The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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Da Rules - A Sandbox Menu Thingy [Rep/Rep+/AB+]
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13.642 MB
21.2.2021 klo 14.37
3.4. klo 10.20
323 muutosilmoitusta ( näytä )
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Da Rules - A Sandbox Menu Thingy [Rep/Rep+/AB+]

2 kokoelmassa, tekijä JSG
JSG's Mods
11 luomusta
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Kuvaus
Da Rules is a sandbox-style menu that allows you to mess around with almost anything in the game, from monsters to visual effects. Sure, you can do "Every item is"...BUT you can also replace, resize, push, rotate, attach, path, animate, change costumes and a LOT more than that. Theres extra effort put into making the menu as simple as it can be BUT if you still have trouble check the tutorial by clicking on the ? button.

*If you dont want to risk your achievements with the wackies, Use the console Command 'saferules' to enter challenge mode and, by extension, disable achievements*

These wont be fixed in rep until they get officially fixed. Specially the stat ones.
If you find broken stuff thats not listed up there, report it please!.

Controls
*J key(configurable): Open the menu. Note that the full menu can be opened only on the starting room of each floor.
*Click: Select and change stuff.
*Right Click: When done on a source/target/special/conditional/modifier it lets you edit it's attributes. On the Monster/Pickup selectors, it also allows you to see the variants.
*ENTER/RIGHT SHIFT/RIGHT CTRL: confirm stuff.

Bonus Spawner
The full menu can only be opened in the starting room, in any other room you'll get the "Bonus Spawner". It's basically a micro rules menu that allows you to spawn stuff and access a few specials to mess around with....this one is kind of wonky, I may improve it over time to be closer to it's full menu counterpart.
The menu will auto-hide when you bring your mouse to the top side of the sceen, you can bring it back up by taking the mouse down again.

Challenges
There's a special "Rules Play Ground" challenge for you to do whatever you want in it with achievements off.
Theres also a "Rules Disabled" challenge, go there if you get locked out of the game.

Backup your rules
Some events, like reinstalling the game, may wipe your modded saves, so if you truly care about them I'd strongly suggest backing them up regularly. You can find them on: "maingamefolder/data/darules/"

Sharing Rules
There are 3 ways of doing so:
1-Turn your rules into a challenge: Check the readme in the mod's folder.
2-From console: you can also just share the text between your "[data][/data]" and then just do "loadcmdrules data" and the ruleset will be loaded. Theres a character limit tho, so if get into the hundred rules or something it may crash.
3-From savefile: but instead of pasting the rules in the console, you paste them between the the "[toimport][/toimport]" section of the savefile and then use the "importpresetrules" cmd on the console. No character limit for this one.

save location: "maingamefolder/data/darules/"
save location on AB+: "Documents\My Games\Binding of Isaac Afterbirth+ Mods\da rules_2403871374"

Take in mind that some newer specials are only compatible with Rep, so either dont use those or dont share your rules with people from AB+ as they may not work.

Mod Support
It's advised to run the mod alone or with as little company as possible...BUT, if you simply dont care about reliability, then you do get something in return....on the entity selector, you can access a "Mods" section that will feature most entities for the following mods:
-Revelations
-FiendFolio
-Deliverance
-Retribution(rep)
Remember that this only means that the entities from these mods will appear in the entity browser, but you can still use just about any entity, regardless of if it appears in the menu or not, by using "cmd mode".

TIPS!
-Want something to happen a bazillion times per second?, use a conditional timer with 0.01s.
-If some rule doesnt seem to apply when it should, try adding a delay, this can circumvent conflicts with other mods. It also skips anti-crash measures, BE CAREFUL THO!

Planned Stuff
List of stuff on my wishlist(some probably wont ever happen):
-Copy Button: to copy specific rules/targets/sources into new rules.
-More Specials: I have already some implemented in the code that are disabled.
-Failsafe modded rules: so they cont crash/♥♥♥♥♥♥ the menu
-Up to 3 Conditionals/Modifiers per rule.
-Random rule generator: generates random rules, it's in the code but hidden for now.

