Dwindling Arcologies origin
- VeryOriginalName and Maraniro, translating the mod into Russian and beta testing

[discord.gg]


If you enjoy the mod, why not like and favourite it? It really helps us and also makes the mod more accessible to others. You can also leave a comment, whether good or bad.

Click below to buy me a coffee! Any donations are always extremely appreciated. Thanks! :)
[ko-fi.com]
Populární diskuze Zobrazit vše (3)
284
20. kvě. v 15.22
PŘILEPENO: Bug Reports
MadeinCanada
224
8. zář. 2024 v 4.03
PŘILEPENO: Suggestions and Improvements
MadeinCanada
0
20. kvě. v 22.44
German localisation
Kucige
Počet komentářů: 756
MadeinCanada  [autor] 23. kvě. v 13.18 
@Raven Might do, will touch up on most civics anyway so I'll look
Raven 23. kvě. v 8.52 
any chance for splintered hive civic to always spawn the same amount of stuff a bit annoying that the best option is to restart till u get the most out of it
chrischung369 20. kvě. v 15.54 
I still cheese to make the origin playable by trade Civilian and seasonal dormancy anyway. LOL
MadeinCanada  [autor] 20. kvě. v 15.35 
Makes sense, there's probably an issue because that civic changes the planetary setup process, so changes to 4.0 might not have translated properly. Will fix!
chrischung369 20. kvě. v 15.33 
@madeinCanada It also does not has any specialization on the planet (Archive, and Mix industry if that's the intended for the origin).
MadeinCanada  [autor] 20. kvě. v 15.22 
@chrischung369 Very likely bugged, I will investigate! Thanks for letting me know
chrischung369 20. kvě. v 13.12 
Is it normal that the Dwinding Arcologies origin start without a planetary administration? Or is it bc it is bugged from 4.0?
MadeinCanada  [autor] 12. kvě. v 16.27 
Ah good that you fixed it! No problem, glad it's working!
lucyminecraft05 12. kvě. v 16.06 
I got it! Randomly found out it was a save-file issue when going back a few saves. Made it work again by restarting from before the last event triggered. Thanks again!
MadeinCanada  [autor] 12. kvě. v 15.30 
@lucyminecraft05 Hmm that's weird, I assume you're trying to contact it through the contacts menu? If you select the completed megastructure, there should be an "upgrade option" that acts as a diplomacy button, does that work?

Weird that this happened, haven't seen it before, but I'd assume it's something to do with the wrong flag being set at some point causing the event's conditions to not be met.

If the option through the megastructure doesn't work, can you try entering "event maai.999" into the console? That should work for sure, and let me know of what it says in the console when you enter that, if you can!