Stellaris
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! Better Performance & Utilities
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12.730 MB
2 MAY 2021 a las 20:19
23 MAY a las 8:23
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! Better Performance & Utilities

En 4 colecciones creadas por Kasako'小傘
伞の造物 | Kasako's creation
28 artículos
[3.61]自动排序合集 /Automatic Sorting Collection
28 artículos
伞の简单游戏 Simple Express Gaming [3.14]
58 artículos
基础合集内容
35 artículos
Descripción
Better Performance & Utilities
Current version [ver250523] for [Stellaris 4.0]
Legacy version of Kasako's mods
Up to 75% increase in game fluency in later game
New pop growth control method (disabled by default)
Automatic demotion function
Express manual pop migration method
Reduce the number of ships
Prohibit species hybridization
Stop AI from modifying species
Prohibit or restrict AI habitat and ringworld construction
Prohibit AI gateway construction
Optimize trading system with new trade method
Sumpreme species integration function

I would be deeply grateful if you hit the button Favorite, Upvote or Reward with steam point!

-Can reduce number of ships: small ships are merged into large ships, which is only effective for ordinary empires and fallen empires, and may affect AI behavior mode. Use it with caution
-Species integration mode: Combine similar species into one species according to the species category (organic/stone/mechanical) and the integration of civil rights (random selection of templates)
-Targeted integration template: use a species as an integration template by adding features or make it ignore integration

User tips:
-If it is unnecessary, don't change any of the default settings, unless you know what you are doing.
-Any contents marked "experimental function" are not recommanded.
-The pop limit function is for old users. If you don't know ihow it works, please do not turn on.
-Trade optimization will shut down vanilla trade route, but trade income will be given by a new method.

Compatibility and sorting:
-Theoretically, it is not compatible with any mod that modified "00_on_actions.txt". If you must use them together, place this MOD at the BOTTOM of your playback.
-For Japanese Translation

Special thanks to:
[f0urtyfive]
His work inspired modifier and outliner update function. But will conflict with this mod.link here
[Scrangos]
Helped me to optimize the effect of retrieving wild trade value.
[De'Mix]
Russian translation

<If you have any problem, find "kasako_mods" channel here.>
[discord.gg]
Discusiones populares Ver todo (4)
98
27 NOV 2024 a las 11:55
Bug汇报与兼容需求/ Bug report and compatibility Suggestion
Kasako'小傘
25
24 DIC 2024 a las 10:31
关于贸易优化/ About trade optimization
Kasako'小傘
1
13 FEB a las 13:07
Need better detailed explanation of new trade system
Strossi
1.015 comentarios
ted hace 15 horas 
There seems to be an issue with planet/ job modifiers when using this or the framework. I did a test - get a planet get some energy districts allocate 2 or 3 jobs. Build energy nexus (the upgrade)
check power produced on the jobs. now demolish energy nexus - production doesn't move even after a month.

Energy nexus should add planet modifier.
planet_modifier = {
planet_technician_energy_produces_add = 2
}

so even though the jobs are not increasing the production per job should.

Additionally all planet modifiers in general are not being calculated it seems.
Unless I am missing a functionality somewhere .
gribbleflix 31 MAY a las 0:57 
Dose this work with gigas?
A.Tom 27 MAY a las 14:33 
The mod causes issues with Devouring Swarms / Purifier builds, stops them devouring and gives them options to vassalize empires instead.
Next Door 25 MAY a las 8:44 
整合可以做到精准定向吗?比如鸟1整合成鸟2这样?
Toppppp 24 MAY a las 13:48 
伞,我主体物种被合到奴隶物种了。。而且主体物种人口数量狂降,自我灭亡了好多殖民地
xiaoyuankang 24 MAY a las 13:02 
伞 物种杂交的人口增长速度还是没有欸 原版是物种杂交飞升后 每个人口都会按照当前星球总人口最高增速增长 相当于几个物种 几倍增长速度,加了这个mod还是会让 物种杂交飞升效果消失。是因为要重开一个档吗 还是。。
SmooooothOperator 23 MAY a las 22:17 
测试发现这个mod会导致灭绝政体无法正常通过【净化】宣战
FMJJFMJJ 22 MAY a las 18:16 
才2300没到就1秒1天了
FMJJFMJJ 22 MAY a las 18:16 
现在加了这个反而更慢了
Kasako'小傘  [autor] 20 MAY a las 7:34 
@Salvus
This mod only optimized some obvious issues as much as possible. As for the core issue of 4.0, it has not been discovered yet, and I don't know if it is possible to optimize it. Perhaps it is a hard code based problem, at least I know that there is no possibility of optimizing the pop system and trade system.