Terraria

Terraria

105 ratings
Every single slime and all the information about them
By Ak5u
In this guide you will find every single bit of information that you will ever need to know about slimes in terraria.
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Green Slime

  • Green Slime
  • Green Slime is the most well known slime in Terraria.
  • Health = 14
  • Damage = 6
  • Defense = 0
  • Drops = 3 Copper coins, 1-2 Gels, 0.01% chance of dropping a Slime Staff, can also drop a banner.
Blue Slime

  • Blue Slime
  • If royal gel is equipped blue slime will not attack you.
  • Health = 25
  • Damage = 7
  • Defense = 2
  • Drops = 25 copper coins, 1-2 Gels, 0.01% chance of dropping a slime staff, can also get a banner.
Red Slime

  • Red Slime
  • Red Slime has been in the game since the day Terraria was released.
  • Health = 35
  • Damage = 12
  • Defense = 4
  • Drops = 8 Copper coins, 1-2 Gel, 0.01% chance of dropping a Slime Staff, can also drop a banner.
Purple Slime

  • Purple Slime
  • Cannot spawn within 400 tiles of the world's spawn point (except in Expert Mode).
  • Health = 40
  • Damage = 12
  • Defense = 6
  • Drops = 10 Copper Coins, 1-2 Gel, 0.01% chance of dropping a Slime Staff, Can also drop a banner.
Yellow Slime

  • Yellow Slime
  • Only spawns underground.
  • Health = 45
  • Damage = 15
  • Defense = 7
  • Drops = 10 Copper coins, 1-2 Gel, 0.01% chance of dropping a Slime Staff, can also drop a banner.
Black Slime

  • Black Slime
  • May inflict the Darkness debuff (25% chance).
  • Health = 45
  • Damage = 15
  • Defense = 4
  • Drops = 20 Copper coins, 1-2 Gel, 0.01% chance of dropping a Slime Staff, can also drop a banner.
Ice Slime

  • Ice Slime
  • Only spawns in Snow Biome. May also inflict a debuff "Chilled" (8.3% chance)
  • Health = 30
  • Damage = 8
  • Defense = 4
  • Drops = 50 Copper coins, 1-2 Gel, 0.67% chance of dropping an Ice Cream, 0.01% chance of dropping a Slime Staff, can also drop a banner.
Sand Slime

  • Sand Slime
  • Has a knockback resist of 30%
  • Health = 50
  • Damage = 15
  • Defense = 5
  • Drops = 75 Copper Coins, 1-2 Gel, 0.013% chance of dropping a Slime Staff, can also drop a banner.
Jungle Slime

  • Jungle Slime
  • Only spawns in the Jungle Biome
  • Health = 60
  • Damage = 18
  • Defense = 6
  • Drops = 5 Silver coins, 1-2 Gel, 0.01% of dropping a Slime Staff, can also drop a banner.
Spiked Ice Slime


  • Spiked Ice slime
  • Fires Ice Spike projectiles.
  • Health = 60
  • Damage = 12 (melee) 18 (ranged)
  • Defense = 8
  • Drops = 2 Silver coins, 1-2 Gel, 0.67% of dropping an ice cream, 0.01% chance of dropping a Slime Staff, can also drop a banner.
Spiked Jungle Slime


  • Spiked Jungle Slime
  • Fires Jungle Spike projectiles, which inflicts the Poisoned debuff.
  • Health = 65
  • Damage = 28 (melee) 26 (ranged)
  • Defense = 8
  • Drops = 3 Silver coins, 1-2 Gel, 0.01% chance of dropping a Slime Staff, 50% chance of dropping a Stinger, can also drop a banner.
Mother Slime


  • Mother Slime
  • Spawns 1-3 Baby Slimes upon death.
  • Health = 90
  • Damage = 20
  • Defense = 7
  • Drops = 75 Copper coins, 1-2 Gel, 0.01% chance of dropping a Slime Staff, 2% chance of dropping a Compass, can also drop a banner.
Baby Slime

  • Baby Slime
  • Spawns when a Mother Slime is defeated.
  • Health = 30
  • Damage = 13
  • Defense = 4
  • Drops = 10 Copper coins, 1-2 Gel, 0.01% chance of dropping a Slime Staff, can also drop a banner.
Lava Slime

