Dystopia

Dystopia

133 ratings
Dystopia Basics
By Schattenläufer
For new players & old returnees.
inclusive public playtimes & pickup-service.
Story, Weapons, Implants, Cyberspace, Game commands etc.
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Info

Welcome to my guide. o/
And welcome to the world of Dystopia! \o/ :D

It'll take you half an hour to read the guide, and then you'll know everything.
You can read the guide on the train, on the couch, in your bed, or just now... ^^


Contents
01 - Playtimes & Pickup-service
02 - Story
03 - Basics
04 - Basics L
05 - Basics V    <- Video
06 - M-Menu
07 - Classes
08 - Weapons
09 - Implants
10 - Cyberspace
11 - Voice comms
12 - Bunny hopping
13 - Dictionary
14 - Special things
15 - Maps
16 - Strategy
17 - Game commands
18 - External server window
19 - Advocacy
20 - Further knowledge


About me
First played the game before version 1. (20 years ago)
I've played on and off since then, even taking breaks of many years.
Now I've been back in full swing and active since 2021.
I love the game and that's why I put a lot of effort into the guide! :D

I have revised the guide 100%! (Jan-May 2025)
- Description              : 20/20   (all important knowledge is in!!)
- Pictures descriptive : 99/__
- Pictures decoration : __/__



01 - Playtimes

General information:
The game is "active" and still being played.
Unfortunately, there is no permanent play on the servers.
We play coordinated on 2 public game days a week, Wednesday and Saturday. (also in 2025)
The Wednesday game runs on American evenings, the Saturday game on Europe evenings.
The most players are in on Saturday, because the playtime is for both continents comfortable.
On Saturday it's evening in Europe & noon in America, so both can well play together. ;o)
Saturday is the main game.

Playtimes:
- Saturday : 19°° UTC0 (Europe evening / America noon)
- Thursday: 01°° UTC0 (Wednesday America evening)

Time zone translater:
everytimezone[everytimezone.com]
World zime zones map[upload.wikimedia.org]


Pickup service
General information:
The pickup service will inform you when a public game starts/runs.
We have 2 pickup services at Dystopia.
One via Steam and one via Discord.
- Steam group      : Dystopia Pickup Games
- Discord channel : Dystopia getDrafted
(The links are in the next lines)


Steam group
Join the chat from the Steam group. The chat is active and has 300 members.
Nothing is being written in the chat, except on the two match days. (The chat is quiet)
(The ping is a small Pop-up window at the lower right corner)
From this chat comes the first call for the pub, earlier than the one from discord.

Notification options: Press the bell at top right.
Select: "Every message" = Get every message.
            "@online"            = Get only Pub message from moderator:
                                               1. Preannouncement 15 minutes before start.
                                               2. Pub start
                                               3. Pub status when 3v3
                                               4. Pub status when 20

- Be sure to join also the steam group and not only the group chat when you like the game.
- If you want to pause the game, turn notifications off, if you want to play again, turn back on! :D
- Feel free to write to a person through a direct "@"name when you not want to disturb others...

Link: Dystopia Pickup Games
         Dystopia Pickup Games Chat invitation

The current moderators are: Schattenläufer (Saturday) & JohnnyPneumatic (Wednesday)



Discord channel
The Discord channel sends automated pings.
It sends the ping when there are 6 players on the server.
Status notifications every half hour.
(The ping is the red dot at your avatar)

Notification options: Go to "#roles" and add the "@pub" roll.
(Via this Discord also the Dystopia tournaments will be organized)

Link: Dystopia getDraftet[discord.com]
         Dystopia getDraftet Invitation[discord.com]

The current Operators are: Fairy (aktiv) & Marco (inaktiv)



PS: Please join the Steam group chat.
Because if we don't get 6 ingame, there will be NO Discord ping.  T . T   ¯\_(ツ)_/¯
(Here again the link for the Steam group Chat invitation)



02 - Story

We live in a dystopian world.
The world is dominated by megacorporations and high tech world spanned computer networks.

We work respectively operate as combat clones. It gives two warring factions.
The Corporate Security (aka CorpSec/CorpS), they are private security guards,
and the Punks, the oppressed renegades.

We fight through the physical world to gain access, via Jack-in terminals (JIPs), to cyberspace.
The cyberspace is a three dimensional representation of the world's network.
Inside cyberspace we will launch programs to hack into systems,
linked to the physical world while fighting off enemy hackers and defending critical systems.
Our missions progresses through inter-linked physical and cyberspace objectives,
some are completed in either the physical world or cyberspace,
others only by a well timed combination of the two.

Whether you are a heavily augmented combat mercenary
armed to the teeth with the latest in firepower,
or a twitch reflex cyberdecker racing to infiltrate a cyberspace node.
You will be immersed in an action packed battle!
Only through skillful use of the high tech arsenal, that the big bosses making available.
Intelligent team play will captivate you and maybe bring us the win.
For the company! \o/
For freedom! \o/



03 - Basics

The goal of the game is to conquer objectives.
There are always several objectives to conquer one after the other.
The objectives are individual of each map.
The objectives can be in meatspace and cyberspace.
Additional things (sub-objectives) can also be hacked in cyberspace.

Depending on the server, there is one or two rounds to play.
You have up to 20 minutes to reach the target.
Friendly fire is always activated.

You will be reborn / cloned on spawn pads during a round if you die.
The spawn pads are linked to the objective.
Once you have conquered an objective, you will be revived at the spawn pads of this objective.
This is how the game progresses. (Some objectives can be recaptured)

There are 3 player classes: Lights, Mediums and Heavys.
There are 4 different weapons for each class. (Melee, primary/secondary weapon & grenades)
Each weapon has also a second weapon function.
Primary/secondary weapons can be recharged at ammo dispensers during gameplay.

There are implants, they have special functions/capabilities.
In total there are 14 selectable implants.
The number and type of wearable implants depends on the class.
The implants can be used as long as you have energy.
Energy recharges itself automatically.
Your available resources are health, armor and energy.

