Realm Royale Reforged

Realm Royale Reforged

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Must Have Loadout settings
By n word user
Copy these loadouts to cover your potato aim.
   
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Hunter
Ability: Explosive Tips ( Forge Blast Arrow)
Weapon: Hunter's Arsenal (Forge Longbow, Arby)
Movement: Desert Shadow (Forge Withdraw), Heroic Leap are the best two movement abilities for the hunter. (If you find anything other than dodge roll on the drop, just take it. Dodge roll is the worst movement ability in the game)
Support Ability: Flare
Second Weapon: You don't need a secondary weapon once you get your hands on a longbow. Sniper works for every class as a secondary weapon. CROSSBOW IS DOGSH*T.
Assassin
Ability: Saboteur ->You need that cooldown on CG to escape, hit your sniper shot (Forge Concussion Grenade)
Weapon: Assassin's Arsenal(Forge Sniper Rifle)
Movement: Assassin's Speed (Movement Forge Blink) Having a shield that blocks only 300 damage after you blink is not gonna be useful when there is more than one enemy nearby you trying to kill you. The blue shield is also gonna expose your position when you are trying to hide and heal. A 35% blink cd is better and upgrade your blink to have even less cooldown on your blink.
Offensive Ability: Concussion Grenade(Can be used to push off enemies from rushing you, can also be thrown over a hill). Grounding Shock works just fine but it has a range limit and goes only straight.
Second Weapon: Sniper Rifle is a must weapon and secondary should be a slug or revolver. The difference is revolver shoots faster than a slug but deals low damage from long range. Slug deals the same damage in both long and close ranges but slow.
Mage
Ability: Creeping Gale (Forge Soul Gust)
Weapon: Mage's Arsenal, Strength of Stone, Killing frost depends on what mode you are playing(Solo vs Squad etc.) (Forge Ice Staff) Stone staff is for pus*ies and console noobs.
Movement: High Flyer (Forge Soar)
Support Ability: Healing Station
Offensive Ability: Soul Gust, Fire Bomb
Second Weapon: Anything except Axe, it is for handicapped pus*ies with 3 fingers and one eye.
Warrior
Ability: Inspire (Ability Forge Healing Shout)
Weapon: Warrior's Arsenal (Weapon Forge Throwing Axe)
Movement: Brutality (Movement Forge Heroic Leap)
Offensive Ability: Grounding Shock is best for Axe Warrior
Second Weapon: You need only sniper for range battles against assassins If they are keeping their distance from you or have the high ground.
Rest
Vigor, Bok Bucks, Incubation
Reflexes for Assassins to scope 25% faster with a sniper rifle
Leg day for Mage, Warrior
Combat Training for Hunter to peek angles faster with a longbow and dodge before you get shot.
12 Comments
PhoenixGamer 23 Aug, 2022 @ 2:29pm 
they relealsed the game
n word user  [author] 23 Aug, 2022 @ 1:59pm 
I made it only as a joke atm. :steammocking:
PhoenixGamer 23 Aug, 2022 @ 5:47am 
yes
n word user  [author] 27 May, 2022 @ 7:15pm 
Is this guide still on the front page? :steamfacepalm:
Lowkey Monkey 27 May, 2022 @ 3:40pm 
Vigor is literally the most pointless thing ever. Like just let me use all of my health pots to get to 1800 health. Snipe you twice and you have 0 health pots left
arcoiris7 6 May, 2022 @ 3:50pm 
I dont agree with ur recommendations...
Jake Voorhees 19 Jan, 2022 @ 2:19pm 
they don't update this game anymore so stone staff probably not gonna get nerfed
KingOfPugs 10 Aug, 2021 @ 8:56pm 
Stone staff isn't bad, either. It just should be nerfed.
KingOfPugs 8 Aug, 2021 @ 11:26am 
"Anything except Axe, it is for handicapped pus*ies with 3 fingers and one eye."

Proceeds to tell us to use forge axe
☆Lohikäärme☆ 1 May, 2021 @ 10:08am 
the first thing that caught my attention: saying the dodge roll is bad, i use it alot though and its pretty good if you use it right