Stellaris

Stellaris

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Animated Hidden Eye Portraits: Revisited
   
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26. aug. 2021 kl. 20:20
19. maj 2023 kl. 0:45
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Animated Hidden Eye Portraits: Revisited

I 1 samling af corsairmarks
Silfae's Portraits: Revisited
30 genstande
Beskrivelse
Overview
Have you seen the insidious, sleek portraits from Silfae's "Animated Portraits - The Hidden Eye" mod? Do you long to steer the unwitting masses with up-to-date gameplay elements and play the Global Earth Order as originally designed? Then this mod is for you!

There are other mods which contain these portraits, so why should you choose this one? None of the others update the special Grand Illusion gameplay, but this one does! Please enjoy my translation of Silfae's custom empire into modern Stellaris.

Changes
All gameplay features from the original mod are upgraded to be fully compatible with Stellaris 3.8 "Gemini," the latest version when this was written. Updates include:
  • Renamed cities to "Sleek Reptilian" so there isn't confusion with the built-in Reptilian cities
  • Remove duplication in room selector, allow it to always be chosen
  • Allow portraits to be randomly selected
  • Add a namelist for SLRPTLN (necessary for randomized species to get names)
  • Fix mesh definitions to use the correctly-named animations (slreptilian uses reptilian_04)
  • Fix portrait selectors so male/female reptilians aren't considered different phenotypes
  • Update clothing selection for Pops - your Pops will wear clothing based on their jobs
  • Update hair selection for Pops - reduce duplication
  • Rebuild special Rogue Servitor-like gameplay for balancing your ruler Pops versus the unwitting slaves
    • Rebuild special Pop happiness mechanics to have clearer if/else code, use the country modifier for all bonuses (as opposed to iterating all the Pops)
    • Update game events for setting up custom origin, including using set_update_modifiers_batch for some performance gains
    • Convert "Parasitic Evolution" into an origin instead of a civic (including graphics for the selection screen and icon)
    • As with the original civic, Origin: Parasitic Evolution is not available for the AI
  • Update all custom negative traits to work with modern Stellaris
    • Traits use up-to-date-modifiers
    • Most of the BIOLOGICAL traits are now available to use on LITHOIDs too
    • These traits were originally designed as advanced traits, which means you must have Evolutionary Mastery to use them
  • Update prescripted empire
    • Now uses the new Origin: Parasitic Evolution (requires Utopia)
    • Now has Civic: Shadow Council to replace the civic which became the origin
    • Can randomly spawn
  • You can use Silfae's custom Sleek Reptilian portraits (mixed, just Reptilians, or just "Humans") for your own empires without any DLC requirements
  • The Sleek Reptilians are part of the Reptilian species class (since Stellaris 3.8)
  • Support being able to choose a single-gender species (since Stellaris 3.2)
Compatibility
Compatible with any mod that does not add the same portraits or art assets.

The Launcher will tell you that some mods are outdated - that is because the dependencies are both out of date with the game's version number. This mod overwrites and replaces all incompatible code so that the portrait mod will function as originally designed. You can safely ignore the out-of-date warning for the dependency mods.

Built for Stellaris version 3.8 "Gemini." Not compatible with achievements.

Dependencies
In order for this mod to function, you must install these two mods and load them before this one:
When to Install
This mod should be added before the game has started. If you remove it from a game in progress, your game may have graphical problems if any species was using the custom portraits or city graphics.

Known Issues
This mod overwrites the corresponding species class added by "Silfae's city sets updated" so that it will not be available for use. Expect to see one line in error.log like this:
[23:27:00][game_singleobjectdatabase.h:165]: Object with key: Silfae-ThirdEye already exists, using the one at file: common/species_classes/zz_silfae_cities_slreptilian_exclude.txt line: 2
Changelog
See Change Notes

Source Code
Hosted on GitHub[github.com].

Special Thanks
I was inspired to extend the original mod when I saw Endugu's expansion of Silfae's Animated Xirmian Portraits. Modular mods that require downloading the original mod(s) help give credit where credit is due.

An extra special thanks to Silfae for creating and sharing so many detailed, animated portraits for the community.

[discord.gg]
23 kommentarer
BiggestVhagarFan 8. feb. kl. 12:18 
rip mod
Cactus.jpg 20. jan. kl. 0:57 
alive mod when???
nexvultuosus 28. aug. 2024 kl. 7:58 
Do this if you’re having difficulty getting the portraits to appear:
1. Open the mod folder (easiest way is to do so from the launcher – if you can’t, mod is 2585946800) and open the Common directory inside of the mod.
2. In a seperate window, navigate to Stellaris in your Steam folder. Open the ‘Common’ folder inside of the Stellaris directory.
3. Locate the new portrait_sets folder. Right click and copy that folder.
4. Paste it into the Common directory of the mod.
5. Open the folder you just pasted over, and open the 00_portrait_sets.txt file.
6. Just below the mammalian portraits (which will be the first in the file listed), you’ll find the Reptilian portraits. This is where the portraits are suppose to go.
7. You’ll see various lines in quotations. At the very bottom of this line, place “slreptilian”, exactly as written with quotations. Ensure the spacing lines up properly. Save.
BiggestVhagarFan 23. mar. 2024 kl. 15:17 
So cool that Silfae’s stuff is getting updated. Do you know what’s up with the “Genetic Degradation” trait? It gives 2 trait points and isn’t compatible with pop growth traits. It shows no stats though.
corsairmarks  [ophavsmand] 19. mar. 2023 kl. 18:56 
You're welcome! Thanks for checking for me.

It is on my To Do list to verify all the "Silfae's Revisited" series of mods. Notably those that begin with pre-FTL planets in their home systems will need updates.
swanchyboi 19. mar. 2023 kl. 18:54 
Still working, thank you for putting in the work to keep it alive.
corsairmarks  [ophavsmand] 7. dec. 2022 kl. 23:29 
Updated for 3.6 "Orion" - including the hair fixes.

The hair issue was caused by changes Paradox made to their scripting language in 3.5 "Fornax"/Toxoids.
the dude 13. nov. 2022 kl. 20:40 
Pls fix
ckoldmail 23. sep. 2022 kl. 19:11 
the human looking portrait has no hair options for some reason now. Anyone have any idea what is causing it?
corsairmarks  [ophavsmand] 6. aug. 2022 kl. 18:20 
@Paths of the Aeldari What other mods are you using? This mod does not alter planet classes or habitability traits - which are common culprits for that 0% habitability problem.

Try starting a game with only the original Silfae's mod and this one active.