Cities: Skylines

Cities: Skylines

9,012 ratings
Node Controller Renewal 3.5
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File Size
Posted
Updated
2.541 MB
30 Apr, 2021 @ 4:39am
23 May @ 9:32am
56 Change Notes ( view )

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Node Controller Renewal 3.5

Description




Overview
    This mod allows you change node type and shape

This is renewal version of original Node Controller by kian.zarrin with improved UI/UX.
The new UI allows you to make the perfect intersection with just a few clicks.

Node Controller Renewal supports importing original Node Controller data, but not completely. Some intersections may require manual adjustment.
To start use Node Controller Renewal you should disable original Node Controller and subscribe to Harmony
WARNING: If you import data from original Node Controller and make new save, you will no longer be able to use the original Node Controller on this map.



What’s Included
  • Change node type and shape.
  • Make intersection sloped.
  • Change segment ends offset, shift, rotate, twist, slope and stretch.
  • Alignment of roads with each other.
  • Add Crosswalks and UTurns.
  • Hide crosswalk markings (required Hide Crosswalk mod)
  • Move It integration.
  • Save data in intersection assets.
  • Translation into languages: Chinese, Dutch, Finnish, French, German, Indonesian, Italian, Japanese, Korean, Malay, Polish, Portuguese, Russian, Spanish, Turkish



How activate
  1. Press Ctrl+N (You can change binding shortcut in mod settings)
  2. Open Road panel and press button

  3. Use UnifiedUI mod



Support
If you have any problems with mod or errors occur, you should describe your problem as much detailed as possible, comments like “mod does not work” will be ignored.
Also, you should provide the game log, comments about errors without game log will be ignored too. Read here how to share log.

Although, the best way to solve problems is joining to my discord and write to #Support channel, unfortunately, steam comments is very useless for conversation.

Join discord server
[discord.gg]



Source code
Get from GitHub
[github.com]



Translations
If you want to help improve existing translations or you want to translate into your own language (ask to add it to the translation project).

Translate on Crowdin
[crowdin.com]



Thank you for your help in development, testing and translation:


For full transparency: I am an employee at Colossal Order, however this is my personal account and as such all opinions, content and contributions to the community reflect my own views and interests, and are not created nor maintained as part of my job. Like all user generated content, this is not officially supported content and should be used at your own risk.
Popular Discussions View All (54)
6
22 May @ 12:33pm
PLease New UPDAE
GRAFICS-V
14
30 Sep, 2023 @ 6:01pm
[Version 3.3.2] Game Crash running after a few minutes
VNDK8R
9
1
28 Jul, 2024 @ 5:36am
Simulation freeze since Game Update
professorexabyte
1,586 Comments
patrioticparadox 5 hours ago 
Try steam-runtime vs steam-native?
Is the save file being created despite the crash?
It might not show up in game, but be in the saves folder with a different extension. Renaming it may allow it to be loaded.
Try running Steam in a console so you can see if that spits anything useful out.
Legion 21 hours ago 
Receiving unhandled NULL exception
#0 0x00716cf1ffd0c0 in __sigaction
#1 0x00716cf1ffdc98 in (Unknown)
#2 0x00716cf1ffdca8 in CloseZStream
#3 0x00716cf1ffdcc8 in (Unknown)


Same exception.

Added context that may help: this is under Ubuntu 22.04, kernel 6.11.0-26-generic, AMD Ryzen 5950X, Radeon 9070XT using mesa 25.0

I can probably do some more detailed debugging if you have places you want me to look but unless both these mods happen to be doing the exact same thing I think this might be a harmony bug.

What might suggest that it's *not* I've also tried loading harmony and Network Multitool only (again, requires harmony to be activated) and with that combination I am able to save without the crash. My understanding however is that harmony is basically replacing calls to some system libraries with modified versions. Possibly Network Multitool just never makes a call to anything problematic.
Legion 21 hours ago 
Going to weigh in here because I'm having the same problem. I *think* this is actually a bug in Harmony.