The game has 2 playable plains (worlds).
The real world (meatspace/physical body) and the virtual world (cyberspace/avatar body).
If you want to go into cyberspace, you must seek a JIP and wear a cyberspace implant.
Cyberspace has its own gravity and weapons.

There are 19 official maps.
The 'objective maps' ("dys_") and the 'phistball maps' ("pb_").
Phistball maps are sports maps, here you have to hit a ball into a goal.
And furthermore the community has designed over 100 additional maps.


Important keys are:
M = Ingame Menu for choose teams/class/weapons/implants.
F-Keys = Activates the different implants.
1-3 = Make hacks in cyberspace.
K = Tactical respawn.
Y = Global chat (to write to both teams/all players)
T = Team chat
V = Voicecom (ready-made commands)
E = Using buttons (or left click)
Tab = Scoreboard

Information about noises, talks and server sounds:
1. It sometimes happens that a noise is repeated in a continuous noise loop.
    For deactivate the loop, enter "snd_restart" in the console.
2. If you don't want to hear player's talk, you can mute players:
    Press Esc to go to game main menu and click on "Mute Players".
3. Also there are some servers with additional server sounds.
    You can turn them on or off with these commands:
    !soundson = activate
    !soundsoff = deactivate
    !list            = for read all sounds in the console.



04 - Basics L

'L' for Loading screens

While loading a map, you see very important instructions as loading screens.
Here are the 12 screens in the logical order.
Please read absolutely.


1. Resources

























2. Friendly fire

























3. Buttons

























4. HUD helper

























5. Turrets

























6. Respawn

























7. Implants

























8. Protecting

























9. Jack-In-point

























10. Cyber barrier

























11. Cyber minigame

























12. Teamwork


























05 - Basics V

'V' for Video Tutorials

Here I've collected videos that should help you.

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Release : 05.04.2021 Name : Movement, Mechanics, & Objectives of Dystopia [Tutorial] Duration: 4:12 min Quality : 1080p Info : Nice little tutorial video Link : Youtube

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(Still needed videos about: Weapons, implants, maps)



06 - M-Menu

The "M-Menu" is the menu where you equip your player character.
(With "M" you open the menu)

You can change your loadout at ANY time.
It will then be implemented at your next spawn.
Even if you are spawned you can still change your loadout for this spawn.
You just must not have moved away from your spawn 0-position.

And you can load/save/delete your own clone loadout profile.

You will also find brief information from all weapons and implants. :o)
The 4 sections:


1. Select team
     + Info about 'Main objectives'. (hover with the mouse over the button "Punks" or "Corps")
     + Info about which players are already in the teams. (hover with the mouse)

2. Select class
     + Info about which players are in your team.
     + Possibility to load your own saved clone loadout profile.

3. Select weapon
     + Info about BOTH weapons functions of all weapons. (hover with the mouse)

4. Select implants
     + Info about all implants. (hover with the mouse)

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Create loadout profiles

The game already has some pre-made profiles...
but you can save, load and delete your own profiles.

How it works:
- Create your favorite clone completely assembled, class+weapon+implants.
  - Finish the menu with "Done!".
    - Go back to menu.
      - Now you can see under "Class", that on the right side an "History" entry has been.
        - If you click on this profile, you can rewrite and save it. ^^

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Now you can select your own profile by double-click and you're immediately ready to play! ;o)
PS: You can create over 50 profiles. But I decided for 3 per class, as before... ^^




07 - Classes
























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There are 3 different classes you can clone into:
- Lights
- Mediums
- Heavys

Info:
All classes are equally important and have their advantages and disadvantages.
though, they have certain benefits for which they are used.

- Lights and mediums can generally perform the same tasks.
- With 'Superconductor Capacitor Storage' implant, each class can increase its energy by +25.


Little pro hint¹
To climb ladders faster, use the "wallstrafe" technique.
Press at the same time left+forward / right+forward when you are at the ladder. ;D

Little pro hint²
Crouch sliding. When you land crouched you slide a little across the floor. ^^


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Lights:



Implants Space: 5+7








Lights are the only class that can use invisibility and they are the fastest.


Mediums:



Implants Space: 4+4








Mediums are the golden middle and are good supporters, as medics and spotter.


Heavys:



Implants Space: 5








Heavys are the tough guys with the blockade runner weapons, and they are also good protectors.



08 - Weapons
































(open picture in browser)

The following weapon categories exist:
- Melee weapon
- Secondary weapon (Machine pistol)
- Primary weapon
- Grenades
- Cyberspace weapons

Info:
- The damage table can be viewed in the Dystopia wiki. (link at guide end)
- The weapons can have also different: Projectile speeds, projectile trajectories and reload times.

Important:
- Each Primary weapon has TWO weapon functions. (WF1 / WF2)
- It depends on the player class which weapons you can carry.

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Ammo Dispenser:










- They are often found near respawn zones.
- Ammo dispensers refill your primary & secondary weapons, but not grenades.

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Melee weapon

Katana:







WF1: Hit
WF2: Block
Info¹: Katana damage between light and medium is different.
Info²: You can hit sideways. (press leftclick-left / leftclick-right without moving forward)


Fatman Fist:







WF1: Slap
WF2
Info¹: Fatman fist cannot block and cannot be blocked.
Info²: Very strong, can knock out a Light with only one hit.

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Secondary weapon

Machine Pistol:







WF1: Shoot
WF2
Info¹: Good alternative weapon at close range.

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Primary weapon (Light class)

Shotgun:

< the close combatant



WF1: Single shot
WF2: Double shot
Info¹: Good effectiveness at close distances.
Info²: Each shell is loaded individually and can be fired during reloading.


Laser Rifle:


< the sniper



WF1: Charge when hold, when released it fires. Maximum power after 3 seconds.
WF2: Toggle zoom (variable with mousewheel)
Info¹: Very large damage at peak value.
Info²: Very extremely high zoom capability.


Smartlock Pistols:


< the automatic targeter




WF1: Shoot (15+15=30 rounds)
WF2: Shoots 2 tagging cartridges (red) for tagging the target.
Info¹: Tagging cartridges must be refilled by reloading.
Info²: While shooting at a tagged enemy, you can permanently dodge.
Info³: After marking, cartridges searching target independently as long it is in viewing range.