  • Lava Slime
  • Can jump higher than most of the slime in Terraria.
  • Health = 50
  • Damage = 15
  • Defense = 10
  • Drops = 1 Silver coin, 20 Copper coins, can also drop a banner.
Dungeon Slime


  • Dungeon Slime
  • Drops a golden key.
  • Health = 150
  • Damage = 30
  • Defense = 7
  • Drops = 1 Silver coin, 50 Copper coins, 100% chance of dropping a Golden Key, can also drop a banner.
Pinky
  • Pinky
  • Pinky is the smallest slime in Terarria.
  • Health = 150
  • Damage = 5
  • Defense = 5
  • Drops = 1 Gold coin, 25-50 Pink gel, 1% chance of dropping a Slime Staff, can also drop a banner.
King Slime





  • King Slime
  • The King Slime is one of the two slime bosses in Terraria.
  • Health = 2000
  • Damage = 40
  • Defense = 10
  • Drops = 1 Gold coin, 100% chance of dropping a solidifier, 25% chance of dropping a Slimy Saddle, 33.33% chance of dropping a Ninja Hood/Ninja Shirt/Ninja Pants or a Slime Hook, 66.66% chance of dropping a Slime gun, 5-15 Lesser Healing Potion, 14.29% chance of dropping a King Slime Mask, 10% chance of dropping a King Slime Trophy.
Spiked Slime (only expert mode)


  • Spiked Slime
  • Fires Slime Spike Projectiles.
  • Health = 100
  • Damage = 28
  • Defense = 5
  • Drops = 1 Silver coin, 1-3 Gel, 0.014% chance of dropping a Slime Staff, doesn't spawn a banner
Umbrella Slime



  • Umbrella Slime
  • Only spawns during rain.
  • Health = 35
  • Damage = 10
  • Defense = 5
  • Drops = 2 Silver coins, 2-5 Gel, 2.22% chance of dropping an Umbrella Hat, can also drop a banner.
Bunny Slime

  • Bunny Slime
  • Spawns in Forest biomes during Halloween
  • Health = 25
  • Damage = 7
  • Defense = 2
  • Drops = 25 Copper coins.
Present Slimes


  • Present Slimes
  • Spawns in forest biomes during Christmas
  • Health = 25/23/29/22
  • Damage = 7/6/8/5
  • Defense = 2/2/3/1
  • Drops = 25 Copper coins, can also drop a blue slime banner.
Toxic Sludge


  • Toxic Sludge
  • Has a 50% chance to inflict the poison debuff.
  • Health = 150
  • Damage = 50
  • Defense = 18
  • Drops = 4 Silver coins, 1-2 Gel, 0.01% chance of dropping a Slime Staff, 1% chance of dropping a Beozar, can also drop a banner.
Corrupt Slime


  • Corrupt Slime
  • Spawns in the Corruption and spawns 2-3 Slimelings upon death.
  • Health = 170
  • Damage = 55
  • Defense = 20
  • Drops = 4 Silver coins, 2-4 Gel, 1% chance of dropping a blindfold, 0.5% chance of dropping a Meat Grinder, can also drop a banner.
Slimeling

  • Slimeling
  • May inflict the Darkness debuff.
  • Health = 90
  • Damage = 45
  • Defense = 10
  • Drops = 1 Silver coin, 1-2 Gel, 0.01% chance of dropping a Slime Staff, 1% chance of dropping a Blindfold, can also drop a banner.
Slimer


  • Slimer
  • Loses its wings upon depleting its health, becoming a regular Slime instead.
  • Health = 60 (First form) 90 (Second form)
  • Damage = 45
  • Defense = 20
  • Drops = 1 Silver coin, 1-2 Gel, 0.01% chance of dropping a Slime Staff, can also drop a banner.
Crimslime


  • Crimslime
  • Spawns in the Crimson with a semi-random size.
  • Health = 200
  • Damage = 60
  • Defense = 26
  • Drops = 4 Silver coins, 2-4 Gel, 0.5% chance of dropping a Meat Grinder, 1% chance of dropping a Blindfold, can also drop a banner.
Gastropod


  • Gastropod
  • Spawns in the hallow at night. Doesn't use Slime AI.
  • Health = 220
  • Damage = 60 (melee) 50 (ranged)
  • Defense = 22
  • Drops = 6 Silver coins, 5-10 Gel, 0.5% chance of dropping a blessed apple, can also drop a banner.
Illuminant Slime

