Space Engineers

Space Engineers

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Easy Guide #3 (Blender tutorial / Modding guide)
By Serža
Learn everything you need to know quickly
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Easy Guides
Editing mods:
https://sp.zhabite.com/sharedfiles/filedetails/?id=2079082667
Blender setup:
https://sp.zhabite.com/sharedfiles/filedetails/?id=2393855346

***Work In Progress*** I still work on this guide!

To see changes on models press F11 while in game!
No need to restart the whole game.
#1 Enable SEUT


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You must do steps in previous picture each time you start Blender!
#2 Import models
SEUT imports only FBX, to import other formats use Blender Import



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PS: You can import multiple models into same Blender project!
#3 Textures
Switching to "Texturing" mode:


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▼▼▼▼▼▼▼▼▼▼▼ Change textures: ▼▼▼▼▼▼▼▼▼▼▼▼


Best texture for blocks: PaintedMetal_Colourable

= 3rd skin from top of the list with skins on the picture above




PROBLEM: "I can see through parts of my block when I'm in game!"

SOLUTION:


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#4 Controls
Camera movement:
Zoom = scroll up or down mouse wheel

Smooth zoom = hold " Ctrl ", press mouse wheel, move the mouse

Rotate = press and hold mouse wheel, then move the mouse
( hold Alt button to lock camera precisely into one of the Axis )

Move = hold Shift, press and hold mouse wheel, then move the mouse


Or use these buttons:

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Objects:
Quick save = Ctrl+S

Select one piece / object = click on it

Select more pieces / objects = hold "Shift" or "Control" and click on them

Select everything = press A

Duplicate objects = Shift+D (works like Ctrl+C and Ctrl+V at the same time)

Extend = press E

Remove = press Delete and select "Verticles" (points) or "Edges" or "Faces" (sides)

Go back to last step = Ctrl+Z

One step ahead = Ctrl+Shift+Z
...

Quick switch between Object Mode and Edit Mode = press Tab

Click and hold red/green/blue arrows or white circle in middle to adjust the block

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#5 Export models


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BEFORE YOU EXPORT YOU NEED TO PARENT ALL OBJECTS!

Go to " Un/Parenting objects " section of this guide for tutorial.


#6 Modeling
Switching to "Modeling" mode:



& REMEMBER: Keep it simple, game can't handle complex models!


Editing tools:




(Blue) Bounding box:
= compares size of your model to actual size of one block in game


- Duplicating object


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- Connecting points together / Creating walls


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- Merging points / Collapsing points together
- Bevel corners / edges
Corners:


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Edges:


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- Cutting holes into objects


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- Un/Parenting objects
Parent (EXPORT PROBLEM):
You must do this before Exporting or it will give you error!


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Unparent:
Also fixes problem with moving ALL parts when you selected only ONE




RESIZE PROBLEM:


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- Block inventory access point
talking about this:


I will finish this later, here is link for online tutorial: https://space-engineers-modding.github.io/modding-reference/tutorials/tools/3d-modelling/seut/interaction-highlights.html

it is tricky tho
- Rotating/Spinning subparts
WORKING ON THIS

Download this file:
script


- Turrets
Save time with these pre-made models:

Small Turret: https://www.dropbox.com/s/9ppi8tteg7cwucd/SmallTurret.blend?dl=0
Large Turret: https://www.dropbox.com/s/au9ntqifftwat41/LargeTurret.blend?dl=0




Tutorials if you start from scratch:

40 minute-long video: https://www.youtube.com/watch?v=s4LW1yweckk&ab_channel=TwitchingPsycho
or this 30-step "quick" guide:


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! ! ! IF YOUR BLENDER DID NOT CRASH - SKIP TWO PICTURES ! ! !


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- - - - - - - - - - - - - - - - ( That's All ) - - - - - - - - - - - - - - - - - - - -


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Download one or both files:

Small Turret .sbc file:
https://www.dropbox.com/s/h23d37xlydtrr6q/SmallTurret.sbc?dl=0

Large Turret .sbc file:
https://www.dropbox.com/s/i8vgsa40ad7e8k0/LargeTurret.sbc?dl=0

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- Astronaut Skins
Download vanilla Astronaut models:
Male: https://www.dropbox.com/s/g66961bu1feaeeh/MaleAstronaut.blend?dl=0
Female: https://www.dropbox.com/s/79as42qwi0uwfuh/FemaleAstronaut.blend?dl=0

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▼▼▼▼▼▼▼Let's do the same to other body parts:▼▼▼▼▼▼▼▼


▼▼▼▼▼▼▼▼▼Arms are done a bit different:▼▼▼▼▼▼▼▼▼▼


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6 Comments
Serža  [author] 12 Dec, 2021 @ 8:28am 
@ziggystardust462 i tried homming missile launcher with Weapon Core but they still did not implement hand-held weapons.

About the "scope" view - check https://sp.zhabite.com/sharedfiles/filedetails/?id=2071647642

if you plan to publish your mod ask the original creators of that mod ;)
ziggystardust462 10 Nov, 2021 @ 11:28am 
is it possible to change the alt view on the PRO1 handheld rocket launcher so that it works like an eyepiece and have a x2 or x4 zoom ? and I would like to change the missile to a homming missile if it is possible
Serža  [author] 22 May, 2021 @ 3:50am 
@Flying Fire give the block "painted_metal_colorable" texture - "#3 Textures" section 3rd picture
Flying Fire 18 May, 2021 @ 5:34am 
Tell me. I have a problem. the material got out. In the game, I can not repaint the block in the color I need. Where is this setting located?
Serža  [author] 21 Feb, 2021 @ 7:21am 
@FlyingWolf I updated "Textures" part of this guide for easy fix of that. Should work 100%
FlyingWolf 20 Feb, 2021 @ 3:13pm 
i am having an issue with textures, they are all pink and a few black...i double checked and i believe its all their its just not rendering it properly...