Stellaris

Stellaris

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! Better Performance & Utilities
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File Size
Posted
Updated
12.956 MB
2 May, 2021 @ 8:19pm
15 Jun @ 6:17am
193 Change Notes ( view )

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! Better Performance & Utilities

In 4 collections by Kasako'小傘
伞の造物 | Kasako's creation
28 items
[3.61]自动排序合集 /Automatic Sorting Collection
28 items
伞の简单游戏 Simple Express Gaming [3.14]
58 items
基础合集内容
35 items
Description
Better Performance & Utilities
Current version [ver250604] for [Stellaris 4.0]
Legacy version of Kasako's mods
Up to 75% increase in game fluency in later game
New pop growth control method (disabled by default)
Automatic demotion function
Express manual pop migration method
Reduce the number of ships
Prohibit species hybridization
Stop AI from modifying species
Prohibit or restrict AI habitat and ringworld construction
Prohibit AI gateway construction
Optimize trading system with new trade method
Sumpreme species integration function

I would be deeply grateful if you hit the button Favorite, Upvote or Reward with steam point!

-Can reduce number of ships: small ships are merged into large ships, which is only effective for ordinary empires and fallen empires, and may affect AI behavior mode. Use it with caution
-Species integration mode: Combine similar species into one species according to the species category (organic/stone/mechanical) and the integration of civil rights (random selection of templates)
-Targeted integration template: use a species as an integration template by adding features or make it ignore integration

User tips:
-If it is unnecessary, don't change any of the default settings, unless you know what you are doing.
-Any contents marked "experimental function" are not recommanded.
-The pop limit function is for old users. If you don't know ihow it works, please do not turn on.
-Trade optimization will shut down vanilla trade route, but trade income will be given by a new method.

Compatibility and sorting:
-Theoretically, it is not compatible with any mod that modified "00_on_actions.txt". If you must use them together, place this MOD at the BOTTOM of your playback.
-For Japanese Translation

Special thanks to:
[f0urtyfive]
His work inspired modifier and outliner update function. But will conflict with this mod.link here
[Scrangos]
Helped me to optimize the effect of retrieving wild trade value.
[De'Mix]
Russian translation

<If you have any problem, find "kasako_mods" channel here.>
[discord.gg]
Popular Discussions View All (4)
98
27 Nov, 2024 @ 11:55am
Bug汇报与兼容需求/ Bug report and compatibility Suggestion
Kasako'小傘
25
24 Dec, 2024 @ 10:31am
关于贸易优化/ About trade optimization
Kasako'小傘
1
13 Feb @ 1:07pm
Need better detailed explanation of new trade system
Strossi
1,021 Comments
Kasako'小傘  [author] 19 hours ago 
@死肥宅死在家
是消失还是不能启用, 等一年试试?
Kasako'小傘  [author] 20 hours ago 
@gribbleflix
should be
Kasako'小傘  [author] 20 hours ago 
@死肥宅死在家
等我看看
Kasako'小傘  [author] 20 hours ago 
@刘大琳
不启用UI也成, 少点功能
刘大琳 10 Jun @ 10:13pm 
必须要同时启用框架?框架又要求我同时启用UI,我不喜欢小伞UI能不能不启用啊
死肥宅死在家 6 Jun @ 12:14pm 
佬,mod好像会导致弑杀蜂群的吸收宣战理由消失,我单开mod特地试了一下,不知道是不是蠢驴bug:shcscribe:
ted 31 May @ 10:38am 
There seems to be an issue with planet/ job modifiers when using this or the framework. I did a test - get a planet get some energy districts allocate 2 or 3 jobs. Build energy nexus (the upgrade)
check power produced on the jobs. now demolish energy nexus - production doesn't move even after a month.

Energy nexus should add planet modifier.
planet_modifier = {
planet_technician_energy_produces_add = 2
}

so even though the jobs are not increasing the production per job should.

Additionally all planet modifiers in general are not being calculated it seems.
Unless I am missing a functionality somewhere .
gribbleflix 31 May @ 12:57am 
Dose this work with gigas?
A.Tom 27 May @ 2:33pm 
The mod causes issues with Devouring Swarms / Purifier builds, stops them devouring and gives them options to vassalize empires instead.
Next Door 25 May @ 8:44am 
整合可以做到精准定向吗?比如鸟1整合成鸟2这样?