Stellaris
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Expanded Espionage and Diplomacy
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4.217 MB
2021년 8월 13일 오후 3시 04분
2025년 5월 30일 오후 11시 31분
업데이트 노트 157개 (보기)

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Expanded Espionage and Diplomacy

Tovius님의 1 모음집
Expanded Mod Collection
아이템 53개
설명
For Stellaris 4.0

This mods adds various features and events centered around diplomacy and espionage. Major features include more varied opinion modifiers, new resolutions and operations, and the ability to form the Galactic Republic.

Feature List

Diplomacy
- Gestalts can research their own diplomacy techs, gains envoy from building instead of tech
- New Envoy events
- First contact is Slower
- AI will try to vassalize and attack weakened players more often

New Opinion Modifiers
- More Policy related opinions
- Ascension Perk related opinions
- Nobody likes a slaving despot
- Imperialists dislike each other
- Empires won't like you enslaving or purging their citizens
- They won't like you nerve stapling their citizens, either

Federations:
- Trade Leagues are generally available to Non-Xenophobe Pacifists, unless they have certain civics
- Hegemons are always available to Feudal Societies and Franchising
- Hegemons are always available to Xenophobes (unless Egalitarian or Pacifist)
- Martial Alliances are always available to Barbaric Despoilers, Strength of Legion, Warbots, and Determined Exterminators
- Research Cooperative are available to hive minds with research oriented civics
- Fleet contributions are effectively uncapped
- Association Status respects federation invite laws
- Gestalts can participate in arena combat, selecting a random admiral or general to act as a proxy
- Less cohesion loss when you add or lose federation members
- More cohesion loss when you change federation type

Vassals:
- Changing vassal contract costs less influence, and can be done more often

Galactic Community
- New Resolutions
- Can form the Galactic Republic, turning the custodianship into a permanent elected office
- New Galactic Republic resolutions
- Law and Order, authoritarian resolution tree
- Galactic Cooperation, xenophile resolution tree
- Galactic Healthcare, pop growth resolution tree
- Can choose a host for the Galactic Senate (similar to founding the galactic market, requires the Federations or Nemesis dlc)
- The Galactic Empire will always host the Galactic Senate
- Resolution to protect neutral fleets (enclaves, ext), requires Reverence for Life
- Resolution to protect space crystals
- With Expanded Spaceborn active, you can also protect void clouds and mining drones
- Many changes to vanilla resolutions, see pinned topic for details
- The Imperial Armada can support more ships than the Galactic Defense Force
- Can become emperor during the War in Heaven
- Greater variety in resolution ai weights
- More ethics and civics taken into account when voting
- AI less likely to vote for resolutions that will hurt their federation members (unless hegemon)
- AI is smarter about resolutions that target themselves
- Cannot use most hostile resolutions against the galactic emperor unless imperial authority is under 100
- Proposing and passing certain resolutions may upset certain factions
- Gestalts get slightly more diplomatic weight from pops (to balance out no bonuses from pop happiness)
- Fleet power gives slightly less diplomatic weight

Primitives:
- New Primitive Events
- Primitives advance through early ages more slowly
- New society events that influence their civics and origins
- Instead of immediate nuclear annihilation, Primitives will start a hidden cold war situation that you can influence
- Events surrounding the dead alien 'death god' and the primitives who worship it
- Primitive Insight techs give a small amount of monthly influence

Espionage:
- New and Changed Espionage Operations
- General Changes
- You will no longer automatically learn the location of an empire's capital after first contact
- Information from intel spread out more between different levels.
- New Espionage Focus policy (requires Nemesis)
- Infiltration from empire sprawl has been significantly increased
- Most espionage-related opinion modifiers now stack

Subterfuge Traditions:
- Adoption, +2 Codebreaking (from +1), infiltration cost of Gather Information and Tap Communications operations are fully refunded
- Finisher, +2 Cloaking (from +1) and +2 Disengagement Chance
- Information Security, -25% Emergency FTL Damage Risk, Counterintelligence Operations have no Infiltration Level Cost if concluded smoothly.
- Non-Disclosure Agreement, +1 Encryption, increases hostile operation costs by 25%
- Double Agents, +2 Envoys (from +1), -2 operational difficulty during Acquire Asset operations
- Shadow Recruits, +1 subterfuge and sabotage operation skill
- Uncover Secrets Agenda gives -25% Operation Cost and Upkeep when launched

Warfare:
- Warscore modified to give more weight to planet occupations and superior fleets
- War in Heaven, war exhaustion ticks up much more slowly
- Devastation also damages defensive army morale (up to -50%)
- Invading primitives kills off up to 6 primitive pops

Tweaks:
- Information from Intel spread out more between levels
- First contact doesn't automatically reveal capitals
- Penal Colony gives +5% technician, miner, and farmer output
- Thrall Worlds give +5% slave production
- Autonomous Agents also gives +1 Leader Pool

Compatability
This mod is not compatible with Galactic Community Expanded, as we both modify the resolution category file.


Recommended Mods
Mods that compliment this mod, or which this mod can tie into

Claims Decay - Dynamic Diplomacy
https://sp.zhabite.com/sharedfiles/filedetails/?id=1355094979


Donations
[www.patreon.com]
I have recently launched a patreon[www.patreon.com] page. I have a lot of future plans for my mods, but they will rely on your support to see fruition. I'm not planning on delaying releases for non-patreons or anything like that, but my patreons will get behind the scenes looks into upcoming content. If you enjoy my mods, I hope you consider donating a little.
인기 토론 모두 보기(7)
282
2025년 5월 27일 오후 9시 19분
고정됨: Bug Reports
Tovius
62
2025년 1월 13일 오전 10시 19분
고정됨: Suggestions.
Tovius
4
2022년 11월 12일 오후 6시 17분
고정됨: Resolutions
Tovius
댓글 956
Aki Zeta-9 2025년 5월 28일 오전 7시 31분 
Many resolutions have a has_nemesis_or_control_fragment trigger instead of has_nemesis which I believe allows the fallen hive from biogenesis to push them even if there is no nemesis dlc
Seamus, That's the Dog 2025년 5월 27일 오전 10시 19분 
Do you have a 3.14 legacy version of the mod available somewhere, such as on GitHub?
SamzillaVanilla 2025년 5월 26일 오후 3시 40분 
That did it. Thank you.
Tovius  [작성자] 2025년 5월 25일 오후 11시 46분 
@SamzillaVanilla Try redownloading the mod
WalrusMan 2025년 5월 25일 오후 11시 36분 
After resubscribing to the mod, the problem did fix itself. It just hadn't automatically updated, thanks for the fix
SamzillaVanilla 2025년 5월 25일 오후 6시 34분 
It appears that the latest update broke districts. The game crashes when interacting with them.
Crog De Bog 2025년 5월 25일 오후 5시 31분 
We are so fucking back
Tovius  [작성자] 2025년 5월 25일 오후 2시 10분 
It should be fixed by now
WalrusMan 2025년 5월 25일 오후 2시 06분 
Yeah this seems to be completely breaking planets in my game since whatever update happened since yesterday. It was working fine when I played with this last night.

The city district has no buildings, says it requires specialization tech which doesn't exist and crashes the game when interacted with. Immediately get plunged into total famine lol. Hopefully gets fixed soon
Tovius  [작성자] 2025년 5월 25일 오후 1시 16분 
Ah, no wonder you're having problems, the district files from expanded pops somehow ended up in there. It will be removed and an update will be posted shortly.