RimWorld

RimWorld

4,645 vurderinger
Vanilla Traits Expanded
15
12
8
8
4
2
4
4
2
2
   
Pris
Føj til foretrukne
Gjort til foretrukken
Fjern som foretrukken
Mod, 1.2, 1.3, 1.4, 1.5
Filstørrelse:
Offentliggjort:
Opdateret:
3.716 MB
23. nov. 2020 kl. 9:55
22. maj kl. 3:01
35 ændringsbemærkninger ( vis )

Abonner for at downloade
Vanilla Traits Expanded

I 2 samlinger af Oskar Potocki
Vanilla Expanded
109 genstande
Vanilla Expanded - Empire playthrough
148 genstande
Beskrivelse
[www.patreon.com]





1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items
- Prude pawns now won't engage in loving if they have no spouses
- Mad surgeon now has Doctor work type requirement
1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from organ harvests at all, including harvesting related deaths.
Mad surgeons will no longer receive a mood buff if an organ isn't successfully retrieved.
Heavy sleepers now correctly cannot suffer disturbed sleep debuffs.
Fixed an exploit that allowed heavy sleepers to be woken up via forcing a job.
Drunken master damage scaling properly weighed now against alcohol hediffs.
Drunken master damage assured to stack with melee weapon damage.
Vengeful pawns now properly losing their -20 rival alive debuff upon rivals death or exodus from the colony.
No more will caravan members be kleptomaniacs.
1.5 (29/12/2020): Fixed issue with Empire relations.
1.4 (06/12/2020): MORE BUGFIXUUUS
1.3 (28/11/2020): More and more bugfixes!
1.2 (26/11/2020): More bugfixes!
1.1 (25/11/2020): QoL and bugfixes.
1.0 (23/11/2020): Release



Have you ever thought about how base game traits become repetitive after a while? Are you tired of seeing pyromaniac or kind pawn over and over again? Are you perhaps considering pyromaniac to be an instant death sentence in your colony? If for any of these questions the answer was ‘aye’, then look no further.

Vanilla Traits Expanded adds 55 new traits, some offering unique new game mechanics, some being quirky and enhancing the storytelling, and some being straight up stat upgrades. Traits’ commonality has been adjusted after weeks of testing, to make sure no powerful or annoying traits appear too often.

Using our new mod options menu, you can now disable specific traits added by vanilla game or any of the mods you have. This doesn’t mean that the trait will be magically removed from the pawn, but it’s commonality will be reduced to 0, stopping it from ever appearing in the game again.

I really hope you will enjoy the effect of our hard work! Let us know in the comments what you think works and what doesn’t!



A: Can I add it mid-playthrough to an existing save?
A: yep!

Q: I don’t like certain trait. I think it’s broken. How do I remove it?
A: Go into mod options, select Vanilla Traits Expanded mod options and simply tick it off. This will not however remove it from the pawn who already has it - you need a mod like Character Editor to do that.

Q: Can I suggest some new traits?
A: Sure thing! Leave a comment describing your trait idea, and we will be sure to look into it!

Q: Where should this mod be placed in the mod load order queue?
A: Ideally ABOVE any other trait mods.

Q: Is it compatible with another mod that adds traits?
A: It sure is! We even went as far as to remove duplicate names!

Q: These traits seem mostly negative and some seem awful, what gives?
A: This mod is meant to provide challenge in some areas and new mechanics in others. There's over double the amount of positive traits than negative traits. Exclusively negative traits also appear much less frequently.

Q: Does this work with Prepare Carefully?
A: Oh aye!

Q: Does this work with Combat Extended?
A: Hell yeah!




[forms.gle]




Authors:
Oskar Potocki, an artist responsible for a portion of mod design and imagery.
Chowder, responsible for mod design and creative writing.
Taranchuk, responsible for the mod’s code.
Patreon and Discord community, for suggesting traits!
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-SA 4.0)[creativecommons.org]

[discord.com]
























































Populære diskussioner Vis alle (42)
1
6. juni kl. 5:25
Undying mechanoids with this mod
PerfectionCantPleaseMe!
53
16. maj kl. 23:13
Ideas and Suggestions
Nimble102
21
20. maj kl. 8:01
wtf? 40% global work speed?
Akkarin
972 kommentarer
Killermen962 16. juni kl. 22:13 
Currently trying to upload logs... had an issue where a colonist had their needs freeze and/or disappear. When the colonist is selected most UI elements would turn to deep black shadows where menus should of been, the "shadows" resolve when deselecting the pawn.

The bug was caused due to a "Animal Hater" colonist who was my doctor, bonding with a mega-spider through medical treatment. The issue didn't arise until nearly two quadrums later at random, numerous reloads and reviews of the pawn show they wouldn't be doing any specific activity when the issue begins, mostly be in transit to other tasks when the UI fails. Upon slaying the pet mega-spider through commands the UI bug resolved entirely in every auto-save that was made post bug occurrence and game-play resumed as normal.
[Ar]Curry 16. juni kl. 5:09 
The Autobong doesn't seem to satisfy my pawn's stoner trait, and won't lower the withdrawal. Is this intended as it is, or a bug? Sry if this has already been discussed here
zeus57007 10. juni kl. 15:49 
@Bodacious Cowboy Because it used to be good, supposedly. Then, after a few updates, it swiftly became apparent that it was incompatible with a large majority of other mods, unlike Character Editor. Hells, even Pawn Editor is a better choice after Character Editor.
Head 4. juni kl. 10:19 
I was really confused on why I couldnt butcher an animal. Turns out my cook had the "Animal Lover" trait. Is there a way to add the reason why they can't butcher to the UI?
Bodacious Cowboy 31. maj kl. 14:49 
@zeus57007 It's the third most subscribed to mod of all time.
PerfectionCantPleaseMe! 30. maj kl. 5:56 
Please fix the bugs as I install this mod, there are undying mechanoids.
zeus57007 22. maj kl. 9:41 
Who in the nine hells uses Prepare carefully? That mod isn't even compatible with the base game lol
guardian1368 16. maj kl. 23:16 
jesusjr does it work if you use prepare carefully and you saved a trait with it
also there is a way to make a trait while having it that the other pawns
cant get but i dont know how
jesusjr 30. apr. kl. 12:21 
Is there a way to disable trait from showing up in game but still allowing choice to pick trait at beginning of game? Trying to make an OP trait but don't want it showing up randomly on other pawns. I disable trait with this mod but sadly I can't add it even with character editor.
pubbydog 24. apr. kl. 18:57 
hello -- have some interest in learning more about the Prude trait's scaling. After realizing 'modesty breached' was a mood debuff to one of my unmarried lovers, I redid some things and made sure to get them wed before they hopped under the sheets. I thought the mood debuff pertained to only this, and have double checked no one has accidentally seen her nude before her wedding. is there something I'm missing? is it intended that the pawn has a slight modesty breached debuff even from sex within marriage?