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Báo cáo lỗi dịch thuật
I recommend looking into the official Valve SDK Documentation for insight on how materials work in CSGO's Source engine, linked below:
GIMP alpha channel
https://developer.valvesoftware.com/wiki/GIMP
GIMP Alpha channel: https://m.youtube.com/watch?v=LQCziSTNJgQ
https://www.youtube.com/watch?v=A9aZdPqs17M
Using GIMP VTF plugin?
Be sure you're using GIMP 2.80
Not using it? Follow this: https://developer.valvesoftware.com/wiki/Creating_a_Material
I have a wiki that relates to the process of making skins / modding: https://sp.zhabite.com/sharedfiles/filedetails/?id=1501754039&searchtext=Wiki
Always try to read the manuals in anything, because they often give you some insight
Use .tga or .tiff image types instead of .jpg or .PNG since they're lossless and supports alpha. More info in the Valve Source SDK Doc
Honeycomb M4A4
http://sp.zhabite.com/sharedfiles/filedetails/?id=234311238
Skully AWP
http://sp.zhabite.com/sharedfiles/filedetails/?id=234540326
Honeycomb AK-47
http://sp.zhabite.com/sharedfiles/filedetails/?id=236528991