FINAL FANTASY V

FINAL FANTASY V

61 ratings
Final Fantasy V ability list
By yougotsstyle
Putting this guide here for people who need to look up what abilities you get down the line. I did borrow this from StrategyWiki [strategywiki.org] and changed some terms to what is used in the pixel remaster so I will link it for those who want to see a little more info that I didn't supply here like how to get mimic.
   
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[Wind Crystal Jobs]
Knight
Stat Increase
Strength: +23☆
Agility: +1
Stamina: +20☆
Magic: -14

Name
APB needed
Description
Cover
10
Take hits for allies with low HP
Guard
30
Completely absorb a direct physical attack
Two-Handed
50
Use both hands when wielding swords, katanas, or axes to inflict twice the damage
Equip shields
100
Allows the character to equip shields without Job restrictions
Equip Armor
150
Allows the character to equip heavy armor, including plates without Job restrictions
Equip Swords
350
Allows the character to equip swords without Job restrictions
Monk
Stat Increase
Strength: +26☆
Agility: +1
Stamina: +26☆
Magic: -23

Name
APB needed
Description
Focus
15
Focus energy for a strike with twice the attack power as usual
Barehanded
30
Gain the same attack power as a monks when unarmed
Chakra
45
Gather healing energy to recover HP and cleanse the body of poison and darkness
Counter
60
Automatically counter when hit
HP +10%
100
Raises HP by 10%
HP +20%
150
Raises HP by 20%
HP +30%
300
Raises HP by 30%
Thief
Stat Increase
Strength: +1
Agility: +16☆
Stamina: +2
Magic: -6

Name
APB needed
Description
Find Passages
10
Detect hidden passageways
Scram
20
Quickly escape from most battles
Sprint
30
Move faster when running on the map
Steal
50
Steal treasure from an enemy
Vigilance
75
prevent back attacks
Mug
150
Attack an enemy and steal treasure from it
Artful Dodger
300
Gain the same speed and agility as a Thief
White Mage
Stat Increase
Strength: -7
Agility: +1
Stamina: 0
Magic: +25☆

Name
APB needed
Description
White Magic Lv.1
10
Perform level 1 white magic
White Magic Lv.2
20
Perform level 2 white magic or lower
White Magic Lv.3
30
Perform level 3 white magic or lower
White Magic Lv.4
50
Perform level 4 white magic or lower
White Magic Lv.5
70
Perform level 5 white magic or lower
White Magic Lv.6
100
Perform level 6 white magic or lower
MP +10%
300
Increases maximum MP by 10%
Black Mage
Stat Increase
Strength: -9
Agility: 0
Stamina: -2
Magic: +31☆

Name
APB needed
Description
Black Magic Lv.1
10
Perform level 1 black magic
Black Magic Lv.2
20
Perform level 2 black magic or lower
Black Magic Lv.3
30
Perform level 3 black magic or lower
Black Magic Lv.4
50
Perform level 4 black magic or lower
Black Magic Lv.5
70
Perform level 5 black magic or lower
Black Magic Lv.6
100
Perform level 6 black magic or lower
MP +30%
450
Increases maximum MP by 30%
Blue Mage
Stat Increase
Strength: -8
Agility: +1
Stamina: + 3
Magic: +23☆

Name
APB needed
Description
check
10
Check an enemy's HP
Learn
20
Learn Blue Magic spells when cast successfully on the ability holder
Blue Magic
70
Perform Blue magic
Scan
250
Seen an enemy's level, HP, weaknesses, and current condition
[Water Crystal Jobs]
Red Mage
Stat Increase
Strength: +8☆
Agility: +5☆
Stamina: -6
Magic: +8☆

Name
APB needed
Description]
Red Magic Lv.1
20
Perform level 1 white or black magic
Red Magic Lv.2
40
Perform level 2 or lower white or black magic
Red Magic Lv.3
100
Perform level 3 or lower white or black magic
Dual Cast
999
Cast 2 spells back-to-back
Time Mage
Stat Increase
Strength: -5
Agility: +2☆
Stamina: -3
Magic: +24☆

