Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
There's a typo:
foliage.LODDistanceScale=2.0 needs to be changed to r.foliage.LODDistanceScale=2.0
Chromatic aberration can look good in some games, however Ride 3 is not one of them.
Changing r.SceneColorFringeQuality=1 to r.SceneColorFringeQuality=0 disables it.
Adding 2 lines at the end helps with AA/clarity:
r.PostProcessAAQuality=4
r.Tonemapper.Sharpen=0.7
Also few thing about the very first line:
r.SecondaryScreenPercentage.GameViewport=66.66 changes the internal resolution (in 4k the game runs at 1440p, in 1440p at 1080p etc.).
So if someone wants to play at 1440p display or at native 4K (a better GPU is needed for the latter, e.g. RTX 3070), they should either change it to r.SecondaryScreenPercentage.GameViewport=100.00 or just delete the line entirely.
Other than that, really nice settings
If anyone else is a whizz with 4K Youtube encodes, please feel free to make a video and link back to this guide.