Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In fact, the worst events happen in (I believe) Cyber stage or later - total wipes are quite possible. Not even a nuclear war can wipe out a big enough species.
Of course, resource scarcity can remove it and make the planet useless for the future too, so it's best to avoid that, especially in industrial or later stages.
I don't like to extinct the civilization too fast, though. If the extinction event doesn't give me enough points, I let a few survive so I can torment the remnants for more synthesis. Likewise, don't let your sacrificial ship blow up when it's just gotten started, wait until it reaches the colony system and then have the colony fail on arrival.