With *only* harmony and node controller loaded, I can create a new city, lay down a single road, save the game (locally - not steam) and immediately get a crash to desktop. Tailing the player.log while it does it we see


Receiving unhandled NULL exception
#0 0x007d01357fd080 in __sigaction
#1 0x007d01357fdc88 in (Unknown)
#2 0x007d01357fdc98 in CloseZStream
#3 0x007d01357fdcb8 in (Unknown)


Notably, cities is sort of still running. There are a number of processes including Cities.x64 still active after this crash that have to be forcibly killed before cities can be launched again.

So, kill those processes then launch again. Disable node controller, enable intersection marking tool - another mod that requires harmony. Create a new city, lay down a single road, and save.

(I can't believe there's a 1000 char length limit here! Continued in next post.)
37isPrime 21 Jun @ 9:34pm 
Alright, time for another round of experiments that will take a few weeks. I did nothing special except to install a version of Arch Linux as the base for Steam and Cities Skylines and NCM. And I always save my files to a local folder. So, I'll try using Garuda Linux and Bazzite and Cachy OS. Thanks for some feedback. I don't expect it to work.
patrioticparadox 21 Jun @ 11:26am 
Uncheck "save to cloud". Saving locally works fine. Not sure what's causing that as I don't have it here on Arch but I've seen it mentioned before. Consider trying Garuda Linux.
HamsterVolant 21 Jun @ 7:37am 
Did you do something special to have the game load with NCM enabled?
Have you thought about a gaming-oriented distro, like Bazzite or Cachy OS?
Also I guess a solution found for NCM would also be applicable to IMT.
37isPrime 21 Jun @ 3:12am 
@HamsterVolant Since I posted last, I installed three flavors of Manjaro Arch Linux and tested Steam and Installed Cities Skylines with the Node Controller Mod. So, the results are now mixed. The good news is that it loaded without crashing, with a big BUT; it now crashes on SAVE, and exit after save. I also tried openSUSE and a new distribution of Debian Linux. I would like this mod to work properly because it would give a good image of gaming under Linux. I'll be testing some more with my new Debian Linux Distro.
patrioticparadox 16 Jun @ 12:18pm 
XCatcher act a little weird as it wasn't written for linux and uses hardcoded paths. So you may have the log in another folder a level or two up from where you'd expect it. See the comments on that mod for details.

XCatcher should have caught that NULL so see if you have that folder in the weird place.
HamsterVolant 14 Jun @ 8:37am 
XCatcher : no logfile (though it created the directory)
Extended Error Reporting : no message
Extract of Player Log - beginning of the file:
Loading Mono
Mono location: /home/jphs/.local/share/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/x86_64
Steamworks_RegisterMonoInterface()
Successfully Hooked RenderAPI_OpenGLCoreES (17) [Message]
Loading Steamworks
Setting breakpad minidump AppID = 255710
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198262370555 [API loaded no]

(skipping the asset loading lines)
End of the file:
[IntersectionMarkingTool][139.1948] Start load prefab data "2930752109.RBR C/TBus+DP+C/TBus_Data"
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Receiving unhandled NULL exception
#0 0x007ffca66be800 in __sigaction
#1 0x007ffca66bf3d8 in (Unknown)
#2 0x007ffca66bf3e8 in CloseZStream
#3 0x007ffca66bf408 in (Unknown)
HamsterVolant 13 Jun @ 11:51pm 
Hi
Will redo some tests later today and check the logs.
In the meantime, to give more details:
- Problem appears when loading a map
- There's no crash per se. The load freezes after loading a number of assets (about 7000 out of the 9800 subscribed). No error message, just freeze.
- The only way to exit is to kill the process

I have an ok rig I think (AMD Ryzen 7 9800X3D, AMD9070XT, 64Gb RAM) but anyway the game was running ok on the previous configuration too (i7 9700K, RTX2070, 64Gb RAM) until last year update which broke the 2 mods.