Boltgun:


< the allrounder



WF1: Shoot
WF2: Discharge the electrical charge of the bolt.
Info¹: The bolt can be discharged during flight or when it is stuck in a e.g. wall.

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Primary weapon (Medium class)

Assault Rifle:


< the allrounder



WF1: Single shot
WF2: Burst shot
Info¹: Universal weapon
Info²: Longer WF1 held down, the faster it fires and the larger the spread becomes.


Mk-808 Rifle:


< the sniper



WF1: Shoot
WF2: Toggle zoom (fixed)


Tesla Rifle:


< the around the corner shooter




WF1: Fires continuously electricity arcs. (limited range and high spread)
WF2: Lightning ball (hold to charge)
Info¹: Has no magazines and does not need to be reloaded.
Info²: Lightning ball can be manipulated to whip around a corner.
Info³: Lightning ball is ideal for attacking groups of enemies.


Grenade Launcher:



< the explosive




WF1: Fires explosive grenades in an arcing trajectory, self-detonation after 3½ seconds.
WF2: Activates instant detonation with next contact, enemy or object. (does not fire grenades)
Info¹: Often best when hold WF2 and then thereto WF1.
Info²: Can hit enemies in a corner if you use walls to bounce grenades.

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08 - Weapons
Primary weapon: (Heavy class)

Minigun:


< the close combatant



WF1: Shoots 100 cartridges. (10 per second)
WF2: Pre-spin barrels for immediate firing.
Info¹: Barrel must be spun up before firing, needs 1 second.
Info²: Reloading needs time, it takes to spin down, reload and spin up again.


Ion Cannon:


< the sniper & close combatant



WF1: Shot
WF2: Toggle zoom (fixed)
Info¹: Causes high damage, even more damage at close range.


Basilisk:



< the allrounder




WF1: Shoots 3 flechettes as burst with good accuracy.
WF2: Shoots flak shells in an flat arcing trajectory.
Info¹: Flak shell explosions can hit enemies behind corners.


Rocket Launcher:


< the around the corner shooter & explosive



WF1: Launch in laser guided mode. (red dot) (assisted aiming to near enemies)
WF2: Launch in hand guided mode. (built-in screen view) (press WF1 to detonate in air)
Info¹: Reloading needs 7 seconds.
Info²: Take care when fire a rocket near teammates. (hint: jump before shoot)

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Grenades:

EMP Grenade:


< only for Lights




WF1: Throws (when hold, the timer counts down, throw in time or switch back to other weapon)
Info¹: Disrupt and disable enemy implants (time depends on the proximity 5-20 seconds)
Info²: Some disrupted implants must be reactivated afterwards, eg Mediplant.
Info³: Used to knock enemy decker out of cyberspace.
Info⁴: Enemies view becomes disturbed.
Info⁵: Makes less damage.


Frag Grenade:


< only for Mediums




WF1: Throws (when hold, the timer counts down, throw in time or switch back to other weapon)
Info¹: Good damage effect. (bigger damage than spider grenades)


Spider Grenade:


< only for Heavys




WF1: Throws (when hold, will thrown after while, throw in time or switch back to other weapon)
Info¹: Crawls to enemy, also around corners. (crawl time 5 seconds)
Info²: Can't see stealthers.
Info³: Can be shot.

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Cyberspace weapons:

Hitscan:


< the sniper



Appearance : Laser
Range          : unlimited
Impact         : immediately
Charge time : yes


Shaft:


< the close combatant



Appearance : Beam
Range          : limited
Impact         : immediately
Charge time : no


Projectile:


< the explosive



Appearance : Mine
Range          : unlimited
Impact         : has flight duration
Charge time : yes



09 - Implants
















(open picture in browser)

Info:
Implants give you additional possibilities.
They help you to get into cyberspace, make yourself invisible,
reveal invisible people, heal yourself, run faster, reloade faster and much more...

Important:
- Not every implant can be worn by every class.
- Implants consume different amounts of energy.
- There are two different types of implants, active and passive.
   Active implants use energy, passive implants don't use energy.
- A hit from an EMP grenade temporarily deactivates all your implants,
   some of them must be switched on again afterwards.

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Enhanced Cyberdeck:






Function: Enables entry into cyberspace.
Generally¹: The "enhanced" version can run more defense programs.


Cyberdeck:






Function: Enables entry into cyberspace.
Generally¹: The standard version can run less defense programs as the "enhanced" version.


TAC: (Target Acquisition & Correlation)






Function: Identifies enemys & friend across through obstacles.
Generally¹: All teammates also see the identified units.
Generally²: The scan has a very large range, but is not unlimited.
Generally³: Identifies also stealther.


Thermal Vision:






Function: Thermal view
Generally¹: Stealthers can be seen.
Generally²: Makes units visible in poorly lighted areas.
Generally³: Enemy and allies must be differenced by the silhouette.
Generally⁴: Players with coldsuit implant can not be seen with thermal vision.
Generally⁵: To identify cold suit wearers, regular switching on-off is necessary.
Generally⁶: Activated thermal vision can be recognized by red eyes.


SWT: (Sound-Wave Triangulator)






Function: Sounds from enemies are displayed visually.
Generally¹: Red: footsteps, Yellow: gunfire, White: impacts.


IFF Info: (Identification Friend or Foe Information)


< Passive implant, no energy consumption. (always active)



Function: Shows additional information about the enemy.
Generally¹: Identifies health, energy, armour, implants.
Generally²: Enemy grenades have a red circle around.
Generally³: Identifies turrets health.
Generally⁴: At a TAC scan, the function is extended to all enemys.


Cortex Bomb:


< Passive implant, no energy consumption. (always active)



Function: Suicide bomb
Generally¹: Will activated when health falls below 25 units.
Generally²: Explodes after a countdown.
Generally³: Can be deactivated when Mediplant brings health back above 25.
Generally⁴: Does not explode if there are no enemies nearby, even if under 25 units.


