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cs_towaway_zone BETA 2
   
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Spelläge: Klassiskt
Taggar: Hostage
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31.434 MB
17 maj, 2014 @ 19:30
1 ändringsnotis ( visa )

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cs_towaway_zone BETA 2

Beskrivning
BETA 2 version of hostage rescue map in urban setting - parking lot facility - 64 player spawns HDR - Multiple routes into / out of the building, hostages spawn randomly somewhere on the 3rd and / or 4th floors, info on the rescue points shows as map loads. Players may note fade-scales on some props at distance are poor, this is due to the need to optimize the map as everything is in the middle. Single-core users could play with a maximum recommended BOT load of 5 BOTs / 1 player. Dual and quad core users should have no problems with FPS.

A night-version and a DE version of the map will follow.

*** many thanks to Heipau for pointing out the texture issues and also for hosting the map on Conclusive Gaming-custom only server

** thanks to onebit for providing some great 16:9 screens

** thanks to Glaciusane et totzegamer for making a funny video au francais

________________________________________________

~ CHANGELOG ~

- changed lights in parking structure to light_spot for better lighting effect & FPS
- added spotlight cone glare to interior ramp lighting for better lighting effect
- added light props on helipad
- added posts and caps for down-ramp fencing
- added fence to perimeter of down-ramp south face
- added yellow pylons on south side down-ramp
- exterior fence entry gates are now static / permanently open (no user function)
- fixed floating vehicle props (various locations)
- added spotlight cone glare to hospital emergency entrance rescue zone
- clipping on ambulance model
- ran more power lines
- added opaque door at end of overpass walkway detail
- added graffiti
- lowered "you are here" legend sign for easier reading
- reworked police car lights
- added emergency light props in stairs and elsewhere
- added other light props
- added lights over elevator landing areas
- added lights and wire lines in lot service areas
- added timed street traffic lights
- rebuilt nav mesh manually 100% - smoother stairs and general BOT movement
- added environment fog
- reduced overall prop count
- new routes into facility through break in chainlink fence, ramp and north side
- reworked prop fade scale distances overall
- filled some skybox gaps
- changed sound quality of helicopter rotor sound
- BOTs no longer have access to the ladders via nav - players can use as normal
- opened other ground routes

~ enjoy ~ uber ~

donations graciously accepted
Populära diskussioner Visa alla (2)
3
13 aug, 2014 @ 21:15
changes / improvments / rant thread
zagnut420 © ™ ®
1
18 maj, 2014 @ 9:38
Meine Mapkollektion
Heipau
49 kommentarer
SilverCatzZ 28 maj, 2017 @ 22:23 
The helicopter sounds is indeed annoying, could use some tweak on that.

And the BOT navmesh could use some more work too, they still have some dead spot like the stairwell, navigating through the cars and such, since you should know that BOT are the dumbest person when it comes to navigating.

Map overview could use some dark color as the background instead of light color, could be hard for some people to find where the hostages at.

But overall it's good already, FPS friendly (as long you don't push your computer too hard).
Have a thumb from me :)
Cornflakes 21 maj, 2017 @ 17:39 
the helicopter is so annyoing
zagnut420 © ™ ®  [skapare] 31 mar, 2017 @ 11:40 
no this is my original content. You're thinking of this http://www.moddb.com/mods/underhell/images/moddb-design-concept-art#imagebox
Loadingue 22 mar, 2017 @ 5:16 
Isn't this map from the Source mod Underhell?
zagnut420 © ™ ®  [skapare] 1 aug, 2016 @ 10:34 
wow, don't I wish it was perfect. Thanks alot, glad you like it
unexplainet™ 21 maj, 2016 @ 13:56 
BEST MAP EVER, I REALLY REALLY LIKE THIS MAP. PERFECKT 10/10:steamhappy:
zagnut420 © ™ ®  [skapare] 2 apr, 2016 @ 21:33 
thanks for checking it out
Comeata 2 apr, 2016 @ 13:55 
Nice map:)
Małgo 12 nov, 2015 @ 2:55 
gaben plis
zagnut420 © ™ ®  [skapare] 12 nov, 2014 @ 14:27 
merci beaucoup