Left 4 Dead 2

Left 4 Dead 2

Ocen: 574
T.A.C.M - Map Entities Extensions (BETA)
3
2
2
2
2
3
2
   
Przyznaj nagrodę
Ulubione
Ulubione
Usuń z ulubionych
Rozmiar pliku
Zamieszczono
Zaktualizowano
82.922 MB
27 września 2021 o 16:56
9 maja o 21:54
Listy zmian: 273 ( zobacz )

Zasubskrybuj, aby pobrać
T.A.C.M - Map Entities Extensions (BETA)

W 1 kolekcji stworzonej przez NB
[T.A.C.M]⚙️Scripts / Mods Compatibility⚙️
Przedmioty: 76
Opis
►The Advanced Campaign Mod - Map Entities Extensions (BETA)
T.A.C.M its an visual edit to the original maps of Left 4 Dead 1 & 2. It reuses models, particle fx, sounds, music , weapons , item spawns , custom events & many more entities to further build on the atmosphere created by original map designers , It also attempts to add a deeper sense of chaos , lawlessness and an appocalyptic vibe to the Left 4 Dead universe.

Note: the script works on Hosted local servers while only supporting the next gamemodes.
"Supported gamemodes": [Coop / Realism / Tank run / Mutation 1,2,3,4,5,7,8,9,10]


►Some of the ideas that have gone into this mod:
⚙️Mess things up (🔥) . but keep things tidy. An apocalypse might be a messy place but you still have to remember not to obstruct the player in the map design sense. When things get really messy, keep the apocalypse over there.

⚙️Balance areas out (🎯). Trying to keep areas equally busy with assets so you don't go from a complex scene to an empty area that often ; visual improvements to the official maps while not changing the gameplay itself that much.

⚙️Experimentation and test play (🔧) The only way you can work out how to best use an asset is to spam them on a map, play it, and identify which one looks the most naturally fitting to the world , Finding that balance between standing out and merging with the map design.

►Disclaimer regarding item spawns (⚙️)
The mod was intended to be used on Expert or Advanced difficulty alongside other Hard-Mode scripts while not taking lower difficulties in mind , so be aware of easier games on those.

►About updates and future changes (🚨)
Consider the addon as (BETA) as many things in the mod are subject to change while keeping compatibility with "[Archived] Random object Spawner" also thanks to "Jetsetwilly II" the author" for giving me permission to keep the mod alive , however do not expect constant updates , this is a fun hobby for me and i want to keep it that way.


Note: All related to RNG routes / RNG prop spawns is thanks to [Archived] Random Object Spawner by Manacat , both works perfectly fine and they complement each other very well.
Popularne dyskusje Zobacz wszystkie (2)
134
31 maja o 11:21
PRZYPIĘTE: Feedback / Suggestions / Bug report section
NB
2
10 grudnia 2023 o 15:45
PRZYPIĘTE: No longer supporting main R.O.S [RNG] (BETA)
NB
Komentarzy: 322
Blue Mr Gutsy 20 czerwca o 22:38 
hey, sorry to be a bother, recently one of my friends was having issues with the archived random object spawner making common infected not spawn on some specific L4D1 maps, so is there anything that could be causing it for em?
Aurelíos 1 czerwca o 16:42 
why seems like the sun in The Parish campaign its about to explode?
kn0x 29 maja o 17:04 
crashes my game sometimes but its highkey fire
★JΛKΣ★ 29 maja o 13:55 
Could you please release a version without all the extra weapons and throwable spawns
SP-Calamitas 29 maja o 11:41 
does this mod not work without ROS? what would happen if i were to use it alongside the updated version?
i agree 7 maja o 20:17 
is it possible for you to improve the quality of the baked lighting on official maps
Xenorvya 5 maja o 17:01 
Don't worry, I read the description. I like this mod a lot, it just makes the maps more alive by adding more things like the helicopter or new things in the path. I do host a local server sometimes that makes the game harder, especially the Witch and Tank, alongside some small things like Spitter slowing you down and no CI attack delay, but even then the amount of items and weapons make it quite easy. I suppose it's meant for realism expert or just expert in general.
Bob 5 maja o 15:43 
actually i saw 20 chainsaws and 20 m60 on the same chapter is that normal?
NB  [autor] 5 maja o 11:00 
@♥Legoshi♥
@★JΛKΣ★

Like i already mentioned , the mod was intended to be used alongside other mods that makes the game more challenging however i might rework many of those items spawns in a future update depending on how impactful they are like the bile bombs , etc.
★JΛKΣ★ 3 maja o 14:17 
could you please reduce the amount of item spawn? It makes the game too ez