Stealth Suit:






Function: Invisibility
Generally¹: If you sneak or stand still, you are completely invisible.
Generally²: When you move, shoot or get hit, you are a little visible.
Generally³: You can hack when you are invisible to capture objectives. (high energy consumption)
Generally⁴: Stealth does not cover up the sounds you make. (use additionally Sound Suppressor)
Generally⁵: Enemies with activated Thermal vision can see you.
Generally⁶: Stealth and Coldsuit can not be wear together.
Generally⁷: Spider grenades will lose the target tracking.
Generally⁸: TAC Scans can detect stealthers.
Generally⁹: Thermal turrets can see you.
Generally¹⁰: Enemies affected by an EMP grenate cannot see stealther.


Coldsuit:


< Passive implant, no energy consumption. (always active)



Function: Eliminates body heat signature.
Generally¹: Makes the wearer invisible for people with activated thermal vision.
Generally²: Coldsuit does not work against thermal turrets. (because they also see you visually)
Generally³: Regenerate energy faster, by about a fifth.


Mediplant:






Function: Restores health.
Generally¹: Restores also health of nearby teammates.
Generally²: Mediplant turns off automatically when you are in cyberspace.
Generally³: After an EMP hit, Mediplant must be switched on again manually.


Leg Boosters:






Function: Increased run speed and jump height.
Generally¹: Prevents fall damage.
Generally²: Professionel use enables faster "Bunny hopping". (very interesting for heavys)
Generally³: Discharging a fully charged leg-boost on top of an enemy's head will kill him.


Sound Suppressor:






Function: Reduces noises
Generally¹: Effective in combination with stealth implant.
Generally²: The only effective counter to SWT. (SWT user will not sense someone who is silenced)


Wired Reflexes:


< Passive implant, no energy consumption. (always active)



Function: Reload certain weapons faster.
Generally¹: Faster: Pistol, Dual pistols, Shotgun, Assault Rifle, MK-808 Rifle, Minigun, Basilisk.
Generally²: Katana has less delay between blocking-attacking / attacking-blocking.
Generally³: Reduces spread of the machine pistol.
Generally⁴: Time table of reloading times is written in Dystopia wiki. (link at guide end)


Superconductor Capacitor Storage:


< Passive implant, no energy consumption. (always active)



Function: Increases maximum energy by 25 units.
Generally¹: Helpful at high energy implants. (energy consumption is written in Dystopia wiki)



10 - Cyberspace

Cyberspace isn't difficult.
Read the chapter once and you'll know everything.
Play 2-3 times and you'll get the hang of it.
Cyberspace is fun. ^^


Chapter contents
- General
- Movement
- Combat programs
- Object programs
- Minigame
- Object programs, in detail


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General


For enter Cyberspace
Wear a "Cyberdeck" implant and find a JIP.
Press F1 to go in and out.
Press 1-3 to place or remove programs.

Cyberspace terms
Servers                       : The big rooms connected by tunnels in which you move.
Nodes                        : The little houses with the doors.
Barrier                        : The doors from the little houses.
Push-button screens : The screen buttons inside the little houses.
Programs                  : The tools you use in cyberspace.
Minigame                  : Buttons on the programs when hack. (Enables faster use of the programs)


IMPORTANT
With screen buttons inside the houses you handle sub-objectives & sometimes MAIN objectives.
Sub-objectives can be: Doors, turrets, lasers, traps, teleporters and much more...


Little pro hint¹
As a happier hacker, it is advisable to use the class with the highest energy
and the implant that gives you extra energy. ;o)

Little pro hint²
Disable neon-effect for an easier view.
(Options > Video > Advanced > High Dynamic Range > None)



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Movement


Agility
When hold jump key, you jump the whole time.
When hold jump key, you will also bounce off the walls.
With a "Projectile jump" (like a rocket jump) you can jump higher,
shoot therfor a "Projectile" on the ground beneath you when start jumping.

Gravity
You can walk on walls and ceilings.
Find the white floor surfaces for change the gravity alignment.


Little pro hint¹
Projectile speed tubing. (very useful and recommended)
If you shoot a projectile sideways at the tube wall behind you, you will be accelerated.

Little pro hint²
Projectile wall climbing. (not required in official maps)
If you shoot a projectile at the wall below you, you will be catapulted high.
With the right timing you can do this several times. (needs some practice)



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Combat Programs


You have already read chapter "08 - Weapons".
So you already know everything about the 3 "Cyber weapons" / "Combat programs". ;o)

Cyber crystal / shard
After an enemy is defeated, they drop a cyber crystal.
Then you can pick it up and regenerate your energy with it.
The more damage you have did, the larger the crystal, the more energy you can regenerate.
This allows you to stay longer in cyberspace and finish your stuff. ^^

Little pro hint
The same applies to you.
The more damage you took, the larger the crystal you leave when defeated.
It may be advisable to exit early so that you don't leave a large crystal for your opponent.
If possible, you can yack out in a house occupied by you,
that your teammate can pick up your crystal in a safe environment and the enemy cannot.



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Object programs


Programs are only at doors and screens.
Programs are build for protection or are used to break-in.
Each team wants to have supremacy over the houses and will therefore use both types.

Screen defend   (2x) : Password Protection, Encryption
Screen break-in (2x) : Password Crack, Decryption
Door defend      (4x) : ICE Barrier, ICE Mine, ICE Alarm, Green ICE
Door break-in    (3x) : Wedge, ICE Breaker, ICE Scan

Programs have a minigame included, that you can use, to solve programs faster.
(read next)


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Minigame


Programs have a fun minigame included.
You can play the minigame, but you don't have to.
The minigame plays itself, so you can just wait... ;-)

Minigame not playing              : Time 100%.
Minigame playing read-click   : Time 80%.
Minigame playing memorised : Time 50%.


But the minigame is simple.
A certain sequence of buttons must be pressed to be faster.
The order of the buttons that have to be pressed is always the same,
but the buttons at the interface are arranged differently each time. :-p ^^

You don't need to learn the minigame by heart.
If you've played it every now and then you'll always remember a little bit more...
You can also read the sequence and then click, then you are still faster than just waiting.
(but as you read above, the minigame plays itself, you can just wait)

But if you want to learn the sequences, or want to make mnemonics,
all sequences are listed on the right side, beside the pictures. ("build" & "break-in")


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10 - Cyberspace
Screen programs


Password:
                                  build:                                break-in:
                            
md5 algorithm
enrapture
access manager
 
 
 
                                 
                
dictionary
hashlist
 
 
 
 
                                 

Task: Small screen protection.


