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! Better Performance & Utilities
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12.730 MB
2 Μαϊ 2021, 20:19
23 Μαϊ, 8:23
191 σημειώσεις αλλαγών ( προβολή )

Συνδρομή για λήψη
! Better Performance & Utilities

ΣΕ 4 ΣΥΛΛΟΓΕΣ ΑΠΟ Kasako'小傘
伞の造物 | Kasako's creation
28 αντικείμενα
[3.61]自动排序合集 /Automatic Sorting Collection
28 αντικείμενα
伞の简单游戏 Simple Express Gaming [3.14]
58 αντικείμενα
基础合集内容
35 αντικείμενα
ΠΕΡΙΓΡΑΦΗ
Better Performance & Utilities
Current version [ver250523] for [Stellaris 4.0]
Legacy version of Kasako's mods
Up to 75% increase in game fluency in later game
New pop growth control method (disabled by default)
Automatic demotion function
Express manual pop migration method
Reduce the number of ships
Prohibit species hybridization
Stop AI from modifying species
Prohibit or restrict AI habitat and ringworld construction
Prohibit AI gateway construction
Optimize trading system with new trade method
Sumpreme species integration function

I would be deeply grateful if you hit the button Favorite, Upvote or Reward with steam point!

-Can reduce number of ships: small ships are merged into large ships, which is only effective for ordinary empires and fallen empires, and may affect AI behavior mode. Use it with caution
-Species integration mode: Combine similar species into one species according to the species category (organic/stone/mechanical) and the integration of civil rights (random selection of templates)
-Targeted integration template: use a species as an integration template by adding features or make it ignore integration

User tips:
-If it is unnecessary, don't change any of the default settings, unless you know what you are doing.
-Any contents marked "experimental function" are not recommanded.
-The pop limit function is for old users. If you don't know ihow it works, please do not turn on.
-Trade optimization will shut down vanilla trade route, but trade income will be given by a new method.

Compatibility and sorting:
-Theoretically, it is not compatible with any mod that modified "00_on_actions.txt". If you must use them together, place this MOD at the BOTTOM of your playback.
-For Japanese Translation

Special thanks to:
[f0urtyfive]
His work inspired modifier and outliner update function. But will conflict with this mod.link here
[Scrangos]
Helped me to optimize the effect of retrieving wild trade value.
[De'Mix]
Russian translation

<If you have any problem, find "kasako_mods" channel here.>
[discord.gg]
Δημοφιλείς συζητήσεις ΠΡΟΒΟΛΗ ΟΛΩΝ (4)
98
27 Νοε 2024, 11:55
Bug汇报与兼容需求/ Bug report and compatibility Suggestion
Kasako'小傘
25
24 Δεκ 2024, 10:31
关于贸易优化/ About trade optimization
Kasako'小傘
1
13 Φεβ, 13:07
Need better detailed explanation of new trade system
Strossi
1.015 σχόλια
ted 31 Μαϊ, 10:38 
There seems to be an issue with planet/ job modifiers when using this or the framework. I did a test - get a planet get some energy districts allocate 2 or 3 jobs. Build energy nexus (the upgrade)
check power produced on the jobs. now demolish energy nexus - production doesn't move even after a month.

Energy nexus should add planet modifier.
planet_modifier = {
planet_technician_energy_produces_add = 2
}

so even though the jobs are not increasing the production per job should.

Additionally all planet modifiers in general are not being calculated it seems.
Unless I am missing a functionality somewhere .
gribbleflix 31 Μαϊ, 0:57 
Dose this work with gigas?
A.Tom 27 Μαϊ, 14:33 
The mod causes issues with Devouring Swarms / Purifier builds, stops them devouring and gives them options to vassalize empires instead.
Next Door 25 Μαϊ, 8:44 
整合可以做到精准定向吗?比如鸟1整合成鸟2这样?
Toppppp 24 Μαϊ, 13:48 
伞,我主体物种被合到奴隶物种了。。而且主体物种人口数量狂降,自我灭亡了好多殖民地
xiaoyuankang 24 Μαϊ, 13:02 
伞 物种杂交的人口增长速度还是没有欸 原版是物种杂交飞升后 每个人口都会按照当前星球总人口最高增速增长 相当于几个物种 几倍增长速度,加了这个mod还是会让 物种杂交飞升效果消失。是因为要重开一个档吗 还是。。
SmooooothOperator 23 Μαϊ, 22:17 
测试发现这个mod会导致灭绝政体无法正常通过【净化】宣战
FMJJFMJJ 22 Μαϊ, 18:16 
才2300没到就1秒1天了
FMJJFMJJ 22 Μαϊ, 18:16 
现在加了这个反而更慢了
Kasako'小傘  [Δημιουργός] 20 Μαϊ, 7:34 
@Salvus
This mod only optimized some obvious issues as much as possible. As for the core issue of 4.0, it has not been discovered yet, and I don't know if it is possible to optimize it. Perhaps it is a hard code based problem, at least I know that there is no possibility of optimizing the pop system and trade system.