  • Illuminant Slime
  • Spawns in the Underground Hallow. Glows and has an afterimage.
  • Health = 180
  • Damage = 70
  • Defense = 30
  • Drops = 4 Silver coins, 1-2 Gel, 0.01% chance of dropping a Slime Staff, 0.67% chance of dropping an Apple Pie, 0.5% chance of dropping a Blessed Apple, can also drop a banner.
Rainbow Slime


  • Rainbow Slime
  • Spawns during rain on non-Hallowed blocks while the player is in the Hallow.
  • Health = 400
  • Damage = 85
  • Defense = 26
  • Drops = 20 Silver coins, 1-20 Gel, 30-60 Rainbow blocks, 0.5% chance of dropping a Blessed Apple.
Queen Slime





  • Queen Slime
  • Summoned with the Gelatin Crystal in the Hallow.
  • Health = 18000
  • Damage = 60 (Melee) 80 (Queenly Smash) 60 (Regal Gel)
  • Defense = 26
  • Drops = 6 Gold coins, 25-75 Sparkle Slime Balloons, 33.33% chance of dropping a Crystal Assassin Hood/Crystal Assassin Shirt/Crystal Assassin Pants/ Hook of Dissonance, 25% Blade Staff/Gelatinous Pillion, 5-15 Greater Healing Potion, 14.29% Queen Slime Mask, 10% chance of dropping a Queen Slime Trophy.
Crystal Slime/Bouncy Slime/Heavenly Slime


  • Crystal Slime/Bouncy Slime/Heavenly Slime
  • All of them are summoned by the Queen Slime.
  • Health = 150/150/120
  • Damage = 40/40/50
  • Defense = 35/35/30
  • Drops = 1-2 Gel, 0.01% chance of dropping a Slime Staff.
Hoppin' Jack


  • Hoppin' Jack
  • Can spawn in graveyards.
  • Health = 175
  • Damage = 80
  • Defense = 20
  • Drops = 5 Silver coins.
56 Comments
a cat 19 Aug, 2023 @ 1:22am 
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█▐▓▓▓▓▓▓▄▄▄▓▓▓▓▓▓█▓█▓█▓█▓▓▓▌
sheetjester853 26 Jan, 2022 @ 8:28am 
man implodes after man proceeds to exist
jimmyzgreek 30 May, 2021 @ 11:31pm 
░░░░░░█▐▓▓░████▄▄▄█▀▄▓▓▓▌█Help
░░░░░▄█▌▀▄▓▓▄▄▄▄▀▀▀▄▓▓▓▓▓▌█ Doge
░░░▄█▀▀▄▓█▓▓▓▓▓▓▓▓▓▓▓▓▀░▓▌█ Take
░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌ Over
░█▌▓▓▓▀▀▓▓▓▓███▓▓▓▓▓▓▓▄▀▓▓▐█ Steam
▐█▐██▐░▄▓▓▓▓▓▀▄░▀▓▓▓▓▓▓▓▓▓▌█▌ Copy
█▌███▓▓▓▓▓▓▓▓▐░░▄▓▓███▓▓▓▄▀▐█ And
█▐█▓▀░░▀▓▓▓▓▓▓▓▓▓██████▓▓▓▓▐█ Paste
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Ash Shadowflame 16 Mar, 2021 @ 5:20am 
Unless it's a graveyard biome
Ash Shadowflame 16 Mar, 2021 @ 5:19am 
blazeboi110 aren't you playing Tmodloader? In normal Terraria Hoppin' Jack is a halloween special, but in Tmodloader they're available for all seasons now since the newest update of it.
flower ψ 25 Feb, 2021 @ 11:21am 
Baby slimes: if u wait to long they can grow into a mother slime.
subarashinu 24 Feb, 2021 @ 5:12pm 
*evil slimey thoughts*
AgentBEEFDIP 18 Feb, 2021 @ 7:51pm 
Awesome
Ak5u  [author] 16 Feb, 2021 @ 8:33am 
Cool!
Daggy Baggy 16 Feb, 2021 @ 5:15am 
Awesome, I'm going to grind (early game) desert slimes because I have a bigger chance of getting a slimy staff