Encryption:
                                  build:                                break-in:
                            
packet encapsulator
key escrow
integer library
skipjack
blowfish
 
                                 
                
algorithm analyser
sequence matcher
overflow check
key generator
 
 
                                 

Task: Extended screen protection.


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Door programs (defend)


ICE Barrier:
                                  build:
                            
cypertext
bastion system
challenge-response
content blocker
policy enforcement
hybrid auth
                                 

Task: The cyber door itself.


GreenICE:
                                  build:
                            
ICE connect
collision init
ICE override
prime charge
enemy filter
hide demon
                                 

Task: Disconnects cyberspace connection.
Info¹: Only becomes active when touching the barrier.
Info²: The green is not visible for the enemy.


ICEAlarm:
                                  build:
                            
sound cache
intrusion detector
deck connector
packet builder
enemy filter
hide demon
                                 

Task: When an enemy break-in, all teammates with Cyberdeck will hear an alarm sound.
Info¹: The siren is not visible for the enemy.


ICEMine:
                                  build:
                            
tracking system
target detector
movement systems 
enemy filter
drain burst
arm mine
hide demon

Task: Mine flies to enemy, disconnects cyberspace connection and slapped energy to 0.
Info¹: Mine will only destroyed by impact.
Info²: The mine is not visible for the enemy.


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Door programs (break-in)


Wedge:
                                           break-in:
                                          
stack overflower
process delayer


                                 
- ICE Barrier > disabled 5 seconds            ( √ )
- ICEMine     > becomes activated             ( !! )
- ICEAlarm   > becomes activated             ( ! )
- GreenICE   > activates when touch         ( !! )
                        otherwise remains active.  ( X )


ICEBreaker:
                                           break-in:
                                          
defense monitor
kwang grade
ice key synch
internal wedge
ice shutdown            
- ICE Barrier > will be removed       ( √ )
- ICEMine     > will be removed       ( √ )
- ICEAlarm   > becomes activated  ( ! )
- GreenICE   > becomes activated  ( !! )


ICEScan:
                                           break-in:
                                          
KMP search
virus removal


                                 
- ICE Barrier > will not be removed ( X )
- ICEMine     > becomes visible       ( √ )
- ICEAlarm   > becomes visible       ( √ )
- GreenICE   > will be removed       ( √ )




11 - Voice comms
Info:
Voice-comms are in-game ready-made commandos/statements. (readable and audible)
5 command-groups are available. (4x 'team' communication + 1x 'global' communication)
They can be used with a short key combination.
You only have to press 3 buttons. (Voice-comm menu > submenu > command)
Voice-comm menu button is: V

Additional:
You can listen all sounds at any time for fun outside of the game, the path on your PC is:
C:\Program Files (x86)\Steam\SteamApps\common\Dystopia\dystopia\sound\vox_new
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Team Commands:
v 1 1 = Attack this objective
v 1 2 = Defend this objective
v 1 3 = Move out
v 1 4 = Fall back
v 1 5 = Going for ammo

Team Requests:
v 2 1 = Thanks
v 2 2 = I need a Mediplant
v 2 3 = Sorry
v 2 4 = Requesting a Decker
v 2 5 = Requesting a Tacscan

Team Statements:
v 3 1 = Affirmative
v 3 2 = Negative
v 3 3 = Enemy down
v 3 4 = Incoming
v 3 5 = Stealther spotted

Team CyberSpace:
v 4 1 = Hack the objective
v 4 2 = Hack the security
v 4 3 = Defend me while I hack
v 4 4 = I'm out of energy
v 4 5 = Secure the Jack-In Point

Globals:
v 5 1 = Good Game
v 5 2 = Great Shot
v 5 3 = Sorry
v 5 4 = Thanks
v 5 5 = Taunt               (Taunts have different sentences per team and class)
v 5 6 = Affirmative
v 5 7 = Negative


PS:
It happens regularly that an enemy you have shot, reward you for the impressive shot.
If you want to thank him for the recognition,
don't press 2-1, this is a 'team' command, only your own team will hears that.
Press 5-4, because that's what the opponent hears, it's the 'global' command. (booth teams)
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Pictogramm overview:
Inside the game everything has to happen very quickly.
And because I don't learn them by heart, I made an overview.
I thought a pictogram overview would be the best choice to capture it fast visually. :)
- You can print it out and stick it at the bottom edge of the monitor. (I do it like this)
- Or you can put it on a 2. monitor. (The picture sizes are 1920x1080) ;-)

(open picture in browser)                                       (open picture in browser)

(open picture in browser)                                       (open picture in browser)



12 - Bunny hopping

Bunny hopping is possible without booster, but you are still slow.
But bunny hopping with using Leg Booster implant, then you are really fast. ;D
(Everyone who has played twice does it or has it shown to them, it's very simple)

Advantage of (boosted) bunny hopping:
- You are much faster than normal.
- You can increase your speed on a slope.
- Your energy recharges while bunny hopping.
- Because of jumping you are a difficult target.

Press the buttons as described:
Hold "Leg Boosters Sprint". (nothing happens, only implant is addressed and ready)
Hold "Jump".                         (implant charges itself, energy is not yet consumed)
Walk "Forward"                     briefly and then release all keys.
                                               (the booster immediately completely discharged!)
Now you just have to press the "jump" button everytime before touching the ground.
- with the direction keys you can change the jumping direction.
- with the mouse movement you can target things.


