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Laporkan kesalahan penerjemahan
Since June, I have taken over as dev and plan to release a Megacorp update before December.
Folk can opt to overwrite your mod by placing E&C at higher priority, but because E&C touches branch buildings, your effects may not be incorporated.
Perhaps the solution is for E&C to integrate your stats directly into E&C with your permission? This would make your mod unnecessary to enable to as it would be directly incorporated. I would give workshop link & credit, if I can get ahold of Petruxa (or perhaps I have these permissions already) I could add you as a contributor
In general built-in compatibility compatibility is cool, as it can shape entire playthroughs but in this case I'd like to keep it as versatile (and simple to update) as possible, because I also don't play Stellaris too often these days.
What do you think about collaborating and integrating built-in compatibility between Ethics and Civics Classic and Criminal Heritage Expanded?
Is it a big investment? Yes, yes it is, but it's supposed to be since otherwise the AI would spam enforcers instantly and you'd have no branch offices left. That way you have at least a small grace period where the branch office stays open for a bit longer.