RimWorld
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Vanilla Social Interactions Expanded
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Mod, 1.2, 1.3, 1.4, 1.5
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3.031 MB
29 mrt 2021 om 6:23
23 apr 2024 om 13:30
24 wijzigingsnotities (weergeven)

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Vanilla Social Interactions Expanded

In 2 verzamelingen van Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Omschrijving


[www.patreon.com]







See change notes

3/29/2021: Release



Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have. This mod alters what pawns do in their spare time, puts some extra emphasis on relations tab and adds many mechanics that breathe fresh air into otherwise boring and stale game. Pawns now also have aspirations that can be fulfilled to gain powerful mood buffs, and the whole inspiration system is also changed.

Many new mechanics are added and each of them can be individually disabled if you dislike it, through the power of mod options. We are constantly looking to improve, so if you have any feedback, don’t hesitate to leave a comment and let us know!

We spent a lot of time working on this mod and even more time testing it, but if there are any issues you encounter, please make your way to the Known Issues section for instructions what to do.




















[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for most of the artwork and visual imagery as well as mod design and xml.

Taranchuk, a programmer responsible for all the code in this mod.

Smash Phil, a programmer who helped with transpilers.

Chowder, a sponsor of the dating mechanic.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Is this mod compatible with Combat Extended?
A: Should be, I hope.

Q: I dislike X mechanic, can I disable it?
A: Yes, mod options.

Q: Do I need Vanilla Expanded framework for this to work?
A: Absolutely.

Q: Does this mod work with Psychology/other mods that change pawn traits etc?
A: Yes, they should.

Q: Can I add it to an ongoing save? Can I remove it?
A: Yes, you can add it whenever you like, however bear in mind removing a mod from an ongoing save is bad practice and can result in save corruption. Always back up your saves when adding new mods!

Q: Does this work with other mods changing inspirations?
A: If another mod changes vanilla inspirations, chances are our mod will be incompatible.




Check out our collection at:


[discord.com]

[www.patreon.com]

Populaire discussies Alles weergeven (41)
9
1
18 jul 2024 om 0:58
Issues with inspirations/aspirations
trouter
9
25 mei om 12:27
Bug Reports
Endeo
3
10 sep 2024 om 7:47
Debug Log
Totsnuk
934 opmerkingen
Consigned to Oblivion 24 jun om 5:33 
This mod has a lot of issues. I'm getting insane slowdowns in some games out of nowhere. The issue seems to be related to this mod, pawns are frozen trying to do anything because they're getting stuck with a check from this mod for interactions, some of the most random, instead, are related to "royalty: exalted" meme, which I had to use dev mode to remove from my ideology. Disabled the mod and no longer having issues.
Stryyyder 23 jun om 23:37 
I have been having a lot of awful bugs that I've kind of chalked up to a natural consequence of having 100+ mods, but after reading the comments and removing this one mod suddenly everything works smoother. Really awesome mod that I was so hesitant to get rid of because I absolutely adored it, but... buggy, buggy mess from the dev team that wants you to spend an hour doing your own testing for them to accept bug reports. Are we surprised
Realm Imp 22 jun om 18:01 
So been reading a lot of comments and looks like this mod is bugged AF at the moment. So sad hopefully Sarg looks into it or whoever is in charge with fixing the mods
Йепппа! 13 jun om 15:03 
love this mod
LiterallyBeenVibing 13 jun om 8:52 
does this mod cause a standing issue? ever since i got this mod some pawns when going to bed will just stand next to the bed and it gives me like a "somebody tried to do 10 of something" in the dev log and it then just holds them there forever.
SanDimas 7 jun om 12:22 
i think this mod is stoping raid spawns, in the log alot of yellow appears and social expanded is the only thing is appearing with raidspawns
Failure 3 jun om 20:05 
Compatible with the forbidden mod?
RobciuBobciu 19 mei om 8:36 
yooo, wassup
Head 18 mei om 20:32 
Teaching is so cool! I like that my colonists can give each other skills
Wraith_Magus 14 mei om 20:30 
Actually, no, you can't disable the inspirations. I set the inspirations to the "X" and it doesn't let me leave the menu until I turn it back on. I manually go and turn inspirations off in the config files, and even though the game says inspirations are off, I STILL get nonsense like inspired planting and it still says things like "X would like to perform a surgery" when I get inspired surgery, but the inspiration doesn't go away when I tell them to do surgery just to get rid of the worthless garbage inspiration.