So it is possible to bunny hop backwards and fight an enemy that is chasing you -coincident!
I've experienced it.
I was just chasing an enemy who was on his way to my objective, we were both bunny hopping.
On a straight he turned around while jumping, activated the timer on his grenade,
threw it at me and it exploded on my nose!! -Finished, -Fatal hit!   :'-(   xD
That was really impressive. That means dude twincannon has took my objective. ^^



13 - Dictionary















(open picture in browser)                                                 (open pdf in browser[www.dystopia-game.com])

Info
These are terms & abbreviations that used by the game and by us, the community.
With this knowledge, you can understand conversations immediately. ;-)


@online = A moderator command, for a call for a game, for 'PUG Group Chat'.
Bassi = Basilisk (Weapon)
Brute = The name of the car in Dystopia (unfortunately no longer drivable).
Bunny-hop = Fast jumps/movement when you use the leg booster (it's a trickjump)(bhop).
Confettigun = Shotgun (Weapon)
Console = Window at main menu where u can do callvotes for maps etc. (Developer console)
CS-Weapon: Hitscan = Like a laser shot (unlimited range - immediately - charge time)
⠀   ⠀     ⠀   Shaft = Like a electical beam (limited range - immediately - no charge time)
⠀   ⠀     ⠀   Projectile = Like a bullet (unlimited range - with flight duration - charge time)
Cyber-Shard = The piece/crystal that remains in cyberspace after you have defeated an enemy.
Meatspace & Cyberspace = The two playable worlds you can move in.
⠀ ⠀ │ ⠀ ⠀ ⠀ ⠀   └> The virtual world, where you need a Cyber-implant for.
⠀ ⠀ └> The physical world.
Doorzilla = This means a closing door that kills you. (and it's also a map secret) ;-)
Dopefish = A model of a little green fish with 2 big tooth. ^^ (decoration/map-objective)
Dysi = Short form of Dystopia
Dys_coins = Stake that can be placed before a tournament match starts (only on twitch).
Fatty = Heavy (Player class)
Getdrafted = The name of the Dystopia tournament series.
Goomba'd = A kill with a Legbooster (Origin: Mario kills Goombas when he jumps on her) ^^
Heavy-Decker = A Heavy that guards a JIP (with or without a decking jipper)
Decker, Hacker, Jipper = A player that use a JIP. (the implant has the name "Cyberdeck")
Decking, hacking, jipping = The verb of the activity when you/they are in cyberspace.
Hamsterball = A model of a hamster in a Hamster ball (decoration/map-secret).
Helper text pop-up = Nice additional pop-up map infos (options>multiplayer>advanced)
Hitbox = The game-mechanic box-area, of a player model, that count bullet-hits.
Hoovy = Heavys (Player class)
Katana = The melee sword weapon (The real name of a japanese longsword)
Koopa = Punk Light player (The models backside looks like a shell from a turtle)(from me)^^
Leggis = Leg Booster (Implant)
LOL-kill = 1hp left and get a collision-hit by a granadelauncher-grenade. (Thanks atomy!)
Longtana = A Katana from a Medium player is a little bit longer as from a light player.
Mana = Energy (because its blue, like the blue mana in fantasy games) ^^ (from BenikeMer)
Meater = A player in meatspace (from the mindset when you are in cyberspace). ^^
Meatlock = Map dys_broadcast, 3.Obj, a special cyberspace-button that locked a door.
Minigame = The hacking patch with buttons, where you can hack it faster.
Nades = Grenades (Weapon)
Ninja = Stealther (Light player with Stealth implant)
Phistball = A game typ of Dystopia. It gives extra maps for that (pb_rooftop, pb_round etc.)
Phistball: Juggler = Keeps players airborne by punching them. (only by heavys)
Pingpong = When an objective is recaptured multiple times by both teams.
Plushies = These are the little heavy-plushies you can find on some maps. :D
Pokeballlauncher = Grenadelauncher (The round grenades look like Pokeballs from 'Pokémon')
Projectile jump = When you shot in CS a projectile to the ground and jump -you jump higher. ;D
PUG Group Chat = The chat from the Steam group "Dystopia Pickup Games"
Ragetroops = Most used european server (Ragetroops is the name of the clan)
Shotty = Shotgun (Weapon)
Smarties = Smartlock Pistols (Weapon) (also called 'Dual Pistols')
Spider Tank = A model of a tank with legs, like a spider.
Tactical suicide = A suicide for maybe a 'fall back respawn' when lose objective, or 1hp left etc.
Tactical respawn = A suicide for maybe a 'fall back respawn' when lose objective, or 1hp left etc.
Tana = Short form of the melee weapon Katana.
Teddy = The name from a Spider Grenade in a retro Dystopia-Comic. (Is the inventor 'Teddy'?)
Thermal penguin = A funny bug where a player model looks in neon colors. ^^
Voicecomm = A menu, where you can have ready-made voice commands pronounced.

AR = Assault Rifle (Weapon)
Cap = Capture (Objective capture)
CS = Cyberspace
DDT = Dystopia Drafted Teams Tournament
DGL = Dystopia Global League
EMP = Electromagnetic pulse (EMP Grenades) (EMP[en.wikipedia.org])
FF = Friendly fire (it's possible that teammates can hurt each other, allways active)
GL = Grenade launcher (Weapon)
HDR = High Dynamic Range (settings for change light/neon effect)
HUD = Head Up Display
HP = Health points
ICE = Intrusion Countermeasure Electronics (Used in cyberspace)
JIP = Jack-In-Point (That's what the terminals are called, where you can go into cyberspace)
LR = Laser Rifel (Weapon)
Motd = Message of the day (Server plugin, when you join a server, you will see a info window)
Pub = Public game (all can play together on a open public server)
PUG = Pick-up-game (game type, mostly password protected server) look at the PUG-Guide.
RTV = Rock the vote (Server plugin, with RTV you can vote maps over a menu)
TAC = Tactical Scanner (Implant)
TK = Teamkill (intentionally or unintentionally)
v51 = A key combination for a "Voicecomm", this one is "Good game" (key: "v" > "5" > "1").