Name
APB needed
Description
Time Magic Lv.1
10
Perform level 1 time magic
Time Magic Lv.2
20
Perform level 2 time magic or lower
Time Magic Lv.3
30
Perform level 3 time magic or lower
Time Magic Lv.4
50
Perform level 4 time magic or lower
Time Magic Lv5.
70
Perform level 5 time magic or lower
Time Magic Lv.6
100
Perform level 6 time magic or lower
Equip Rods
250
Allows the character to equip rods without Job restrictions


Summoner
Stat Increase
Strength: -10
Agility: -1
Stamina: -1
Magic: +33☆

Name
APB needed
Description
Summon Magic Lv.1
15
Summon level 1 magical creatures to aid you
Summon Magic Lv.2
30
Summon level 2 or lower magical creatures to aid you
Summon Magic Lv.3
45
Summon level 3 or lower magical creatures to aid you
Summon Magic Lv.4
60
Summon level 4 or lower magical creatures to aid you
Summon Magic Lv.5
100
Summon level 5 or lower magical creatures to aid you
Call
500
Perform a random summon for 0 MP. Who knows who-or what-will appear?
Berserker
Stat Increase
Strength: +21☆
Agility: -9
Stamina: +25☆
Magic: -23

Name
APB needed
Description
Berserk
100
Continuously attack until all enemies have been defeated
Equip Axes
400
Allows the character to equip axes and hammers without Job restrictions
Mystic Knight
Stat Increase
Strength: +14☆
Agility: +14☆
Stamina: +14☆
Magic: -1

Name
APB needed
Description
Magic Shell
10
Automatically cast magic shell when low on HP
Spellblade Lv.1
20
Enchant weapons with level 1 magic
Spellblade Lv.2
30
Enchant weapons with level 2 magic or lower
Spellblade Lv.3
50
Enchant weapons with level 3 magic or lower
Spellblade Lv.4
70
Enchant weapons with level 4 magic or lower
Spellblade Lv.5
100
Enchant weapons with level 5 magic or lower
Spellblade Lv.6
400
Enchant weapons with level 6 magic or lower
Mime
Unobtainable till world 3

With mime, stats will be the same as the freelancer job and gain stat boost from mastered jobs highest stat (i.e. if you master dancer the STR stat increase would be +14 but would be overwritten by knights +23 to STR). I have put a star next stats that are inherited once mastered and if you want to know who to master for mime usage then master Monk, Thief, and Summoner for the best stat increases

Name
APB needed
Description
Mimic
999
Mimic an ally's previous action
[Fire Crystal Jobs]
Ninja
Stat Increase
Strength: +15☆
Agility: +14☆
Stamina: +3☆
Magic: -10

Name
APB needed
Description
Smoke
10
Use a smoke bomb to escape from most battles
Image
30
Create illusions of oneself to absorb two direct physical attacks
First Strike
50
Increase the chances of having the first attack
Throw
150
Toss weapons at enemies. Scrolls and shuriken can be thrown as well
Dual-wield
450
Allows a character to dual-wield weapons without Job restrictions
Ranger
Stat Increase
Strength: +16☆
Agility: +12☆
Stamina: +1
Magic: -5

Name
APB needed
Description
Animals
15
Call on woodland friends for assistance
Aim
45
100% hit rate at the cost of inflicting less damage
Equip Bows
135
Allows the character to equip bows regardless of Job
Rapid Fire
405
Randomly attack 4 targets; each hit deals less damage than a standard attack
Geomancer
Stat Increase
Strength: +4☆
Agility: +2☆
Stamina: +4☆
Magic: +24☆

Name
APB needed
Description
Gaia
25
Uses the power of the earth to cast randomized spells
Find Pits
50
Party can evade crumbling floors and jumps back to the previous space before falling in
Light Step
100
Renders party immune to damage-inflicting terrain like lava and poison spikes
Beastmaster
Stat Increase
Strength: +13☆
Agility: +1
Stamina: +8☆
Magic: -3

Name
APB needed
Description
Calm
10
Inflicts Stop on the target. Does not work on all enemies. Generally does not work on humans
Control
50
Controls the enemy on the Trainer's turn if successful. Useful for obtaining some Blue Magic spells. Equipping the Coronet increases the chance of success. Some enemies cannot be controlled
Equip Whips
100
Allows the character to equip whips regardless of Job restriction
Catch/Release
300
Catches enemy at critical HP. Can be used once to perform move
Bard
Stat Increase
Strength: -8
Agility: +8☆
Stamina: -9
Magic: +11☆

