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Crisis Manager - Sleeper Edition (3.12.¢)
   
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5.834 MB
2021년 8월 17일 오후 12시 28분
2024년 6월 8일 오후 4시 28분
업데이트 노트 30개 (보기)
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Crisis Manager - Sleeper Edition (3.12.¢)

FirePrince님의 2 모음집
FirePrince's ADT Recommendations (3.14)
아이템 53개
FirerPrince Stellaris 3.14
아이템 46개
설명
⚠️ This Mod does NOT work for the Current (4.0 'Phoenix') Version! ⚠️


Prolog:
This is a continuation of the outstanding Crisis Manager - Sleeper Edition by NaK1119. The unofficial Crisis Managers are an ongoing, open-source project[github.com]. If you come across any bugs, please report them either in the comments below or on GitHub.

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀‧-----------------------------------‧
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ DETAILED ‧ DESCRIPTION
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀‧-----------------------------------‧

Summary


This mod provides in-game tools for customizing for the War in Heaven (WiH) and Fallen Empire (FE) awakening events. Among other things, it provides options to make Fallen Empires stronger or weaker, to make them awaken faster or slower, to make the WiH more or less likely, and so on. Note that Guardian of the Galaxy events are not direct controlled by this mod, and are instead managed by the End-Game Edition.

Although this is a sub-mod of the End-Game Edition, this mod works as a standalone as well (though the configuration menu might be a little more awkward to use).

This Crisis Managers and companion mods (like Mid-Game Edition) are kept separate for comparability reasons, but will be merged in the future. If you're looking for even more challenge, consider adding the (standalone) Total War Pack to your game as well.

Requirements
The menu can be accessed in-game through your choice of Mod Menu, Dynamic Mod Menu, or the Infinite Core Framework. If not, you can run it using the console command: 'event CrisisManagerMenu.100'

Features (explicitly)

  1. Following options can be modified (main features):
    • Multiple awakening of FE.
    • Conditions (timings, triggers) and probabilities of awakenings (of FE) and the WiH.
    • Conditions and probabilities for NPC empires joining the League of Non-Aligned Powers.
    • War exhaustion mechanic for WiH.
    • And others.
  2. About Configuration Templates (secondary features):
    • Additional user-designed template presets can be built as custom mods/addons; instructions for doing so can be found in the End-Game Edition's dir.
      Preset templates are only included in the End-Game Edition.
    • Although the files for user templates are packaged only with the End-Game Edition, user templates can be enabled without it.
      Caution: Only one template mod can be applied.
  3. Manual operations (sub features):
    • You can forcibly awaken/ruin/soothe FE/AFE Empires anytime you want.
    • You can forcibly start/end a second WiH (Beta: also simultaneously).
    • You can forcibly awaken/ruin the Custodians anytime you want (Caution: latest beta, possible unwanted side effects).

●⠀To-Do / Planned
  • Manually spawn NEW FE/Custodian cluster (no matter if any exist). (Beta done)
  • Manually end WiH (Beta done)

Localization / Languages

  • English 🇺🇸 (may need some improvement)
  • Русский 🇷🇺 Аргокон Эстейл
  • 已添加中文翻译 🇨🇳 Lunar Traveller
  • Deutsch 🇩🇪 FirePrince
  • partial Español 🇪🇸 Darh
  • Japanese – NaK1119 🇯🇵 Rio_Mizuhoshi via addon
If you would like to help with editing or translating, please let me know.

Compatibility

  • probably not with mods that modify FE awakening events or the WiH
  • ✅ possibly with mods modifying un-awakened FE
  • ✅ probably with mods modifying the AI, fleet compositions, ship layouts or economy of FE/AFE (Fallen/Awakened Empires)
  • ✅ ZoFE
  • ✅ HFE (for new games only)
  • ✅ ACOT: Override
  • FEE3
If there are any compatibility issues you are especially interested in, leave a comment.

Recommendations
⠀• A Deadly Tempest
⠀• The Great Khan Expanded

Installation / Uninstallation

This mod should only be (un)installed for games where NO end-game crisis or FE awakening events have been triggered.

• If you'd like to contribute, or help with bugfixing, code maintenance, or localization/translation, please don't hesitate to PM me or leave a comment!


• Previous version Crisis Manager - Sleeper Edition [Unofficial] - Legacy (2.7) adopted by TehFishey.

If you enjoy this mod, please rate it positively and favorite it so others can find it more easily.
[discord.gg]
댓글 48
arc361 2025년 5월 10일 오후 11시 38분 
just as a fyi these mods can cause a bug where you get spammed with blank notifications. There may be a way around this but I disabled all crisis manager mods to avoid this. You will not be able to play the game at all if you get that notification spam
Blazingdevil 2025년 1월 31일 오후 6시 54분 
I can confirm that this does work with 3.14
Ran 2024년 12월 9일 오전 8시 57분 
Does this still work propaly?
kamykrak 2024년 11월 18일 오후 7시 11분 
soo does this need a update or is fine as is ?
otyanomisu 2024년 6월 25일 오전 4시 17분 
Update domo arigato Fire Prince-san
FirePrince  [작성자] 2024년 6월 8일 오후 4시 31분 
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╚█████╔╝██║░░░░█████╔╝██║░██║░░██║░░██████╗█████╔╝
░╚════╝░╚═╝░░░░╚════╝░╚═╝░╚═╝░░╚═╝░░╚═════╝╚════╝░3.12.4
zaramo 2023년 10월 5일 오전 12시 38분 
Same with me only works with midgame and endgame sometimes, won't work with sleeper edition. So I am just going to wait until FirePrince releases the Mega pack.
wojnatotalna1 2023년 9월 29일 오후 11시 07분 
I've tried to use this method, even with just the three mods in question, and it didn't work. Do you know any reason as to why this might be the case ?
FirePrince  [작성자] 2023년 9월 18일 오전 1시 18분 
Solution for 3.9.1: if you put the Sleeper and MidGame Edition together and the EndGame below, they all will work with 3.9.1. So the Mega Pack (additional features) is coming soon.
Jbecl Sleeper 2023년 5월 22일 오전 4시 10분 
Hi!Do all the managers need updates?