14 - Special things

It gives special ingame situations that you should have heard about before.
These events are not caused by cheating, these are only old funny bugs.
We are used to it now and are amused when we see them. ^^
These 3 exist:


Thermal penguins
https://sp.zhabite.com/sharedfiles/filedetails/?id=150037559 https://sp.zhabite.com/sharedfiles/filedetails/?id=158530241 https://sp.zhabite.com/sharedfiles/filedetails/?id=116461961 A player that looks like in thermal vision view, BUT without thermal vision! o.O


Non-Thermal penguins
https://sp.zhabite.com/sharedfiles/filedetails/?id=150038204 A camouflaged thermal penguin. o.O


Glassy
https://sp.zhabite.com/sharedfiles/filedetails/?id=3474071494 https://sp.zhabite.com/sharedfiles/filedetails/?id=3474066841 https://sp.zhabite.com/sharedfiles/filedetails/?id=3474065536 Lights, mediums or heavys that are permanent glassy. o.O


if you see one, take quick a screenshot before someone takes them out. ;o)



15 - Maps

Categories of the 19 official maps:
13 Objective maps (main maps)
4   Phistball maps  (sports maps)
1   Training map     (one-room)
1   Tutorial map      (only one player, only playable from main menu)


Objective: dys_assemble
                 dys_broadcast
                 dys_coast
                 dys_cybernetic
                 dys_detonate
                 dys_exodus
                 dys_fortress
                 dys_fortress_classic
                 dys_fusion
                 dys_injection
                 dys_silo
                 dys_undermine
                 dys_vaccine
Phistball:  pb_dojo
                 pb_rooftop
                 pb_round
                 pb_urbandome
Training:   varena


Phistball game mode:
- You just have to get a ball into a goal.
- The team that scores 10 goals first wins.
- Only the melee weapon can be used to move the ball, the others are deactivated.

Ingame orientation support:
- Arrows on the ground show you the way.
- Small pop-up windows give you brief information.
- The mini map in the top right corner can be enlarged. (press ".....")
- If you press "M" and look under the "Teams" tab, you can also read the goals.
- Augmented reality overlays show you the position of the next objective as a small identifier.
- Main-obj. status and sub-obj. status at the top right corner can be expanded. (press ".....")

The Dystopia community has also:
- Expanded official maps.
- Created more than 100 maps.
- Created maps with other game modes like Capture the flag...

Map storys:
Map info and map walkthrough can be read in Dystopia wiki. (link at guide end)

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Objective maps


dys_assemble:
Setting:
Subterranean production facility
Last objective:
Destroy 8 storage units or transfer data from the o7 Inc. facility.


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dys_broadcast:
Setting:
Illegal nightclub
Last objective:
Destroy the stolen DataTrust server, which is hidden operate in the "Switchblade" nightclub.


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dys_coast:
Setting:
Coastal satellite transmitting station
Last objective:
Inject a virus, or hack in 5 waves (100% to 0%), into ZettaSec's satellite node access panel.


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dys_cybernetic:
Setting:
Coastal arcology
Last objective:
Rescue the punk leader's daughter in cryostasis from the Union Cybersyn's headquarter.


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dys_detonate:
Setting:
City ruins base
Last objective:
Destroy the cooling tank.


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dys_exodus:
Setting:
Refurbished secure community
Last objective:
Retrieve and transmit data from Sec-Orp in order to destroy a building with a satellite weapon.


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dys_fortress:
Setting:
Remote storage complex
Last objective:
Destroy the servers on two floors inside the DataTrust data storage room.


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dys_fusion:
Setting:
Power generation station
Last objective:
Destroy the 16 fuel rods in the Quantum Tech reactor room.


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dys_injection:
Setting:
Habitation dome arcology
Last objective:
Inject corrupting agent (virus) into the Quetzuku generator.


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
dys_silo:
Setting:
Decommissioned missile silo
Last objective:
Launch the target changed missile from an old abandoned military silo retrofitted by the o7 Inc.


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
dys_undermine:
Setting:
High-tech mine
Last objective:
Turn power offline from the 3 extraction units (EU) of the FutureDMT mine.


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dys_vaccine:
Setting:
Data management arcology
Last objective:
Destroy one of four DataTrust's cyber-librarians. (data-cores)


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Phistball maps


pb_dojo:
Setting:
Japanese dojo arena


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pb_rooftop:
Setting:
Skyscraper roof arena


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pb_round:
Setting:
Metal arena


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pb_urbandome:
Setting:
Industrial arena



16 - Strategy

You're new,
but still want to have fun from round one, participate in the game and not be the last?
In Dystopia this is not a problem. :D
Here are some hints for you.


Hint 1:
You are not good at aiming?
You can use weapons that do area damage.

Hint 2:
You don't want to be cannon fodder at the front line?
You can use range weapons.

Hint 3:
You don't know the maps yet and don't want to run into the arms of the enemys?
You can use stealth implant.
(and just walk around on a server alone and explore relaxed the map (and the weapons))

Hint 4:
You also want to do points on the scoreboard?
You can use TAC implant (spotter) and Mediplant (medic) to score points.
If you continuously TAC, you will be easily in the middle of the points field,
and you help your teammates really well with TAC's.

TAC scan
 1
  (after 2x using. only when enemies have spawned)
Mediplant
  (when healed __ HP at a teammate)

Objective
15
  (recapture can be less)
Objective assist
  (Stand close the objective, while a teammate captures)
Sub-objective
 5
  (capture and recapture)

Meatspace damage
Meatspace frag
Meatspace teamkill
-
Cyberspace damage
Cyberspace frag

Cyberspace hack
 1
  (only for Password Crack and Decryption)

Defending hacker
Defending objective
Defending range


Miscellaneous
The following topics are the biggest challenges of all, for beginners AND veterans.

Hint 5.1:
Snipers
- Dodge - hide - be quick!
- Use implants that make the perceive between you difficult.

