Stellaris
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At War: Starbase Improvements (3.9.*)
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2021년 6월 4일 오전 12시 58분
2023년 9월 17일 오전 10시 55분
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At War: Starbase Improvements (3.9.*)

Ambit님의 1 모음집
At War Continued
아이템 7개
설명
This mod is a continuation of the original, created by The Dadinator, and now updated and maintained following his expression to discontinue support.

Other languages
Im currently only updating english Localisation.
I can be reached in the discord when someone does a translation or uploads a mod with a translation.

Original Mod
Description:
==========================================
Do your bastion citadels feel underpowered when fully built out? This mod adds heavy weapon batteries for starbases and improves their power systems to allow for full exploitation of improved weapons and defenses. Don't leave your systems unprotected!

Want those heavy defense platforms to act like starbases and never fully die? Try out At War: Defense Platform Longevity!

Features
  • Miniaturized Defense Platform Components - a technology to unlock Heavy Defense Platforms which have twice the hull points and twice the weapon mounts of standard Defense Platforms.
  • Improved Heavy Defense Platform Hulls / Advanced Heavy Defense Platform Hulls - two techs to buff hull points.
  • Heavy Starbase defense modules, unlockable through research, add some serious firepower to your Star Fortresses and Citadels.
  • Vastly-improved Starbase Power Plants allow for your battle-stations to become FULLY OPERATIONAL with UNLIMITED POWER™!
  • Starport Defense Algorithms - repeatable engineering tech to add additional defense platforms late game. Capped at 5 repeats.
UNLIMITED POWER™ is not actually infinite, but does offer around an order of magnitude more than vanilla reactors at later tiers.

NSC2 and Starbase Extended
If you use to much Heavy Modules on your starbase is going to show 1 Fleet Power.
Its just a Visual. ur starbase still works normal.

Compatibility
No vanilla files were harmed in making this mod.
Compatible with Stellaris v3.9.*
As with any mod that affects game play, NOT achievement compatible.


Bugs, Feedback and Suggestions
You can post your Feedback and Suggestions here in the comments.
Bugs can be posted in the Discord channel for the mod[discord.gg]
I take all constructive feedback and suggestions seriously.

DISCLAIMER
This workshop item cannot be redistributed without explicit permission.
댓글 107
I Darkstar X 2025년 5월 14일 오전 6시 03분 
<Obligatory 4.* check>
Holarula 2025년 5월 13일 오전 1시 03분 
I'm not sure if it's fully functional, but it works.
tony_sm 2025년 1월 19일 오전 10시 28분 
This works perfectly!!! And is still compatible with NSC3
zytimer 2024년 11월 23일 오전 12시 38분 
You sure about that crash?

I am running it with no problem at all

Even with a heavy mod load, this runs normally
Bluetail 2024년 11월 20일 오후 11시 08분 
Doe not work, causes a crash upon game start.
Starr 2024년 7월 5일 오후 10시 24분 
does this mod still work??
overrclocked 2024년 5월 12일 오후 3시 16분 
Update coming? Love your work btw.
KampfTomate007 2024년 2월 29일 오전 7시 12분 
With that said, thank you for sharing this mod with us, i really appreciate it!
KampfTomate007 2024년 2월 29일 오전 7시 10분 
I can see why you'd buff them because star bases in general struggle to keep up with lategame fleets, but i think increasing the cost/upkeep somewhat relative to their performance would be nice so that you can't just maintain 22 fully upgraded citadels with like T+X+3xH and maybe a Gun module for the point defense with less than 200 energy which can easily be covered by taxing a vassal while making your bases basically invincible or at the very least once you add defense platforms.

Last thing i can think of is that the heavy hangar bay module uses the icon of the trade hub instead of the strike craft module, which isn't too big of a deal but it can be confusing when trying to find it.
KampfTomate007 2024년 2월 29일 오전 7시 10분 
After playing for a while with this mod i gotta say i really like it.
I really didn't understand why we could build ion cannons around our bases but not as part of the actual base, and the fact that you can only build 1 T weapon module per base prevents it from being too op.

What i love is that the heavy modules give +2 trade protection range, which means you could theoretically fully cover a sector with a starbase in it's capital with 2 heavy modules, instead of 4 regular.

Something i am concerned about is balance though:
A heavy hangar bay only costs 200% as much for building and upkeep, but instead of giving 2 hangar slots it gets like 5 or 6.