Stellaris

Stellaris

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2.8 defines for 2.7 mods (pop growth bug fix)
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20 nov 2020 om 16:45
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2.8 defines for 2.7 mods (pop growth bug fix)

In 1 verzameling van OldEnt
Workshop: OldEnt's Legacy mods for Stellaris
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Omschrijving
Adds 2.8 defines which some 2.7 mods overwrite with their outdated version.

This mod won't be updated to 3.0 as it serves a very specific purpose.

This fix only adds potentially missing defines, it *does not* overwrite whole 00_defines.txt file, it is therefore universally compatible and applicable to any outdated mod which breaks defines.

It will fix pop growth bug where new pops won't spawn and progress meter goes over 100 if an outdated mod which overwrites whole 00_defines.txt file is present.

Load order: it should not matter but you could drop it below any outdated mod I guess.

File contents of this mod:

common/defines/zzzzzzzzzzzz_definesfix_defines.txt:
NGameplay = { SPAWN_SYSTEM_BUFFER_DISTANCE = 10.0 # Systems created via spawn_system will not spawn within this distance to another system unless there really is no space for them to not do so SPAWN_SYSTEM_ATTEMPTS = 15 # Number of times the game will try and find a location for a system created via spawn_system before it defaults to the center of the galaxy. Note: The last two tries ignore SPAWN_SYSTEM_BUFFER_DISTANCE } NPop = { OVERCROWDING_NO_GROWTH_THRESHOLD = 1.15 # At this amount of overcrowding (required housing / actual housing), growth stops entirely OVERCROWDING_DECLINE_THRESHOLD = 1.25 # At this amount of overcrowding (required housing / actual housing), pops start declining OVERCROWDING_ABSOLUTE_THRESHOLD_FOR_NO_GROWTH = 5 # Planet needs this amount of overcrowding (required housing - actual housing) for OVERCROWDING_NO_GROWTH_THRESHOLD to kick in MAX_NUM_GROWTH_OR_DECLINE_PER_MONTH = 10 # No more than this amount of pops can grow, assemble or decline in the same month } NAI = { CRISIS_MILITARY_AGGRESSIVENESS = 2 # aggressiveness of crisis empires. This works the saame as the value in personalities (but crisis don't have personalities, and were using the default "1" CRISIS_CONSTRUCTOR_TARGET_SCORE = 3 # extra score for crisis defending constructor ships SLAVE_SELL_MIN_POPS = 1 # do not sell slaves from this planet if it has this amount of pops, or less SWARM_NUM_DEFENSIVE_FLEETS = 3 CONTINGENCY_LINKUP_DESIRE = 10 # how much the contingency wants to link up its various hubs CONTINGENCY_BASE_DEFENSIVE_FLEETS = 4 # Number of active hubs is added to this CONTINGENCY_CONSTRUCTION_DEPTH = 3 # Number of systems not owned by the contingency construction fleet are willing to go through FLEET_MAX_DISTANCE_LOOKUP = 20 # Maximum number of hops the fleet AI should consider when assigning mission. # If no objective is found, the backup AI will send it to the closest objective available, or back to base. FLEET_MAX_DISTANCE_LOOKUP_LARGE = 30 # Maximum number of hops the fleet AI should consider when assigning mission on a large map (800 systems or more). FLEET_MAX_DISTANCE_LOOKUP_HUGE = 50 # Maximum number of hops the fleet AI should consider when assigning mission on a large map (1000 systems or more) CRISIS_INHIBITOR_EXTRA_VALUE = 10 # extra incentive for crisis to destroy inhibitors, currently only used by the extra dimensionals AI_FOLLOW_FLEET_DESIRE = 5 # AI desire to follow "take point" fleets from random people AI_FOLLOW_WAR_LEADER_DESIRE = 10 # AI desire to follow "take point" fleets from the war leader }

See my other mods?
55 opmerkingen
OldEnt  [auteur] 1 mei 2021 om 14:05 
@TheBigE The values in this mod are identical to vanilla 3.0.3. There is no harm in keeping this mod, unless you have other mod overwriting said values.

That said, if all your mods are updated to 3.0 you don't need it.
TheBigE 1 mei 2021 om 12:03 
Is this mod still relevant in 3.0? As in, should I keep it in my modlist just in case, or would it be better to remove it and treat it as a legacy mod from here on out?
OldEnt  [auteur] 15 apr 2021 om 16:38 
This mod won't be updated to 3.0 as it serves a very specific purpose.
GLaDOSkiller 13 mrt 2021 om 11:13 
Thank you kind sir
Ewan Cooey 26 feb 2021 om 9:43 
This worked for me, but I had to put it above my other mods
Fu.ta Connoisseur 20 feb 2021 om 22:14 
Thanks bro I started a heavily modded run with Glavius AI and about 60 years in I hover over my pop growth and see it's 1046/100. This mod fixed it.
Maritisa 18 feb 2021 om 12:08 
Some mods are also abandoned and haven't been maintained (Or the mod maker might be on hiatus and planning to return when the next expac drops, but not for this version)
there's a couple reasons fixes like this can be useful.
SteelCrow 13 feb 2021 om 6:19 
So, this just adds the new default values from 2.8? The better solution is to educate people on how to mod 00_defines.txt properly.

Of course, some people pay attention to what they're reading, so they get the hint given here. That's cool. Why stay subscribed, then? I don't understand.
Joan of Arc 11 feb 2021 om 11:57 
Thank you i kept trying to find out which mod was the culprit for this issue and lo and behold, there is a fix!
joe cool 11 feb 2021 om 2:30 
Absolute king