Hint 5.2:
Fight against a Heavy
- Dodge - be quick!
- Remember, their weapons have longer reload times. ;)
- Hit him! Hold on him! With everything you've got!! \o/ xD
- Think of his fist! When you have eye contact, don't get too close.
- Attack with your teammates. (Wait a moment until your teammates arrive)

Hint 5.3:
Cyber fights
- Aiming is here the most important thing.
- Against good snipers hardly anyone has a chance.
   If the opponent is too strong, call for help or replacement. Don't get frustrated, just go out. ;)
- For the best results, use the right weapon in the right distance and situation.
- For a longer planned deployment, choose the best of all variables.
- Observe the environment and discover enemies in time.
(Observe your energy budget if you want to hack additionally)


But remember
Several players have been around for a long time and are therefore good at the game,
and they also can use these hints here just like you... ;p
That means you probably won't see the sun for a while. ^^
But once you've played 3-5 public games with us, you'll be doing well... ;D

For veterans and returnees
When you recognize a new player or a much weaker opponent,
don't be too hard on him, you can let him win now and then... ;)
You know yourself that beginnings are difficult, and you weren't good at it at first either.
And help him as best you can. YOU have a role model function!
YOU have to prove to him that we are a friendly community!
(If you are a beginner, forget that you read this) ;D ^^


Other
You can also watch whole rounds as spectator and learn.
In first-person view of players, or in free flight mode...
And so you can also watch players in cyberspace and see how it works...
But after a time you want to go in and want to be in the action. ;D

Summary
Everyone can have fun in Dystopia. (^.^)-b




17 - Game commands

Chapter contents
- Console info
- Console activation
- Console commands


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Console info

- To use game commands you need the console.
- The "console" is actually called 'Developer console'.
- The console is a window with an input line that is always displayed in the game's main menu.
- The console is an important component of 'Source' Games and therefore also for Dystopia.
- With the console you have the opportunity to interact with the game himself.
- You/everyone can use the console to:
   Change map, restart map, change number of rounds, and much more.
   (Admins have even more additional options)
- Every change is implemented as a VOTE.
   If you are alone it will be executed immediately,
   if there are other players, a majority must agree the vote.
- Every Dystopia player actually has the console activated.
- The console offers you an inclusive gaming experience.  :o)


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Console activation

(open picture in browser)                                       (open picture in browser)


- Library
  - Dystopia (right click)
    - Properties
      - General
        - Launch options: Write the word "-console". (without space)


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Console commands

To execute a command you must have joined a team. (Punks or CorpS)
As spectator it's not possible.

␣⠀= space
_ = underline


Map change immediately:
callvote␣map␣mapname          (callvote map dys_vaccine)

Map change after the current:
callvote␣nextmap␣mapname   (callvote nextmap dys_vaccine)

Map restart:
callvote␣map_restart                  (callvote map_restart)

Map rounds:
callvote␣mp_rounds␣2            (callvote mp_rounds 2)



Servers can be upgraded with different Plug-ins by the admins.
Is the right Plug-in installed, the following commands are possible:



Display the next map:
nextmap
(is displayed in console)

Lists all existing maps that are on the server:
sm_maplist
(is displayed in console)

Lists all existing server sounds that are on the server
list
(is displayed in console)
(also "!list" in text chat works)



18 - External server window

Info:
With this option,
you can easily check with only 2 clicks at the taskbar, if someone is on a server.

                                                                                                                     (open picture in browser)
Needed preset:
- "Steam" (Steam window, upper left)
  - "Settings"
    - "Interface"
      - "Show Taskbar Preferences"
        - "Servers"





                                                                                                                     (open picture in browser)
The 2 clicks:
- Right click on Steam icon (Task bar)
  - "Server"





(Alternative: Steam window > View > Server)



19 - Advocacy

My personal advocacy arguments

- It's a totally innovative game, even today!!

- You simply have much more options than in simple FPS games.

- There are 2 worlds with different attributes in which you can played parallel,
   at the same time!

- The classes, weapons, implants and maps are incredibly well thought out.

- It works very well on low performance computers.
   (If you can switch on your computer, then Dystopia works)

- It's not inordinate violent and bloodthirsty as the newfangled games.
   Yes, if you get hit by an explosive bullet, you don't fly around in one piece...
   And if you get headshotted, your head flies around...
   But because of the low level detail, it's more like taking the head off a LEGO figure. *plop* ^^

- It's a "Source" game, which means:
   - It gives no lobby games. (no waiting until the game puts you together)
   - You can choose yourself which server you want to play on.
   - You can create your own server or rent one and provide it.
   - You can modify your server yourself. Maps, map rotation, plugins, sounds...
   - You can make votes for next map, restart map, number of rounds...

- The community is neat, helpful and we are funny dudes. ^^



20 - Further knowledge
So young trainee, I have written here your next steps,
where you can optimally expand your Dystopia knowledge for practice and theory.
Check it out in the following order:

Practice:
- Play the tutorial at game main menu.
  - Play a little bit alone or with a friend to train the things you have learned from this guide.

Theory:
- Read the guide Dystopia Rummagingbox
  - Read the guides Dystopia Maps & Dystopia Comics
    - Read the whole Dystopia Wiki. LOL xD (Link is in "Wiki"-chapter in Rummagingbox guide)


And hey, we would be very happy if you would visit us at a public game. :o)



Closing words

Thanks for reading the guide! :D

If you think the guide is helpful.
Then I would be very happy if you could press the 'thumb up'.
The guide then rises higher, and more would read it. Thank you very much!  (b^_')o


Aaaaaand have a great day ma dude!  ヘ( ^o^)ノ\(^_^ )/


23 Comments
Kierenshep 19 Jun @ 5:55pm 
Amazing guide for an amazing game. Seriously grew up and met a lot of awesome people from this community and I hope a bunch of new players get to still experience it!
PiTM0N 17 Jun @ 1:13am 
Very neat guide. Bookmarked.
Lan 12 Jun @ 1:31am 
thank you for this guide, such a great work!
h1spam ' '_ 9 Jun @ 12:05pm 
really good job!
Kluaszumab 9 Jun @ 5:11am 
Excellent guide for new players! Clearly explains the mechanics and shows how awesome this game is. Well laid out. Shows the love of the game.
Ratthew, the doctoRat 8 Jun @ 4:49pm 
+rep Good guide! let's get new players in!
Pvt. Profile 8 Jun @ 1:46am 
Nice one!!
T'lexii 7 Jun @ 11:00pm 
Awesome work!
[Not Teeman] Slippy Toad 7 Jun @ 6:51pm 
nice guide!
OigMan 7 Jun @ 9:47am 
Impressive guide! Been playing this game for years and still learned a lot from this!