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Rapportera problem med översättningen
run.sh, unsurprisingly, runs the whole thing.
The build scripts are the ones that do a mass find/replace on the templates with lists of textures. This is where you would change clothing. Just add/remove/alter the textures listed in the blocks.
You could alter the templates too, but you do have to know what you're doing.
As of 4.0, many of the blocks in the clothing selector scripts are now unused, since the job checking trigger has been removed from the game.
Defaults are specified in generate_clothes.sh. They also include a comment block explaining how the codes for the textures are set up.
Where do I find the portrait dds files? My "gfx/models/portraits" directory doesn't have the folders for soft or plus. Perhaps this is something to do with the way mods are installed on Steam that I'm not understanding? The clothes appear ingame. I think I need to know the appropriate filenames to know what modifications to make to the scripts.
Would I run the "build_female_clothes_sb_master.sh" script or the main directory's "run.sh" script? I'm not sure what the next step would be either, but perhaps that would become more clear after running the script..
I'm mainly hoping to just choose different clothes as the defaults. Also, would it be within the script selector that I could delete outfits?
If the info is available somewhere else, I apologize. I would be appreciative of any help in this matter, though, if you are willing. Thanks!!
1. SE Asset Repackage
2. Portrait Trigger Package
3. SE Restyled
Thanks for your efforts Droid!
This is designed to be configurable, so everyone can use the settings they want. Yes, that means not accidentally nuking other mods. As a portrait mod (and nothing but) at worst you'll get the wrong hair and clothing if set up wrong.
If you want nipslips you'll have to set it up that way since not everyone likes them.
I just want as many options/everything without fear that I've hosed my game,.
The removal of job checking in the game means having to redesign the checks.
Rulers now generally dress per politician job swaps, specialists dress per ethics, fallen empires and primitives are less granular.
There is a known issue with Ethics & Civics: Bug Branch causing pop groups phenotypes to be set to defaults, but not hair or clothing, they will have appropriate clothing and hair for their phenotype. This is strange since the checking is the same...