Cities: Skylines

Cities: Skylines

9,016 valoraciones
Node Controller Renewal 3.5
64
54
43
10
67
54
13
12
20
8
12
21
21
10
18
17
6
5
5
5
2
2
   
Premio
Favoritos
Favorito
Quitar
Mod
Tamaño
Publicado el
Actualizado el
2.541 MB
30 ABR 2021 a las 4:39 a. m.
23 MAY a las 9:32 a. m.
56 notas sobre cambios ( ver )

Suscríbete para descargar
Node Controller Renewal 3.5

Descripción




Overview
    This mod allows you change node type and shape

This is renewal version of original Node Controller by kian.zarrin with improved UI/UX.
The new UI allows you to make the perfect intersection with just a few clicks.

Node Controller Renewal supports importing original Node Controller data, but not completely. Some intersections may require manual adjustment.
To start use Node Controller Renewal you should disable original Node Controller and subscribe to Harmony
WARNING: If you import data from original Node Controller and make new save, you will no longer be able to use the original Node Controller on this map.



What’s Included
  • Change node type and shape.
  • Make intersection sloped.
  • Change segment ends offset, shift, rotate, twist, slope and stretch.
  • Alignment of roads with each other.
  • Add Crosswalks and UTurns.
  • Hide crosswalk markings (required Hide Crosswalk mod)
  • Move It integration.
  • Save data in intersection assets.
  • Translation into languages: Chinese, Dutch, Finnish, French, German, Indonesian, Italian, Japanese, Korean, Malay, Polish, Portuguese, Russian, Spanish, Turkish



How activate
  1. Press Ctrl+N (You can change binding shortcut in mod settings)
  2. Open Road panel and press button

  3. Use UnifiedUI mod



Support
If you have any problems with mod or errors occur, you should describe your problem as much detailed as possible, comments like “mod does not work” will be ignored.
Also, you should provide the game log, comments about errors without game log will be ignored too. Read here how to share log.

Although, the best way to solve problems is joining to my discord and write to #Support channel, unfortunately, steam comments is very useless for conversation.

Join discord server
[discord.gg]



Source code
Get from GitHub
[github.com]



Translations
If you want to help improve existing translations or you want to translate into your own language (ask to add it to the translation project).

Translate on Crowdin
[crowdin.com]



Thank you for your help in development, testing and translation:


For full transparency: I am an employee at Colossal Order, however this is my personal account and as such all opinions, content and contributions to the community reflect my own views and interests, and are not created nor maintained as part of my job. Like all user generated content, this is not officially supported content and should be used at your own risk.
Discusiones populares Ver todo (54)
6
22 MAY a las 12:33 p. m.
PLease New UPDAE
GRAFICS-V
14
30 SEP 2023 a las 6:01 p. m.
[Version 3.3.2] Game Crash running after a few minutes
VNDK8R
9
1
28 JUL 2024 a las 5:36 a. m.
Simulation freeze since Game Update
professorexabyte
1,588 comentarios
patrioticparadox hace 3 horas 
I'm on mono 6.12.0 for reference.
HamsterVolant hace 3 horas 
Not sure it's linked to Harmony as this mod is used by quite a few other mods and only with NCM and IMT it either crashes or goes into an infinite wait (loop? I need to check launching in a terminal to see)
I *think* I read somewhere it was linked to mono which the mod requires to install if it's not on the system already.
*May be* finding an old version of mono could help?
And yes, I'll try steam-runtime instead of native.
So many possibilities here...
patrioticparadox hace 16 horas 
Try steam-runtime vs steam-native?
Is the save file being created despite the crash?
It might not show up in game, but be in the saves folder with a different extension. Renaming it may allow it to be loaded.
Try running Steam in a console so you can see if that spits anything useful out.
Legion 22 JUN a las 4:54 a. m. 
Receiving unhandled NULL exception
#0 0x00716cf1ffd0c0 in __sigaction
#1 0x00716cf1ffdc98 in (Unknown)
#2 0x00716cf1ffdca8 in CloseZStream
#3 0x00716cf1ffdcc8 in (Unknown)


Same exception.

Added context that may help: this is under Ubuntu 22.04, kernel 6.11.0-26-generic, AMD Ryzen 5950X, Radeon 9070XT using mesa 25.0

I can probably do some more detailed debugging if you have places you want me to look but unless both these mods happen to be doing the exact same thing I think this might be a harmony bug.

What might suggest that it's *not* I've also tried loading harmony and Network Multitool only (again, requires harmony to be activated) and with that combination I am able to save without the crash. My understanding however is that harmony is basically replacing calls to some system libraries with modified versions. Possibly Network Multitool just never makes a call to anything problematic.
Legion 22 JUN a las 4:53 a. m. 
Going to weigh in here because I'm having the same problem. I *think* this is actually a bug in Harmony.

With *only* harmony and node controller loaded, I can create a new city, lay down a single road, save the game (locally - not steam) and immediately get a crash to desktop. Tailing the player.log while it does it we see


Receiving unhandled NULL exception
#0 0x007d01357fd080 in __sigaction
#1 0x007d01357fdc88 in (Unknown)
#2 0x007d01357fdc98 in CloseZStream
#3 0x007d01357fdcb8 in (Unknown)


Notably, cities is sort of still running. There are a number of processes including Cities.x64 still active after this crash that have to be forcibly killed before cities can be launched again.

So, kill those processes then launch again. Disable node controller, enable intersection marking tool - another mod that requires harmony. Create a new city, lay down a single road, and save.

(I can't believe there's a 1000 char length limit here! Continued in next post.)
37isPrime 21 JUN a las 9:34 p. m. 
Alright, time for another round of experiments that will take a few weeks. I did nothing special except to install a version of Arch Linux as the base for Steam and Cities Skylines and NCM. And I always save my files to a local folder. So, I'll try using Garuda Linux and Bazzite and Cachy OS. Thanks for some feedback. I don't expect it to work.
patrioticparadox 21 JUN a las 11:26 a. m. 
Uncheck "save to cloud". Saving locally works fine. Not sure what's causing that as I don't have it here on Arch but I've seen it mentioned before. Consider trying Garuda Linux.
HamsterVolant 21 JUN a las 7:37 a. m. 
Did you do something special to have the game load with NCM enabled?
Have you thought about a gaming-oriented distro, like Bazzite or Cachy OS?
Also I guess a solution found for NCM would also be applicable to IMT.
37isPrime 21 JUN a las 3:12 a. m. 
@HamsterVolant Since I posted last, I installed three flavors of Manjaro Arch Linux and tested Steam and Installed Cities Skylines with the Node Controller Mod. So, the results are now mixed. The good news is that it loaded without crashing, with a big BUT; it now crashes on SAVE, and exit after save. I also tried openSUSE and a new distribution of Debian Linux. I would like this mod to work properly because it would give a good image of gaming under Linux. I'll be testing some more with my new Debian Linux Distro.
patrioticparadox 16 JUN a las 12:18 p. m. 
XCatcher act a little weird as it wasn't written for linux and uses hardcoded paths. So you may have the log in another folder a level or two up from where you'd expect it. See the comments on that mod for details.

XCatcher should have caught that NULL so see if you have that folder in the weird place.