Mini Motorways

Mini Motorways

175 ratings
5 Crucial things to know to go over 2000+ pins
By Axi
These are first 5 things that I wish I knew as a beginner.

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1. You only lose if the Workplace pins are not collected by cars
>Which means you dont need to connect every house.
>You may leave some houses without road connection.
>You dont need a really big road connection. Remember that houses dont demand things It's workplaces that produce pins that must be collected. Any house can pick it so make smaller segments that meet required amount.
2.Cars only start moving when pin appears.
3.Houses have 2 cars each. which leads to 2 things;
>If the road is short (3-5 piece of road from house to workplace) even 1 house can support a square workplace because before a new pin is produced car will be back at its house for another pick up so it can leave again.
>Generally mid-lenght distance (about 10 pieces of road) 2 houses for square and 4 houses for circle workplaces is sufficient.
>Note that workplaces increase their production speed when there is no free space for new workplace spawns. So blocking building spaces will change sufficient house amount. This is also ( I think, I am not really sure) why when all spaces are full a sufficient segment may become unstable. Which leads game to an end.
4.Try to seperate different colors as best as you can to reduce traffic.
>Traffic means more travel time which leads to waiting pins, usually you want to add more houses to that road. Yes more cars means more pins picked but it also means more traffic and longer travel times so keeping your segments simple and isolated is important.
5.Make as less intersections as you can.
>Rather simple thing to know but intersections slow cars down, sometimes even force them to stop. so try to avoid them and try to make real life like road exits which are not usually 90 degrees but more like 30 to 45 degrees.
And also;
I might add more things to this guide (more points, better analysis, screenshots etc.) but dont have time currently. I'll try to respond to your comments when I see them for now.
26 Comments
DriftEcho 26 Jun, 2023 @ 1:11pm 
me liek dis gud :D
Wh!te girl 24 Sep, 2022 @ 9:01am 
I was just reading other guide about how it's Nazi style to separate colors to reduce traffic and I cringed. I like this guide more.
saxon221 20 Jul, 2022 @ 11:12pm 
instructions unclear killed 12 people
DarkMumu 31 May, 2022 @ 8:55pm 
ood300
Adchez 8 Mar, 2022 @ 8:35am 
helpful ty!
GR33N S74R 29 Dec, 2021 @ 10:31pm 
I am a few days new at playing this game so please excuse my ignorance, but how do you block workplace spawn points? I usually don't have much by the way of roads so what space do I prioritise? I can barely make 1k.
Axi  [author] 19 Sep, 2021 @ 12:52am 
@OutKast's Hit Song "Hey Ya!" if you mention the 4th point what i meant there is if you create a big cluster including different colors, new pins will always mean more cars on the road and more traffic so adding more houses wont solve the problem you need to resolve the traffic first. Thats why seperating colors and creating minimum intersections is best way to maintain pin collection.
OutKast's Hit Song "Hey Ya!" 16 Sep, 2021 @ 10:48pm 
Maybe I'm just not getting it, but if cars don't leave until a pin shows up, what's the down side to having extra houses attached to a road? The only time you really get punished for changing roads is when you change motorways, so you can always break clusters of houses up and reroute them as needed.
dawaltco 14 Sep, 2021 @ 10:47am 
Would add: cars seem to obey right of way (or something like it). So intersections will slow *some* cars down (when they need to look for oncoming traffic), but won't slow the cars with right of way unless there's a car pulling out right in front of them.
imjer75 9 Sep, 2021 @ 2:31pm 
6. H A V E L U C K