The Fermi Paradox

The Fermi Paradox

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Overseers Handbook
By Sel Und Irae
Greetings!
Welcome to the Overseers Handbook!

This guide shall contain everything you need to know to effectively start your very first galaxy.
   
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The Basics
Hello, Welcome to the only guide you will need to start governing your first galaxy!

First Off

The simulation starts off by telling you that you must ascend four species to the final stage which sounds easy right?
Wrong, His task is very daunting and i made the mistake during my first couple tries to keep everyone alive which just backfired and set me back a couple hundred hours of gameplay.

When you first gain a species the very first thing i suggest you do is pick any option that gives you more Synthesis which will also almost always be a negative option such as higher resource consumption or death of a species. The first two species you encounter i suggest letting die out as you accimulate these Synthesis points and slowly gain enough to fast track research and negate any negative outcome that befalls your 3rd species. Once you gain your third species i suggest always picking any option that gives higher research which means everytime a new tier is reached you MUST select Wisdom (Research) otherwise it takes a literal hour to tier.

You want to get into the atomic and cyber stage as quickly as possible as our primary income comes from these stages!

Side Note; Picking an intelligent species will make the process of progression much easier and cheaper in the long run while picking balanced gives better longevity and numbers & power makes a warlike species.

When writing this guide it was intended to be played with (Middle) Balanced species but intelligent species will navigate this guide with greater ease than anyone else.
Atomic & Cyber Stage
Now, Once you enter the atomic stage the first thing that will likely pop up is the satelitte event which gives you three options. I suggest boosting the signal if you have the Synthesis points left over otherwise select the middle option as this will help you if any other species enters atomic or cyber plus technologies. Continue working on research and when you get the chance add extra resources to your species as it will help sustain them in the late game when you have multiple species up and don't want to interact the two. Eventually a corporation or government will start efforts for space colonization & exploration you always want to select the middle option as it will send out (1) vessel towards a target which . . We will ruthlessly exploit for synthesis.

So, You're likely asking yourself at this point "Exploit?" "What does he mean by ruthlessly exploit?!"

Well, YOU SEE my Friend! These vessels have no relation to the homeworld which means . . . ! You can select every possible negative outcome and not suffer any reprecussions to the primary species which is now chugging along in technology & because we will be farming synthesis points you no longer have any issues if the primary tries to commit sudden death.

Rinse repeat until you reach the desired technology level for the primary species and for any secondary species you've taken a liking to.
In Conclusion
Spacefarers are expendable lest you wish to colonize another system with your species or attempt "Negotiations" with another species.

Hopefully this guide will ease your pains a little bit as you navigate the vast web of systems that is The Fermi Paradox
6 Comments
Foreskin Gamer 13 Jul, 2023 @ 12:51am 
You get more score in the end for not sacrificing a species. It's entirely possible to keep everyone alive, I did it on my third run of the game.
AstralStorm 25 Apr, 2022 @ 4:04am 
The utopia and warfare bubbles are much less critical unless they go real high in the bad direction in which case you're guaranteed some really bad events for resources or population or both. They affect roll chance of particular kinds of events. Long term important, short term irrelevant.
AstralStorm 25 Apr, 2022 @ 4:02am 
Oh, and if you're getting close with resources, potentially the best thing you can try in early eras is to outrun it by science development. This multiplies the resources available. Of course, it won't save a small/recovering species as it will lack sufficient manpower for research - then again these consume much less.
AstralStorm 25 Apr, 2022 @ 3:59am 
With more recent patches the exploit is not necessary really. The critical part is to grow hard and fast early on - it makes sure that even if a bad event happens when you don't have enough synthesis, the species can survive.

In fact, the worst events happen in (I believe) Cyber stage or later - total wipes are quite possible. Not even a nuclear war can wipe out a big enough species.
Of course, resource scarcity can remove it and make the planet useless for the future too, so it's best to avoid that, especially in industrial or later stages.
Ramidel 12 Feb, 2022 @ 2:57am 
You really only need to sacrifice one civilization to get the second one into space, IMX. You start that first civ with an unbalanced species and then dump negative on it.

I don't like to extinct the civilization too fast, though. If the extinction event doesn't give me enough points, I let a few survive so I can torment the remnants for more synthesis. Likewise, don't let your sacrificial ship blow up when it's just gotten started, wait until it reaches the colony system and then have the colony fail on arrival.
Kepler_22 27 Dec, 2021 @ 12:21pm 
h