Known Issues
List of the currently known issues that may or may not be resolved over time...
-Some rule effects may not be retainted on quitting and continuing.
-Some stuff doesnt work in co-op or in situations that involve multiple characters(co-op is not fully supported, still report any issues you find!).
-Enter spawns babies: the api has no way to fix this, if you use the keyboard as p2, you can use right shift or right ctrl instead of enter to confirm.
-Stage specific rules wont work in greed mode: whats greed mode?
-Undo/redo are wonky af: they are there only to save your ass sometimes, dont rely on them too much.
-Messing up can get you get locked out of the game: Go to the modded challenges menu and enter the "disable rules" challenge. That will disable your rules, you should be able to delete them, or change them as normal.
-GridEntity rules can speed up the game if spammed: an issue with how the game works, this should be rare and, likely, an indicator that you are having a loop on your rules.
-Familiars rules can get ♥♥♥♥♥♥ up: This can happen when switching rooms, if you have mods that do wrong stuff, or when picking up a familiar item. Unless you need a familiar to spawn at a specific position, you can remedy this by giving the player the item instead of spawning the familiar.
-CMDs have a slight delay: intentional.
-Entities from disabled mods can crash the game: make sure to unload modded rules before disabling the mods that add them. Having them on presets is fine.
-Most specials that change the movement/behaviour of stuff wont interact with each other, stuff like orbit or paths.
-Collision rules suck: blame Nicalis..

FAQ
-I got locked out of the game due to a rule?
Enter the "disable rules" custom challenge and then remove the problematic rule. Then, after starting a new run normally, reenable your rules by clicking on the crossed out "Rules" option on the bottom right of the menu.

-How to make every item is??
Short explanation: No QuestItems----> Any Item you want.
Long explanation: https://sp.zhabite.com/workshop/filedetails/discussion/2403871374/3104647961278924892/

-Does this disable achivements?
No, beat MOM once without any mods on and no mod will disable achievements, this is no exception.

-Can I release a mod/challenge made with this?!
NO!, please dont do that!. This mod's code is a mess, anything you code yourself will run better and be better for everyone. Want to share it, go on, but dont upload it to the workshop.

-It doesnt work?!
Make sure it appears in your ingame mods list(you need AB+ at least), go into the game and press J. If the menu doesnt open the go to the console/log and let me know what errors you see.

-How do I get the things from the trailer?
Type devrules on the debug console.

-Do I need a keyboard/Mouse?
Yes.

-I have 90 mods and this just crashed my game!
Try disabling the other 89 and see if it still crashes.

Crashes,Bugs,Annoyances?

Check and read the following topic:
https://sp.zhabite.com/workshop/filedetails/discussion/2403871374/3105765614228660609/

Then report the issue here or in that topic, as described, "it doesnt work" and "it crashes" wont get a problem solved, try to provide as much info as possible.
Feedback is appreciated

Enjoy The Mod!

Last Content Updates:
- New Add/Remove Curse Specials
- New Item Count Specials
- mild co-op support(still wonky but better)
Suositut keskustelut Näytä kaikki (36)
394
7.5. klo 6.51
TÄRKEÄ: Bug Reports / Pending Fixes / Common Issues
JSG
298
13.5. klo 19.09
TÄRKEÄ: Questions and Feature suggestions
JSG
7
14.11.2024 klo 21.14
Post Your Challenges
tobyfox
1 444 kommenttia
JSG  [tekijä] 22 tuntia sitten 
La verdad que es totalmente posible, el unico motivo por el que no lo hice es porque:
1. Practicamente nadie los usa asi que no tengo demasiada motivacion
2. Para muchos usos se pueden usar labels, que si son infimitos, o contadores.
3. Cualquier cantidad fija de semaforos que incluya se va a hacer corta en algun punto e incluir una cantidad infinita complicaria la implementacion en los menues.
Quizas algun dia lo agregue pero, la verdad, no lo veo muy probable....
76561199093203488 22 tuntia sitten 
Esta muy bien, aunque siento que la cantidad de contadores (Rojo, azul, verde, blanco), se hacen pocos, yo soy mucho de modificar, y ya estoy usando los 4, así que seria genial que agregaran mas o una opción para crear mas contadores.
JSG  [tekijä] 11.6. klo 6.38 
Read the description and you'll know
GimGimGumGum 11.6. klo 4.47 
how to open item spawner button?
i dont rlly know
ScarletPhoenix 1.6. klo 19.12 
Figured out how to double HP enemies. You just make them champions
Matz 1.6. klo 13.56 
Sorry, my mistake. That's why it's important to read first LOL. It was a dumb mistake.
Apologies for the inconvenience.
JSG  [tekijä] 1.6. klo 10.30 
It wouldnt say [Rep/Rep+/AB+] in the title if it didnt....now why your rules are useless?, I dunno, you didnt give me anything to work with there. As a blind shot in the dark, check the bottom right of your menu, in the On/Off section, and make sure the "Rules" text is not crossed out. If thats not it, then set a rule, have it not trigger and then check your console for errors, let me know what you see.
Matz 1.6. klo 10.11 
Does it have support for rep+? The rules I set are useless, the only thing that works are the items and trinkets that I spawn.
JSG  [tekijä] 27.5. klo 16.24 
No
ScarletPhoenix 27.5. klo 16.21 
can you double the hp of enemies