Name
APB needed
Description
Hide
25
Temporarily moves away from battle (does not cause user to flee). The Bard can avoid damage, but will not be able to act until the Show command is used
Equip Harps
50
Allows the character to equip harps regardless of Job restriction
Sing
100
Casts a magic spell that either affect all enemies or all allies
[Earth Crystal Jobs]
Dragoon
Stat Increase
Strength: +18☆
Agility: +5☆
Stamina: +15☆
Magic: -12

Name
APB needed
Description
Jump
10
Jump in the air, hold for one turn, then impale the enemy
Lance
150
Drain and absorb a portion of enemy HP/MP with attack
Equip Lances
400
Allows the character to equip Lances regardless of Job restriction
Samurai
Stat Increase
Strength: +19☆
Agility: +2☆
Stamina: +19☆
Magic: -12

Name
APB needed
Description
Mineuchi
10
Stuns an enemy
Zeninage
30
Throw coins at all enemies
Shirahdori
60
Provide chance to evade enemy attacks
Equip Katanas
180
Allows the character to equip Katanas regardless of Job restrictions
lainuki
540
Chance to kill enemies not immune to Instant Death
Dancer
Stat Increase
Strength: +5☆
Agility: +5☆
Stamina: -10
Magic: -5

Name
APB needed
Description
Flirt
25
Charm enemies to prevent them from taking actions their next turn
Dance
50
Perform a random dance
Equip Ribbons
325
Allows the character to equip Man-Eater Daggers, Ribbons, Rainbow Dresses, Lamia Tiaras, and Red Shoes without Job restrictions
Chemist
Stat Increase
Strength: +2☆
Agility: +3☆
Stamina: +6☆
Magic: -4

Name
APB needed
Description
Pharmacology
15
Doubles the effects of recovery potions in battle
Mix
30
Combine two items to create an effect
Drink
45
Consume status-boosting tonics
Recover
135
Cures all allies' negative status. Equivalent to the White Magic spell Esuna or the Remedy item
Revive
405
Raise an ally from KO status
14 Comments
yougotsstyle  [author] 6 Dec, 2024 @ 6:33pm 
changed. Thanks for the correction
Brad 6 Dec, 2024 @ 3:11pm 
Summoner "call" is earned at 500 ABP, not 200.
Mandelbrot 14 Apr, 2024 @ 8:15am 
You should mention freelancer, even if it's not really a job.
zelanius.forcys 24 Aug, 2023 @ 10:25pm 
Hi, sorry, just spotted another. Summoner - Call requires 500 ABP instead of 200.

Also, I would like to second Silfie's command on abilities with stat increases (e.g., Barehanded increases STR by 26). Maybe you can also add the base stats of the characters as Freelancer? Just a thought to make the guide a bit more comprehensive.
yougotsstyle  [author] 21 Aug, 2023 @ 9:38pm 
thanks for informing me I'll get those two abilities updated
zelanius.forcys 20 Aug, 2023 @ 10:42am 
Nice guide. Just wanted to point out a couple of items:
Thief - Vigilance requires 75 ABP, not 70
Dragoon - Jump required 10 ABP, not 50
yougotsstyle  [author] 26 Mar, 2023 @ 1:17pm 
for sure, the job system alone had my interest which led to being the first Final Fantasy game that I have ever beaten. As for the putting down stat increases on specific commands, I can add it to the list of things to update the guide with and comment again when I do so, thanks for leaving a comment
Silfie 25 Mar, 2023 @ 9:39am 
There's also a bit of info that's not massive but it's good to know: Some commands have stat increases tied to them. For example most magic commands increase your character's magic stat, making hybrids a bit more viable than you'd initially think. And several of the "equip weapon" increase strength. The game had a lot of interesting ideas for its time that even a lot of sequels or similar systems didn't do :cinnamon2:
Cfactor98 22 Apr, 2022 @ 10:29am 
It has! Much obliged, friend. I hope I didn't come across as nitpicking, but missing information is never good. :praisesun:
yougotsstyle  [author] 21 Apr, 2022 @ 4:41pm 
I checked it out in-game and put down the apb hopefully the guide updates it in soon