Stellaris
204 평점
Total Assimilation [v2]
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2020년 11월 22일 오후 11시 27분
2025년 5월 26일 오후 10시 51분
업데이트 노트 18개 (보기)
이 아이템을 사용하려면 DLC가 있어야 합니다.

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Total Assimilation [v2]

설명
Assimilation does more.

  1. In general, as soon as you can Assimilate any species, you can Total Assimilate every species. See specifics below.
  2. Total Assimilation is by replacement rather than by modifying traits. This functions much the same way synthetically ascended empires normally assimilate.

Specifically, you can Total Assimilate any species into your primary species when one of these is true:
  1. You are a Driven Assimilator
  2. You are a Bodysnatcher
  3. You have the tradition Engineered Genesis, from the genetic ascension path
  4. You have the tradition Evolutionary Extrapolation, from the cloning ascension path (requires BioGenesis DLC)
  5. You have the tradition Planned Polymorphism, from the mutation ascension path (requires BioGenesis DLC)
  6. You have the tradition Genotype Regeneration, from the purity ascension path (requires BioGenesis DLC)
  7. You have the tradition Transubstantiation Synthesis, from the cybernetics ascension path (and the synthetic path for machines, if you lack the Machine Age DLC)
  8. You have the tradition Great Awakening, from the psionic ascension path
  9. You have completed the special project for synthetic evolution
  10. You've finished the Nanotech tradition tree, one of the Machine Age DLC ascension paths for machines
  11. You've finished the Modularity tradition tree, one of the Machine Age DLC ascension paths for machines
  12. You've finished the Virtuality tradition tree, one of the Machine Age DLC ascension paths for machines


For easier compatibility, there are four other minor differences between the Citizenship Types Assimilation and Total Assimilation:
  1. Total Assimilation does not contribute to planetary revolts.
  2. Total Assimilation will not cause a breach of the Universal Prosperity Mandate resolution, unlike Identity Sublimation.
  3. Total Assimilation pops may leave as refugees if land is appropriated.
  4. Total Assimilation pops may have normal Living Standards while assimilating.
  5. Total Assimilation pops do not consume resources (food, energy, minerals).



Special thanks to Tom Stone[github.com] for the thumbnail!

Installation

Since this mod creates all new objects, it should not conflict with any other mod.

Feedback

Feedback is quite welcome in the comments, but look at Known Issues below, first.

Known Issues
Since these are minor and/or nontrivial to fix, I have no immediate plans to fix them. Let me know in comments if it particularly irks you.

  • The Driven Assimilator Colossus weapon, Nanobot Diffuser, is implemented completely independently from assimilation, so its immediate effect is unaffected by this mod. That means it kills drones, and converts organics to cyborgs. These cyborgs can be converted, gradually, into the primary species of the Driven Assimilator via Total Assimilation.
  • The Total Assimilation Living Standard is visible (but not selectable until you qualify) from the beginning of the game. This has no mechanical effect, and makes the mod slightly easier to maintain.

Localisation
Send me a pastebin like this one[pastebin.com] if you'd like me to add support for an additional language.
인기 토론 모두 보기(7)
1
2025년 5월 11일 오후 4시 37분
BUG: Genesis Guide
Knaughts
9
2025년 3월 15일 오전 8시 36분
Feature Request: Assimilate into other species than your main one
Kano
9
2024년 5월 18일 오전 11시 31분
Updates for 3.12
Knaughts
댓글 329
Knaughts  [작성자] 2025년 5월 26일 오후 10시 54분 
Thanks for your patience, all. I believe I've fixed the bug that causes pop groups to get stuck in "Stratum: Assimilation" after total assimilation. Let me know if it keeps appearing, and please give me a link to a savefile so I can dig deeper.
ChuckGyver 2025년 5월 24일 오전 11시 31분 
hi,

the assimilated pops still seems to do the jobs. I was killing them by kill_pop command, what doesnt seem to work on the long run
Knaughts  [작성자] 2025년 5월 21일 오전 7시 56분 
@Erika: I noticed that, but interestingly, this happens in vanilla too: any assimilated pops are put in the Assimilated stratum. I'll keep an eye on patch notes; when Paradox fixes it in vanilla, I'll copy that fix to TA.
Erika 2025년 5월 21일 오전 1시 55분 
having some bugs with this. Specificaly pops that are asimilated remain in stratum asimilation rather than just become worker, and don't end up benefiting from utopian abundance.
Knaughts  [작성자] 2025년 5월 16일 오전 7시 20분 
@RED7URY: No, I'm afraid it requires 4.*. If there's enough appetite, I can release the old version as another workshop item.
RED7URY 2025년 5월 15일 오전 4시 13분 
Is this mod 3.14 compatible as I don't want to update to 4.0 yet?
Knaughts  [작성자] 2025년 5월 12일 오전 9시 49분 
@KingKull: I noticed that, but interestingly, this happens in vanilla too: any assimilated pops are put in the Assimilation stratum. I'll keep an eye on patch notes; when Paradox fixes it in vanilla, I'll copy that fix to TA.
KingKull2112 2025년 5월 12일 오전 3시 33분 
Interesting bug. If you assimilate biomass from a wilderness empire, it keeps it in assimilation, even though it's your species now. It only shows this in the resettlement screen, it's not actually assimilating it anymore. I've tried spreading it out over several planets, not changing, but in fact is growing.
Knaughts  [작성자] 2025년 5월 11일 오후 4시 38분 
@Mr.Thiccman: Gotcha. I have a few more questions, but let's move this to a thread: https://sp.zhabite.com/workshop/filedetails/discussion/2296011997/596274665528256036/
Mr.Thiccman24 2025년 5월 10일 오전 1시 11분 
@Knaughts just ran a quick test with only this mod enabled. bug still exist